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Post by DM-Boneyard Ben on Sept 19, 2018 5:29:39 GMT -5
Orellow's story to continue here
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Post by DM-Delfon on Sept 20, 2018 6:45:53 GMT -5
You collect Ronok without any issue, just like last time you returned to the Goblin Caves. When you reach the caves, you circle the cave to check for any new signs of activity in the area. You come across the small clearing with the graves of the adventurers you killed. The soil is not so freshly turned now, since it has been a while since you've been here. The graves are still marked with the names of the dead. Additionally, there are two new graves that are smaller than the old graves. They're marked with expertly chiseled lettering, but the words are misspelled. One reads, "Drkned 1" with the 1 written backward, as if seen in a mirror. The other reads, "Tre T'oos" As you approach the cave, you see a couple Kobolds arguing over something in one of their hands. Distracted by that, you missed another Kobold in a tree that calls out, "Hummie, me no walk der ifin I be you." You finish the step you were taking, but carefully with the warning in mind. The ground gives much more than it should, and you now see a collection of sticks blended with ground cover. There is a pitfall in front of you, and that Kobold just stopped you from blundering into it. The Kobold above calls out again, louder this time, "'venturer's back." The other two stop fighting, and quickly grab their weapons. The familiar one with a spear slips whatever they were fighting about into his pouch. "Yous been gone ages." He calls out to you.
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Post by DM-Boneyard Ben on Sept 20, 2018 16:45:27 GMT -5
Before heading to the Cave, Orellow, up at first light as per his usual, heads into Town with his bundle of wyvern bones and skin and scales. He makes his way to the local seamstress or leather worker, whichever is relevant and has a cloak made for Ann, making sure its suitable of the latest fashion and also that it is clearly made from wyvern. Cause nothing will put off the local groper's like: "Oh this? My lover had it made for me after he killed a wyvern and skinned it". Even without asking any girl walking about in a cloak of wyvern is sure to be off putting. Not ideal but it will have to do. With the rest he has a Lute case mad for her precious child and for himself a simple pair of bracers... Anything left can be kept by the maker as a tip.
"I apologize for the wait" Orellow says with a sheepish laugh. "Killing that wyvern took longer than I thought" He says with a shrug. From his expression and body language he might've talked about a rock in his boot. Your underlings should respect you or at the very least understand your no pushover. "But, true to my word I have returned to help you with the goblin problem" He says with a smile.
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Post by DM-Delfon on Sept 22, 2018 5:06:01 GMT -5
A lot happens all at once when you tell them that you killed a Wyvern. First the Kobold in the tree comes crashing down in a heap, and shows no sign of getting back up immediately. Next, a crossbow bolt slams into a tree about ten feet to your left. Lastly, the spear wielding Kobold's mouth gapes open with his eyes so wide you're a a little afraid that they might pop out of his head. Cave Kobold comes running out holding his crossbow like somebody else just fired it, and spear guy basically shouts, "You killed a Wyvern" He was so surprised that he switched back to Draconic without realizing it. Two more Kobolds come out of the cave, and another comes down from the tree a little more gracefully than the last. "Do be tell the story 'Venturer!" He adds excitedly as all the Kobolds (Except Grip, who is the one bleeding out) gather around you sitting cross legged. Assuming you don't let Grip bleed to death. He is either leaned up against a tree still unconscious, or sitting cross legged with the rest if you used magic to heal him.
Regardless, after you're done, you get down to business with Spear guy. Turns out his name is Longfang on account of his adoration for the spear. Doesn't really make sense to you, as you've only ever really seen Kobolds wielding spears or light crossbows. Mottled One is the Kobold with the crossbow from the cave, his scale pattern is different from the rest - mottled pattern, obviously. Grip, and Torque are the two from the tree, though the reason for their names is less apparent. The last two gave names, but with them all talking over each other you didn't catch them. Longfang scatters the rest, his leadership style a mixture of barked commands, stern looks and pleading when they don't follow orders. Pulling out your map, he points to each location and says the following:
"Dis one be where Goboking has his camp." His clawed finger points to a crude little house surrounded by circles. The house itself is drawn like a child would draw it, a simple square with a triangle on top. When you ask about the circles, Longfang looks at you like you're slow in the head, "Dem be rocks, him camp be on a rocky hill." Shaking his head in disbelief that you didn't get such a obvious bit of cartography, he moves on, "Nows here be a guard post dats got a tower and 'vrything." The tower is a thin rectangle with lines extending down from the bottom corners, between the extended lines are three Xs. "Da swamps round here be deep. Lots 'o bitey worms." He visibly shivers when he says that. If you ask, he describes leeches. You're not sure if their size is being accurately described or not, but the Kobolds can't get past this area without taking out the guard tower or swimming in leech infested waters. "Dis one be Crag Pass. Gobos has dugged in behind the walls here." Further questioning reveals that there are two fifteen foot tall cliffs with a path down between them. The Goblins have tunneled behind the cliff face, creating a small bunker. They use the natural choke points, or create their own so they can bottle up an advancing force. Shooting and stabbing them through arrow slits. "Dey has a close camp 'ere, and standy post dare."
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Post by DM-Boneyard Ben on Sept 27, 2018 12:32:48 GMT -5
Walking over casually, Orellow taps the fallen Kobold, causing a green-white flash that closes Grip's wounds near instantly (Cure Wounds: 11hp). He tne hears out the Kobold's passively, looking thoughtful. Once all is said and done Orellow starts on his way. "Best I see this for myself He laughs as he heads toward his first objective: The tower. Traveling through the woods at a normal stride his instincts start to kick in. He finds his step makes no noise, bushes and tall grass seems to make way for him, even off the beaten path he feels at home, one with nature. He wasn't part of the green, not an extension of its will. He IS the green. He is all, the trees, the ants, Ronok. All of it in perfect balance with himself. When he arrives, he'll move about the perimeter of the Tower finding himself a decent vantage point with which to see it and find out exactly how many goblins his first encounter will entail. With that done he'll cut his thumb and drip a bit of water into the surrounding water and draw a Leech toward him to use his Primeval Awareness. To the Leech he will be of a Kindred spirit and Orellow will discern the creatures needs to figure out how he'l be able to cross the water without being swarmed. He figures he shouldn't need much more than to hunt a Moose, slit its throat and and let the leeches have their fill.
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Post by DM-Delfon on Sept 28, 2018 5:56:31 GMT -5
Thinking about leeches on your way to the tower, you would be aware that leeches do not drink blood from water. They normally attach to warm bodies and suck it out straight from the source. If the creature they're drinking from dies, they detach and look for fresher prey. Your moose idea is a good one, but you would have to incapacitate the moose without doing too much damage to it. That way they could feed off the moose until they were full. ( Leech stats) The best path to take to get to the guard post will pass through the 'standy post' and the 'close camp.' As you get pass near the 'standy post' you can hear a pair of Goblins arguing in a language you can't quite understand. Sneaking closer to observe, you see the pair standing off to the side of a small game trail. A board spanning the distance between two rocks has some bones spread out over the surface, and three small piles of teeth. They keep gesturing to the pile of bones, clearly arguing over whatever the bones mean to them. They are unaware of you, and you could easily bypass them or ambush them at your pleasure.
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Post by DM-Boneyard Ben on Sept 28, 2018 15:48:04 GMT -5
The goblin's bickering comes to a sudden end when the a shrub 30 feet out from them shakes. The two instantly turn and ready their weapons, focusing on the bush. The first one moves his hand back to tap the 2nd one and tell him to go check it out but finds only air. He dares to turn his head and look around to see his partner gone. He sucks in a breath and goes to release a scream but only blood comes spewing from his mouth and he feels wamrth spilling down his chest from the crossbow bolt sticking out of his neck. Everything fades to black.
After a few moments to see if any other goblins seen or reacted Orellow comes out from the bush, crossbow in hand and walks over to the goblin, forcibly ripping the bolt out from its neck. He whistles softly and Ronok's blood-soaked head pops up from the near by shrub where he'd snatched up his meal. "Well done, partner" Orellow says with a smile. On to the next he thinks to himself as he disappears back into the swamp.
Orellow: Init:11+5=16 Action: Attack! 19+7=26. Hit!. Dmg: 5+5=10 BA: Command Ronok: Attack!
Ronok: Attack! 13+5=18. Hit! Dmg: 3+5=8
Stealth: 14+7=21
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Post by DM-Delfon on Sept 30, 2018 17:43:39 GMT -5
While you're ripping the bolt from the Goblin's neck, you hear wet fernt noise coming from inside that bush some ten feet away. Both you and Ronok snap your attention to the bush, where you see another pair of Goblins sleeping soundly. One of the Goblins shifts, with a small satisfied smile on his face. That's when it hits you, a clinging foulness unlike anything you've ever experienced before. At first it's just a disgusting odor, but then you can taste it too. It smells of meat left in the sun, mixed with clotted milk. It tastes like it smells, but thicker, and it clings to your tongue. That Goblin either needs to see a cleric to get healed, or a priest to get exorcised or maybe you should just put him out of his misery?
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Post by DM-Boneyard Ben on Oct 1, 2018 5:46:50 GMT -5
Orellow wrinkles his nose and swallows a retch before shaking himself off and steeling his will, winding back his crossbow (He really doesn't want to get closer) and directing Ronok to the 2nd goblin they enact another synchronized attack to put that goblin out of their misery. Orellow swiftly slides the bolt back into place and aims directly for the creatures skull. With a sharp snap the bolt is released and drives itself into the smiling goblin's neck, turning that smile into a face of fear for its life as it wakes in a panic before choking to death on its own blood. As the bleeding goblin turns to wake its compaion it face is splattered with blood and its treated to the sight of Ronok's axe-like beak wedged firmly into the other goblin's skull. Having been thoroughly disheartened and coming to terms with its fate it turns to see Orellow, staring impassive as it dies. Vile little creature.
Orellow: Attack: 15+7=22. Hit! Damage: 8+5=13 Bonus Action: Command Ronok; Attack!
Ronok: Attack: 9+5=14. Goblin w/o shield. Hit! Damage: 3+5=8
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Post by DM-Delfon on Oct 2, 2018 6:17:34 GMT -5
With all four Goblins dispatched, the 'standy post' has been cleared. (+100xp) You pick your way back through the swamps and bogs that make up the vast majority of the area surrounding Clifton. There are trees here and there, but they are few and quite spread out. Consulting the crude map the Kobolds gave you, you assess that the 'close camp' will be the next closest target. Scouting out the area you find about a dozen small tents. The tents are nothing more than two upright poles angled away from each other with a rope strung out between them. A rectangle of oiled cloth is then spread out over the rope, using pegs to keep the edges down. Four Goblins are working at tasks near a small campfire. The fire pit has been dug down to keep the light from showing very far. A pair of Goblins circle the camp, chatting idly, and another couple are standing guard at opposite ends of the encampment. The two standing guard actually seem alert, while the two walking are only half paying attention to their surroundings, and the four near the fire are focused on their tasks. Images: TentGoblins
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Post by DM-Boneyard Ben on Nov 27, 2018 14:28:48 GMT -5
Orellow will circle around the camp to attack the two on guard first working in sync with Ronok like before, however lacking that. He will hold position and wait for the two walking around the camp to come toward him and take them out. Staying low so the tents provide cover for their kill. If the two on guard notice something is up they will investigate however if not Orellow will head into the camp proper and start going through the tents, killing the likely sleeping goblins till someone notices the missing patrolling guards. Goblins aren't very smart and they're a cowardly kind of creature. But given the state of the fist encampment its reasonable to assume these will expect a report from the first camp before being too high on alert. And if they are, it'll be best to kill as many as possible before suspicion is raised.
Init: Orellow: 15+5=20 Ronok: 4+1=5
Orellow: Action: Attack! 18+7=25. Hit! Dmg: 6+5=11 BA: Attack! 12+7=19 Hit! Dmg: 6+5=11 Total Damage 22p.
Ronok: Action: Attack! 15+5=20. Hit! Dmg: 2+5=7
(Basically as long as Ronok and Orellow don't roll a 1 on Dmg they're guaranteed to kill a base Gobby)
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Post by DM-Delfon on Dec 4, 2018 18:10:56 GMT -5
You leap out of the shadows and slam your blades through one of the Goblins. Your blades pierce through it's body, one blade just to either side of the creature's spine. The Goblin coughs frothy blood across it's companions face before dropping to it's knees and flopping flat onto it's face. The other Goblin springs forward, drawing it's scimitar and slashing wildly at you, "Help! Help me! Lath is de-!" The Goblin's shout is cut off as Ronok slams his axe like face into the creatures neck, but the damage has been done. You see the four Goblins around the fire spin around as they stand, the light from the fire behind them making their scimitars look like they're made of fire. The two roving Goblins are pulling out short bows, and knocking arrows. Something is moving over by the tents as well, you can hear muffled cursing coming from that direction.
Rolls: Init 3+2=5 Attack 5+4=9 (miss) All but one of the Goblins were surprised this round.
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Post by DM-Boneyard Ben on Dec 17, 2018 6:49:59 GMT -5
Orellow curses, of course he'd be ousted that fast. He ducks into the closest tent to continue his plan he and Ronok will weave their way through the tents, trying to stay out of sight of the archers and killing goblins on their way toward the archers.
Orellow" Action: Attack! 14+7=21. Hit! Dmg: 3+5=8 BA: Attack! 15+7=22. Hit! Dmg: 7+5=12
Ronok: Action: Attack! 17+5=22 Hit! Dmg: 5+5=10
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Post by DM-Delfon on Dec 27, 2018 17:59:15 GMT -5
You dart into a tent, and find a Goblin wearing only one boot. He's was searching around for his other boot when you popped into his tent. His weapon comes up to keep you at bay, but you knock it aside without too much of an issue. Even hampered by being inside of the tent, you still manage to knock aside his blade and stab him in the belly. He screeches in pain, but doesn't go down. You pull back your blade and stab again, looking to finish the job, but the Goblin just barely manages to deflect the blade with his shield. Ronok has better luck in his tent, bursting in before the Goblin has managed to get out of his bedroll, and smashing the Goblin in the face with his beak. The Goblin flumps back down as if going back to sleep, never to wake again.
From inside the tent you can hear the four Goblins around the fire run toward your position, and you make ready to stab the first green skinned bastard that pokes his head in. As they approach, it's clear that they're separating to flank both the tent you're in and the one that Ronok went into. You're not sure what else is happening with the noise of all the Goblins shouting.
Out of Game: I had you roll with disadvantage while in the cramped confines of the tent. I rolled the additional dice and got a 14 and a 2. Ronok's Goblin was still prone, so he had both advantage and disadvantage for a straight roll. I also rolled the Goblin's HP to make things a bit more interesting.
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Post by DM-Boneyard Ben on Feb 5, 2019 16:32:39 GMT -5
Orellow follows the voices surrounding his tent and has an idea come up, He strikes out with his off hand at the goblin in the tent with him and then drives his other rapier into the ground before standing up to his full height and grabbing the tent over head, pulling it from the ground and throwing over one of, if able a couple of the surrounding goblins.
Orellow: BA: Attack! (w/disadvantage) 10 Or 7+7=14. Miss. Because Gobby had trouble getting his other boot on cause he had his shield donned. Action: Athletics?: Nat 20+2=22 Pull the pegs of the tent from the ground and use the tent to cover Goblin(s).
Ronok: Move: To next goblin for MURDER DEATH KILL Attack!: 15+5=20. Hit! Dmg: 5+5=10
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Post by DM-Delfon on Feb 12, 2019 20:18:00 GMT -5
(If my camp is being attacked, I think I would go for my sword and shield first too. Then worry about some footwear before I went out to battle.)
The Goblin does just barely manage to deflect your strike with his shield. Your blade careening off the shield and into his boot. He looks pissed when he sees your blade sticking out of his boot. While you're wrenching the tent pegs out of the ground you actually notice just how new that boot looked before you stabbed it, maybe even feel a little sorry for the Goblin? Then you remember that he's not going to live through the next few seconds so you shrug and focus on tossing a tent on some other Goblins.
With the upward thrust of your body you flip the canvas up enough to see the Goblins approaching, two going toward Ronok, and two toward you. They've spit up so that one can enter each tent from either side. While you assess the situation for that split second, two arrows wing past you. Those arrows are quickly followed by Goblinoid curses as the archers reach behind themselves for another arrow. With a twist of your wrist you set the canvas spinning toward the Goblin entering the rear of Ronoks tent, the Goblin that was going to be entering the front of the tent you're now throwing, and the single booted Goblin. (I rolled a Nat 20 attack for you. That makes two natural 20s in the same turn.) The three Goblins shout in their rough guttural language as the canvas envelopes them, restraining them in place.
The single booted Goblin lashes out blindly from under the canvas, and you easily lift your forward leg to avoid the blind swing. The Goblin behind you however, manages to get a solid slash right down your exposed back. (22, for 8 damage!) Ronok leaps out of the tent as the Goblin opens the flap to come inside, bowling the creature over and slamming his beak into the Goblins face over and over. The Goblin offers no resistance after the first blow nearly splits his face in half.
So, two Goblins stand about 30ft away, currently reloading. Ronok is smashing a Goblin's face while standing on the corpse of another. Then there are three Goblins which are restrained under the canvas tent. Another Goblin is behind you, after having hacked a line down most of your flesh. To explain the game mechanics here, I'm playing the restrained as against your Athletics roll, but next turn they can automatically escape since you're not holding them there.
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Post by DM-Boneyard Ben on Feb 16, 2019 18:41:38 GMT -5
Orellow is pushed forward slightly by the slash and turns his head to look down at the goblin over his shoulder. Coward. A voice seethes angrily in his mind. For his part Orellow flicks the blade in his hand, turning it backward and then shoves it into the Goblins eye. He rips the blade out with ease and the creature slumps over. After giving his blood soaked blades a flick to get the red slickness off them Orellow then turns his attention to the goblins under the tent. Waiting patiently for the creatures to get out. With a camp full of them he had to take out a few quietly and quickly but with only a handful left he can play fair with these little guys. Ronok pauses in the middle of his carnage and looks up, his head turning to the side as he receives Orellow's command; Kill The Archers. An image of a pair of goblins wielding bows comes into his mind and he whirls his head till he spots the bow wielding goblins and in a flurry of blood and feathers takes off running like an Axe Beak out of the Nine Hells. (Argue intimidation against goblins for the blood soaked monster twice their size running toward them?)
Orellow: Action: Attack! 9+7=16. Hit!. Dmg: 8+5=13 (I assume that drops the creature with 2d6+0 hit points but feel free to let me know if it didn't and I'll edit my post) BA: Command Ronok Free Action: Appear at my ease for when the goblins come out of their covering
Ronok: Move: To Goblin Archers. (50ft of movement available) Action: MURDER ARCHERS!!! (if able, if not Dash action to get up in their face). Attack: 5+5=10. Miss! Intimidation?: 18-3=15
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Post by DM-Delfon on Feb 23, 2019 10:14:17 GMT -5
The Goblin collapses in a heap, a steady stream of blood pouring from his ruined eye. With your attention focused on the displaced tent, you watch as the two Goblins on the outside both flick the canvas off of themselves. In doing so they wrap the canvas around the central Goblin, which collapses backward writhing ineffectually like a giant canvas wrapped caterpillar. The two Goblins shout curses in Goblin, and stab at you. You parry the left one's attack easily enough, but the right one manages to stick his blade into your stomach. You look down at the blade sticking into you, and raise an eyebrow. Your armour is pressed in, but the blade never pierced your flesh. (1-1=0! Ha) Ronok charges over toward the archers, flapping his wings and puffing out his feathers to make himself look imposing. The Goblin he charges up to looks frightened, but the other one seems a little more in control of his emotions. The two Goblins drop their ranged weapons and draw out crudely made scimitars. Both attack slashing toward Ronok, who easily dodges out of the way of each attack as it comes. (Ronok's posturing costs an action, but has the reward of potentially giving the Goblins the frightened condition: -A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. -The creature can’t willingly move closer to the source of its fear. In this case one of them is in fact frightened. We can save that miss for next turn though )
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Post by DM-Boneyard Ben on Feb 24, 2019 14:37:17 GMT -5
Looking down at the failed stab in his side Orellow reconsiders, perhaps these creatures aren't worth his rapiers thirst, still, it seems a waste to give his rapiers only a taste, but with how this fight is turning out, its hardly fair. A spark of inspiration hits Orellow and he turns his off hand behind his back and faces down the Goblins. One hand behind his back and the other before him. He parries the blade from his side and strikes out with his own blade at the goblin who tried to stab him.
Orellow: Action: Attack! 16+7=23. Hit! Dmg: 4+5=9
Ronok: Action: DAMNIT I MISSED!: Refer to earlier roll.
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Post by DM-Delfon on Mar 5, 2019 18:37:09 GMT -5
The canvas caterpillar continues to squirm on the ground, finally managing to stick one hand up out of the end of the tightly wrapped bundle. Now it looks like the caterpillar has consumed the Goblin, leaving a hand hanging out of it's mouth. Stepping in, you drive your blade home in the Goblin's navel. The blade strikes spine, and the force of the attack drives the Goblin back off your blade. With a nimble dodge, you manage to avoid another thrust from the other Goblin. Ronok is not so lucky, nor as skillful as you. Both Goblins manage to capitalize while Ronok is off balance from his missed attack. Twin streaks of red matte down Ronok's feathers on both sides of his body (4 & 5 damage)
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Post by DM-Boneyard Ben on Mar 16, 2019 23:38:27 GMT -5
After nimbly dodging the Goblin, Orellow pivots on his heel and sweeps the blade across the goblin's neck using the force from dodging and his own strength to lop the creature's head off in one clean motion. He taps the still standing body with his foot, making the rush of blood that spews from the goblin's neck spurt away from him as he dusts himself off, slides his secondary blade into its sheath and then sits himself in front of the caterpillar with his rapier across knees. Waiting patiently for the trapped goblin to come out so they may do battle. Or maybe it will realize just how fucked it is against him and run, either way it should be fun. Ronok throws itself at the goblin archers with gusto, rapidly swinging and attacking, eager to fulfill Orellow's orders and feast on the flesh before him.
Orellow: Attack!: NAT 20+7=27. CRIT! Dmg: 7+7+5=19 (I say that deserves a decapitation) Move: Walk in font of trapped Goblin and sit, patiently. As part of my move: Put away off hand Rapier.
Ronok: MURDER ARCHERS! Attack: 6+7=13. Hit! (should've drawn your shield lil bastard!). Dmg: 6+5=11
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Post by DM-Delfon on Mar 17, 2019 8:14:50 GMT -5
The archer holds up his arm to block as if he was wearing his shield, and Ronok happily severs the arm, burying his face in the creature's ribs. The Goblin collapses, a look of mixed horror and confusion on his face. The other archer realizes that there is no escape for him, and switches to a two handed grip on his scimitar. With remarkable patience for a terrified Goblin he waits for Ronok to yank his head back from his fallen companion's ribs, then lunges in an stabs Ronok right in the neck. Blood begins to spurt from the wound.
The Goblin caterpillar crawls slowly out from under the tent, coming face to face with one of his dead companions. He stops crawling, turning to go the other way where he comes face to face with his other dead companion. Stopping again, he turns toward you. His eyes start at your feet, and move up to your knees and the bloody blade that rests there. He shudders, but his eyes continue up to the icy coldness of yours. He shudders harder than before, and tosses aside his blade as he gets to his knees, "Please, you no kill. Yes? Me help you, me great helper. Me cook, me clean. Me carry things. Me good helper. Please no kill me." His voice is wavering, and winey.
(I rolled with disadvantage because the Archer was scared, both came up natural 20. Rolled 2d6+2 for his damage and got 6, and 6 + 2 = 14. That Goblin had a moment of clarity, or is blessed by Maglubiyte himself.)
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Post by DM-Boneyard Ben on Mar 18, 2019 2:16:29 GMT -5
"Very well, then. What shall I call you" Orellow asks the Goblin with a smile. After receiving an answer he springs to his feet and sticks his rapier into one of the nearby corpses. Sensing his companion's pain Orellow takes off his backpack and tosses it gently at the goblin as he draws his crossbow and takes aim. "Now, now, Ronok, you should not play with food" He says out loud with is usual grin and lets his crossbow bolt fly. The shaft find its mark into the creature's shoulder, knocking it off balance enough to line up perfectly with Ronok's next swing. The bloodied bird brings its heavy beak down on the goblin, striking into its back and slamming it down into the earth with a satisfying and bloody sound. Ripping its beak free of the Goblin's spine Ronok takes a few more angry swings at the creature for good measure before ravenously digging into the small one's innards. Orellow laughs and motions for his new goblin manservant to follow him as he approaches Ronok to patch up his wounds (17+4=21 Medicine) and once the wound is seen to he begins to pilfer the camp for its goods, while Ronok has a well deserved meal and Short Rest. With the goods got Orellow sits down to learn more about the goblin life he now effectively owns as Orellow himself sees to cooking them a nice meal from the stew the goblins were cooking before Orellow had arrived. (12+? for cooking an already partially cooked meal. If I can argue Survival or Wisdom in general than at least +4, at most +6)
Orellow: Move: Stand and move into better shooting position As Part Of Move: Drop rapier and draw light crossbow Action: Attack! 11+7=18. Hit! Dmg: 2+5=7
Ronok: Action: THAT HURT! DIE!!! Attack: 8+5=13. (should've learned from your dead buddy) Hit! Dmg: 2+5=7
Total Dmg to Goblin: 14.
(The one who surrendered had clarity. So, I'mma guess he guess he was blessed by Maglubiyte and honestly he should've asked for a better blessing than a Crit cause that gobby dead and his legacy will be a wicked cool scar on Ronok. His fate in the after life? The eternal "pleasure" of being cannon fodder for his God's next petty war. There's a reason why Goblins are afraid to die while a Kobold will welcome it if it means the safety or security of its brethren. Good job playing the goblins to their race, sir. The others were over confident from their numbers and high on adrenaline so a wicked encounter all in all, looking forward to the next)
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Post by DM-Delfon on Mar 18, 2019 21:29:06 GMT -5
"Yous call this one whatever yous wish Master. Or yous call this one Pocky, as me known before." Pocky flinches as you stab his recently deceased companion, but springs to his feet as you do. He hooks your oversized backpack over his shoulders and pulls your rapier out of his friend. Pocky makes sure to hold it by the blade with handle toward you, just like a squire would do for a knight. Pocky flinches again as your bolt takes his last remaining ally in the shoulder, and he looks away completely as Ronok takes him down and begins eating. Without looking at the fallen Goblins or Ronok, Pocky follows after you. Ronok abruptly stops feasting on Goblin guts, and eyes Pocky tensing his muscles for a leaping attack...
With the blood lust upon Ronok, can I get a handle animal check to get him to stand down?
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Post by DM-Boneyard Ben on Mar 22, 2019 7:09:40 GMT -5
"Pocky, a good name" Orellow says offhandedly as he puts away his crossbow and takes his rapier, wiping the blade clean with an almost religious motion before putting it away. He brings his head up to see Pocky ready to run and Ronok on the verge of murder with a thought: No, Ronok, he is our property... For now, if he tries to betray us or proves himself a problem, you can kill him, but otherwise, at your ease. With that done Orellow sees to looting the camp and then talking with Pocky about himself (How he got his name, who he is, what his skills are and what he can tell Orellow about the next goblin infested area) and then Orellow will make plans for the next step his journey to clear the Goblins.
Orellow: BA: Command Ronok; Stand down. Handle Animal: 18+4=22 Action: LOOT! LOOT! LOOT!
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Post by DM-Delfon on Mar 23, 2019 13:06:49 GMT -5
Ronok still leaps, but he lands beside Pocky instead of on top of him. You get the feeling it was more a show of force than anything else, asserting his position over Pocky. After Ronok walks past, he scrapes his claws along the ground, scattering dirt and small pebbles across Pocky's face. Pocky throws up his hands, and repeatedly spits out bits of dirt and small pebbles. He grumbles the entire time, but is smart enough to keep his voice low enough that you and Ronok can't make out the words. You collect the Goblin weapons, and some of their armour as well. Additionally, you find their camping gear, a potion of healing, and 32 silver pieces and 6 gold.
Pocky doesn't come across as the brightest, but answers your questions the best he can. He got his name from the Chieftain at his naming ceremony. He is Pocky. He's a stabber. He tells you that Crag Pass has about a dozen Goblins per shift with two shifts on site. One shift will be sleeping while the other is on guard. A third shift shows up every couple days to replace one of the other shifts. Of the ones guarding, there are usually four archers on top, two stabbers on the ground at each end of the pass and another four inside the bunkers themselves.
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Post by DM-Boneyard Ben on Mar 27, 2019 17:41:28 GMT -5
Whilst settling in for a short rest Orellow sets about seeing to Pocky. He has the goblin gather up a bag of his own and store himself; some camping gear, weapons, armor, food for travel, any traps or other supplies Pocky will need on the road and for Vecna's sake, a shield. He gives Pocky 10sp. "Your starting wages" Orellow says has he drops the coins into a separate purse and hands it to Pocky. "You will be given a tenth of the cut of every fight where you do not attack from here on out and one third for fighting. 9 tenths of your total earnings will by held for seeing that your better equipped, have a roof over your head and food in your belly. The rest to do with as you please" He explains. "While you belong to me you will earn your way and I won't have you dying because you thought magic beans were a better investment that fixing your armor straps, do you understand?" He asks. "We will see to getting you better equipped when we are back in Clifton" Orellow booms as he has himself a drink of water from his Alchemy Jug. "Now, then" He says, his face a little more serious as he replaces the cork. He then has the goblin draw in the dirt to give Orellow a better idea of where everything is. "What say you? How should we attack this mighty Craggy Pass?" He asks motioning to the drawing the goblin had made. Orellow honestly isn't expecting much but great things can come from simple folk. Plus, making Pocky feel like his opinion matters is a step to ensuring the goblin doesn't want to leave Orellow's service. "We are 3 against 24, poor odds that..." He looks solemn for a moment before bursting into a laugh. "For them!" He booms and chuckles heartily. He pauses a moment and then speaks. "Of course, I will not ask you to kill your own" He says a note of sympathy in his voice.
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Post by DM-Delfon on Mar 27, 2019 22:46:59 GMT -5
The Goblin gathers his own belongings, including a shield, but doesn't seem comfortable when you hand him a weapon. His eyes keep drifting to his recently murdered companions. He does as he is told however, and gathers up the extra materials you request including his own blade once you insist. When you hand him a gold worth of silver pieces, he seems confused, more so when you start throwing fractions at him. He smiles, and nods heartily, but it's clear that he has no idea what you're talking about. He does stuff the ten silver away in his pouches and pockets. "Me buy gear, not magic beans. No problem." He nods his agreement, "Wait, what? Back to Clifton? The walled city? They kill Goblins there."
He draws to rough rounded cornered rectangles, and points out the two openings and the positions that he just mentioned. "Best plan is not attack. Two not enough, unless yous sneak through?" It comes out like a question, but looking around at the corpses again he shrugs and nods, "Maybe you sneak through." He nods again as if that is settled before continuing, "If yous get through unseen, or yous take out guards outside without triggering alarms, then you enter there or there." He points to the far side of both rectangles, "Then yous go through guard post, barracks, storage and another guard post." When he says the second guard post he is pointing to the other end of the rectangles. "Yous trigger alarm while inside, and dems have yous trapped."
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Post by DM-Boneyard Ben on Apr 9, 2019 6:52:45 GMT -5
"Not you they won't" Orellow says as if its certain fact and leaves it at that.
Orellow looks over the crude drawing and decides it would be best to view this for himself and packs up his gear and sets off. He'll try to look around the area to start with. Staying at a distance and reasoning out his best course of action. He wants to put those Boots Of Spider Climb to use and take out the guards on top first but he also wants to be aware of every availability.
Stealth: 19+5=24
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Post by DM-Delfon on Apr 9, 2019 10:37:06 GMT -5
Pocky seems both reassured and nervous at your proclamation, you get the feeling that if he had a choice he would not be going anywhere near the walls of Clifton.
You travel for about an hour before reaching the outskirts of the area. Pocky touches your hip, pointing out a pair of long stony hills that jut out of the landscape. They basically resemble what he described before, two long rectangles. The well trodden path leads directly between them, and you can see two of the Goblin guards on top from here, one on each rectangle shaped outcropping. Another two Goblins can be seen patrolling the mouth of the space between. Assuming that Pocky was telling the truth, another four would be stationed on the other side, and another four inside. You would also find another dozen sleeping within the bunkers. The terrain in the area makes it so that travel around this point is less than desirable. Patches of quicksand, leech filled pools of stagnant water, brambles and murky water that could contain anything span out to the sides. You think that you could manage to sneak around unseen, given enough time and a bit of luck.
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