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Post by DM-Delfon on Oct 20, 2017 5:12:10 GMT -5
You awake from a dream about combat, to dawn's light shining through the windows. It must have been about combat, what else has barked orders, wordless shouts, and the sounds of blades in action. Most of the other bunks in the barracks are already empty, apparently you were tired because you slept late. You do however feel much better, the poison seems to have worked it's way out of your system. The dart wound itself is gone, covered over nicely by a tiny scab. Once you have finished your morning routine, you leave the barracks to find Biggs into a scene of chaos. Guardsmen are dashing to the barricades, and in every direction you can see men fighting Lizard Folk. The guards at the main road gate to the West seems to be holding their own, the guards to the South have fallen back, but are recovering. Both the North and East lines are buckling right now, without aid they will fail. What do you do now?
Roll Init Guardsmen: 12 Lizard Folk: 16
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Post by Twiggy on Oct 20, 2017 6:32:33 GMT -5
Lyle steps out rubbing his eyes when he gets himself together he realises that something terrible is happening but he doesn't see Biggs anywhere. Lyle chases one of the guards to the right line.
"Hey!" Lyle exclaims "Do you have a blade i can borrow? we need any advantage we can get to go in our favor." Lyle squares off against one of the lizard folk while awaiting a new weapon. "I may be small but I'm going to win"
Init: 14+5=19 Roll to hit: 4+7=11 Dmg: 2+5=7 Offhand roll to hit: 1+7=8 Dmg: 1+5=6
(OOC i think the dice bag on d20srd likes nat 1's)
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Post by DM-Delfon on Oct 20, 2017 10:39:04 GMT -5
The guard throws himself into one of the Lizard Folk, putting all his weight behind his strike. The Lizard Folk brings his shield up and soaks the impact completely, he then shoves the man back a few paces and gains a bit of ground. With your limited knowledge of tactics, you figure that if the Lizard Folk bow in the center of the line much farther, they will be able to flank the ends of the line, and the line will shatter. For your part, you smash your fists into a turtle shell shield and punch a Scaled One in the gut. You shake your hand, those scales are not for show!
Guard Attack: 2+3=5 (miss) Lizard Folk Heavy Club Attack on Guard: 20+4=24 (Nat 20) Lizard Folk Damage on Guard: 4,2+2=8 Lizard Folk Shield Bash on Guard: 4+2=6 (miss) Lizard Folk Heavy Club Attack on You: 12+4=16 (miss) Lizard Folk Bite on You: 13+4=17 (miss)
(I'm treating this line as a skill challenge, first side to 3 successes breaks the other sides line. Currently you and the Lizard Folk are trading blows with no successes.)
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Post by Twiggy on Oct 21, 2017 4:55:47 GMT -5
"Tough little buggers aren't you?" Lyle says shaking off the stinging in his hand. "How about we try this instead?" Lyle jabs into one of the lizard folks torso with his elbow and knees him in the chin as the lizard folk reacts to the first blow.
Roll to hit: 9+7=16 Dmg: 1+5=6 Offhand roll to hit: 6+7=13 Dmg: 3+5=8
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Post by DM-Delfon on Oct 21, 2017 5:33:07 GMT -5
You elbow the Lizard Folk in the stomach, and he grunts out a growl of pain but doesn't double over as you expected so your knee only hits the air in front of him. The Scaled One's counter stroke is instant, and you have to hunch up your shoulders to avoid the heavy club that whistles past where your head just was. Being hunched as you are, you can't hunch further when he leans in and bites you on the shoulder, dozens of razor sharp teeth stab into you, tearing away the flesh as you push the savage back. The guard beside you recovers from being pushed, and knocks aside the shield to step inside the Lizard Folk's defense and neatly slash across his scales.
Rolls: Guard Attack: 13+3=16 (hit) Guard Damage: 7+1=8 Lizard Folk HP: 14/22 Lizard Folk Heavy Club Attack on Guard: 3+4=7 (Miss) Lizard Folk Shield Bash on Guard: 18+2=20 (Hit) Lizard Folk Shield Bash Damage: 6+2=6 Guard HP: 5/11 Lizard Folk Heavy Club Attack on You: 2+4=6 (Miss) Lizard Folk Bite on You: 18+4=22 (Hit) Lizard Folk Bite Damage: 4+2=6 Lizard Folk HP: 16/22
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Post by Twiggy on Oct 21, 2017 6:06:23 GMT -5
Lyles grits his teeth together hard as seering pain shoots through his body as the lizard folk removes his teeth from his now swollen and bloody shoulder. "Grr...that wont happen twice, I'll make sure you realise you have bitten off more than you can chew" Lyle says angrily at the lizard folk. Lyle winds back and as hard as he can he socks the lizard folk right between the eyes then swoops up with his other arm for an uppercut.
Roll to hit: 10+7=17 Dmg: 4+5=9 Offhand: 2+7=9 Dmg:2+5=7
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Post by DM-Delfon on Oct 21, 2017 9:14:31 GMT -5
Your fellow guard hacks another line into the scales of the Lizard Folk, this new one runs parallel to the first. The Lizard Folk hisses in anger and pain, but still doesn't fall. Stepping forward the creature bats aside the guards sword, and smashes his Heavy Club down on the guard's head. The guard drops like a stone, collapsing in a heap. The Lizard Folk turns his attention to you. With your momentary distraction when the guard drops you almost get your head bashed in, dodging aside at the last possible moment. Teeth snap so close to your nose that you feel the Lizard Folk's lips brush your skin.
Two Vs One, who will win?
Rolls: Guard Attack: 16+3=19 (hit) Guard Damage: 6+1=7 Lizard Folk HP: 7/22 Lizard Folk Heavy Club Attack on Guard: 18+4=22 (Hit) Lizard Folk Heavy Club Damage: 5+2=7 Guard HP: -2/11 (Dying) Lizard Folk Heavy Club Attack on You: 5+4=9 (Miss) Lizard Folk Bite on You: 5+4=9 (Miss)
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Post by Twiggy on Oct 22, 2017 21:22:27 GMT -5
Lyles hands begin to tremble as he watches his allies begin to drop. "I guess its up to me now" Lyle says with a loud gulp. He lunges forward with everything he has followed by a cheap shot to the groin.
Roll to hit: 16+7=23 Dmg: 3+5=8 Cheap shot: 10+7=17 Dmg: 2+5=7
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Post by DM-Delfon on Oct 23, 2017 14:26:07 GMT -5
The Scaled One goes to bite your ravaged shoulder, and you uppercut him with your elbow. His teeth snap shut so hard that one actually cracks off. He staggers back and collapses. You pivot as the Lizard Folk that dropped the guard moves in on you, dropping to one knee you punch forward into his groin area as hard as you can. The Lizard Folk coughs, but otherwise doesn't seem injured by the hit. Terror wells inside you when the tried and true groin shot doesn't end the fight. Relief floods through you as he takes his next step and his leg doesn't support any weight. He drops unceremoniously to the ground. The rest of the guards in your line manage to overcome or drive off the creatures they were fighting as well. Your line held! A brief cheer goes up from the men in your line. Someone begins applying bandages to the fallen guard's head, two others quickly run off to join other lines. The final three remain vigilant, watching the swamps for any further raiders.
While you take stock of the area, you see the North line break. Two of the guards have fallen, another is injured enough that he disengaged from combat back to the relative safety of the buildings. The final two were simply pushed out of the way. You watch in confusion and horror as a half dozen Lizard Folk charge past your defensive lines, and run toward the sink hole. You fear for the lives of the miners that are unaware of the impending attack. Apparently your fears were unwarranted, because instead of running to the ramps that lead down into the mines, the Lizard Folk leap headlong into the sinkhole itself, their arms outstretched and their body language expressing relief, happiness and awe. Several of them shout, "Ibahalii ekess Aulkhor!" as they leap over the side.
NPC Health: Guard HP: -2/11 (Dying, Pass) Your Lizard Folk HP: -1/22 (Dying) Guard's Lizard Folk HP: 0/22 (Stable)
+100 exp for the Lizard Folk you beat solo, and +50 exp for the one you finished off.
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Post by Twiggy on Oct 23, 2017 14:35:03 GMT -5
Lyle looks at the sinkhole with a puzzled look on his face and turns to the guards. "Does anyone know what just happened?" Lyle looks deep inside the hole to see if maybe there was something soft to land on or possibly a pool of water.
Perception: 12+2=14
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Post by DM-Delfon on Oct 23, 2017 14:40:56 GMT -5
The guards around you mostly shrug in response, one guy says, "Who knows what in the hells those savages are thinking." Asking around, you eventually find someone that translates their final shout to, "Glory to Aulkhor." adding, "Whatever that means." Looking into the sinkhole, it goes on as far as you can see. There are places where small rivers dump their contents into the sinkhole, but even if they pooled below, it would be hundreds of feet. That dive was fatal unless magic was employed by one of them at some point during the fall.
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Post by Twiggy on Oct 24, 2017 13:44:32 GMT -5
After examining the hole for long enough to know that Lyle did not want to follow the lizard folk down there he decides its time to see what Biggs was up to. "Hey, has anyone seen Biggs around he wasnt out helping with the fight?" Lyle awaits to see if any of the guards know where Biggs may have ran off too.
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Post by DM-Delfon on Oct 24, 2017 14:21:45 GMT -5
After almost a minute of staring into the seemingly infinite blackness, you hear a reverberated echo of a half dozen impacts. An involuntary shutter runs down your spine as you realize just how far down that hole goes. You step back carefully, suddenly wary of being so close to that portal to the depths. Tracking down Biggs doesn't really take all that long, he is almost always found down inside the sinkhole, most often just outside the mines. He helps control the workers going into and out of the mines, as well as keeping track of the mined materials.
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Post by Twiggy on Oct 24, 2017 20:37:04 GMT -5
"Hey Biggs, why didnt you help fend off the lizard folk on the surface?" Lyle asks. "Also do you have anything else for me to do for you, im pretty beat up from the battle but I'm sure i can be somewhat useful for something?" Lyle eagerly awaits.
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Post by DM-Delfon on Oct 24, 2017 20:55:14 GMT -5
You find Biggs pretty much where everyone said he would be, penning some notes into a book on a lectern. The dour Dwarf scoffs at you, "Why hire piles of guards ifin I have to defend the place myself? Bah!" He waves his hand in a shoo motion to dismiss you form his presence, but as you start to leave, he stops you, "Wait. I did have a job for you, I almost forgot with you pestering me." He circles his lectern, and plants a meaty hand on your shoulder, "Kyle, I want you to do whatever you have to do to find out what those scaly bastards keep throwing themselves into my sinkhole. It unnerves the men whenever it rains Scalies." He turns you about to face the ramp to the surface, and gives you a firm push to get you started, "Now get gone, I have work to do."
(Please note, I did not mess up your name in this post. Biggs called you Kyle)
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Post by Twiggy on Oct 24, 2017 20:59:28 GMT -5
"I guess i can find that out but where do they land?" Lyle asks. "Also, not that it matters but my name is Lyle." Lyle takes a step back unsure of whether his correction may have come across as rude.
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Post by DM-Delfon on Oct 24, 2017 21:04:02 GMT -5
The Dwarf huffs out a sigh, blowing out his mustache with the force of his breath, "Somewhere down there. Who knows, nobody has ever explored to the bottom before." You realize now how imposing Biggs is, thick muscle on a stout Dwarven frame. The mining pick on his back would also make for a hell of a weapon, "Now unless you want to be the first to explore down there, get gone." He points up the ramp, looking rather... Grumpy, to put it politely.
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Post by Twiggy on Oct 25, 2017 5:58:57 GMT -5
Lyle leaves Biggs alone in fear that he may end up at the bottom of the sinkhole himself. After returning to the surface Lyle heads out to see if he can find any clues to where the lizard folk were coming in from. Lyle examines the ground around where thr fight took place and though the scene of the battle had been cleaned up of bodies and weaponry blood stained patches were still prominent on the ground. Lyle wondered how much of this was actually his own.
Investigation: 14-1=13
"Hmm...now that i think about it i wonder if one of those lizard folks had a shortsword on them, Knuckles never did come back with mine silly dwarf, swear he'd lose his boot next time i see him" Lyle says with a chuckle.
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Post by DM-Delfon on Oct 25, 2017 9:38:53 GMT -5
There is a pile of Lizard Folk equipment set to the side. Several shields made from carved wood studded with bits of shell or scraps of metal. One shield is just a turtle shell. Many brutal looking clubs, which are nothing more than hunks of wood. Some have leather wrapped around the hilts, other's are studded with spikes. You do manage to find something that feels like a short sword when you swing it about, but it has no metal. The length of the blade is completely made up of sharp teeth. When you ask if you can have it, you get a shrug from the nearest guard. Investigating the area, you see a pretty clear trail leading off in to the swampland to the North. Survival check to make your way into the swamps. Tooth SwordTooth sword is a mundane short sword, but the balance is slightly off so it imposes a -1 penalty to attack, but also gets a +1 bonus to damage.
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Post by Twiggy on Oct 25, 2017 10:01:37 GMT -5
Upon spotting the trail Lyle feels as though its pretty clear that this is what Biggs wants him to investigate. Looking down at his hands which are still blood covered and swollen he realized that he should probably get himself tended too as his shoulder still drips small amounts of blood as the deeper teeth imprints haven't quite dried up yet.
Lyle goes back to camp and patches himself up as good as he can. While patching himself up he strikes up a conversation with some of the other wounded guards. "So do any of you know what is out in the swamplands?" Lyle asked hoping that it would be something like a few lizard folk and maybe a frog or two nothing to severe. Judging by the silence he was greeted with these hope quickly faded as he felt his stomach sink. "Anyone want to join me I can always use another set of hands?" After all was said and done Lyle decided that he would head out in the morning after getting some much needed rest.
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Post by DM-Delfon on Oct 25, 2017 10:22:55 GMT -5
The day passes without incident, with you mostly walking around talking to the various guards to see what they know about the surrounding swampland. For the most part, the dangers you will face are mostly just Lizard Folk. Especially ones bearing a black fang, because they are always hostile. Other things to watch out for are massive frogs that can swallow a Human whole. Poisonous snakes, some of which are monstrous in size. Plants that can move of their own volition. Rats, lots of rats. Sometimes piles of them form a swarm that moves as one. Then there are natural hazards, like drowning in water or quick sand. Plants with thorns, or barbs. Plants that make you itchy to touch them, or cause blisters or death. None of the guards have any interest in leaving the relative safety of the mining compound to join you in the swamps.
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Post by Twiggy on Oct 25, 2017 10:52:21 GMT -5
Lyle wakes from his bunk and gets his gear ready to disembark, he leaves a note for Biggs and Knuckles wishing them well in the mines. Lyle bigs farewell to the Guards and with a large gulp takes his first step across the boundaries between the camp and the swamp.
Survival 13+3=16
Lyle notices almost immediately that the ground softens very soon after the border. Walking along as softly and as quietly as he can Lyle was carefully watching his surroundings gripping his blade as tightly as he could muster without stabbing himself with the sawblade like teeth.
Stealth check: 8+5=13 Perception: 8+2=10
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Post by DM-Delfon on Oct 25, 2017 11:15:20 GMT -5
While investigating the tracks of group that attacked the line you defended, you follow them back to a dry area about ten minutes away. Many more tracks are here, and four separate groups leave this place. You assume that they're the groups that attacked from the cardinal directions yesterday. With a little further looking you find the direction of arrival for all the groups and follow that for about an hour. The trail ends at a large boggy swamp. Picture
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Post by Twiggy on Oct 25, 2017 19:48:25 GMT -5
Upon reaching the swamps edge Lyle feels a little over his head as the tracks fade into nothing but bog. Lyle follows the bogs edge carefully as not to fall in while watching the water for signs of life in small water ripples or shadows beneath the surface.
Perception:12+2=14
Lyle takes out sword and waves its lightly through the surface water of the swamp. Lyle clenches his teeth wary of if something grabs what could it possibly be. Lyle continues on dipping his sword every 15 or so feet until he can no longer walk on solid ground.
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Post by DM-Delfon on Oct 25, 2017 21:27:08 GMT -5
By the time you dip your blade into the water the third time you notice a growing wave of water pushing straight toward where you stand. You step back from the edge of the water just as a massive creature standing at least 8ft tall bursts from the water. The beast has a hunched back, and seems to be made entirely out of swamp plant's and sticks. Two tiny luminescent green points draw your attention to what must be it's face. This swamp beast pushes a water logged tree out of it's way like it was made of paper, a tree that you're not sure you could even budge. The creature begins to walk toward you... Swamp Monster
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Post by Twiggy on Nov 1, 2017 18:35:42 GMT -5
Lyle sees the massive creature walking straight towards him. At first he freezes up thinking that maybe its not after him but quickly he realizes that the creature is not diverting from his path. Lyle turns around and books it as fast as his little halfling legs with take him in search of some shrubs or rocks that may make a useful cover as well as be able to keep the rather large creature in sight.
Stealth 3+5=8
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Post by DM-Delfon on Nov 2, 2017 13:17:49 GMT -5
The hulking beast pauses when you turn tail and flee. Once you stop and take cover behind a bush, it leans back and picks up the massive water soaked log it brushed aside earlier. Heaving it above it's head it hurls it toward the bush you hid behind. As the log arcs through the air the sheer size of it blocks out the light filtering down through a nearby tree's canopy.
Dexterity Save DC 12 or face 12 damage!
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Post by Twiggy on Nov 4, 2017 11:44:25 GMT -5
Lyle moves into the bush ever so slightly more in hopes that the monstrosity cannot possibly see him, but it appears futile as the creature looks to be very miffed with the little halfling. "I must have disturbed its slumber" Lyle says to himself. Lyle looks down at his hands shaking knowing the shear difference in strength between him as this creature. Lyle turns back to the creature but it was already too late as a log flies straight towards the halfling. Lyle dives to the ground in an attempt not to be smashed to bits by the log but keeps his eyes on the beast as to not be a sitting duck for a second attack.
Dex save: 5+5=10
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Post by DM-Delfon on Nov 4, 2017 14:51:11 GMT -5
The last thing you experience before your world is briefly filled with pain, followed by blissful unconsciousness is the massive log smashing into your back and driving you into the spongy ground below. The short moment filled with pain drags out, so you feel each discomfort fully before being snuffed out by loosing consciousness. First, the wind is driven from your lungs forcibly by the impact itself. Second, the intense pressure of your body being slammed into the ground by quite a lot of weight. Third, the wetness of the bog soaking through all your clothes at once as you're submerged in the wet ground. Forth, the log continuing to roll from the force of the throw smashing into the back of your head and driving your face into the mud. Lastly, blackness flecked with stars that slowly fade out and the taste of bog water filling your mouth. You wake up some time later in a pitch black room. You are sore from just above your tailbone, all the way up your back to your shoulders. The back of your head feels like it's exploding every few seconds. Sending waves of pain throughout your body that make you want to sick up. The smell here is a mixture of rotten meat, deep bog and swamp plants. You hear water dripping into a pool randomly over that way and something is rustling sticks over there. The moment you try to move at all, the rustling darts toward you, and you're picked up into the air by rough gnarled fingers. You are tossed into the air and caught a few times like a father playing with a toddler. Once the vertigo inducing throws stop, you're flipped upside down and carried around. (see linked picture) The creature holding you feels like what you think the massive beast that felled you would feel like, but this one seems smaller. Well, not smaller, but less bulky. Picture
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Post by Twiggy on Nov 7, 2017 19:20:29 GMT -5
Lyle tenses up to be perfectly still in hopes that the monster grows bored of playing with him. The motion of the swinging and tossing has completely disoriented the halfling not knowing which direction is which. Upon nightfall when the creatures sleep Lyle decides to explore the area and hopefully escape.
"I must be quiet but i must also be quick" Lyle says to himself in a whisper while clinging to the shadows. Lyle continues on his way making each step as quietly as he can not to draw attention to himself.
Stealth 16+5=21 Perception 18+2=20
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