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Post by DM-Delfon on Oct 16, 2017 4:23:39 GMT -5
A collection of voices talk all at once, each proclaiming how they would be the best to help you, a couple claiming that they know Blue Eyed Pete, and so many more words. All of it jumbles together so it’s hard to pick out the sound of any one man. Two men draw attention, both are not speaking. One leans on the bars with his hands laced together in the hallway, the other gestures you to his cell silently.
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Post by DM-Boneyard Ben on Oct 16, 2017 4:58:09 GMT -5
Orellow laughs. "Gentlemen, gentlemen, please" He says waving his hands down pantomiming them to settle. Once they have, Orellow speaks. "You'll all have your chance to speak your case and before the day's dawn anyone here who does not pose a threat to my employer or my target will be released so let us do this in an orderly fashion" He then walks to the man leaning against the bars. Orellow makes sure to keep himself at rapier's length of the man. He'd rather not have a bar fight with a prisoner. "Let us start with you" Orellow says and turns to the other silent one who caught is attention. "And you". He smiles. "What have you to say, gentlemen?"
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Post by DM-Delfon on Oct 16, 2017 13:11:26 GMT -5
The leaning man, points a thumb at the other silent man that waved, "He won't be saying much." The man resumes his previous pose, "He's a mute, somebody cut out his tongue." The man looks at the arms poked through bars in both directions, all still trying to get your attention to pick them next, "Why come talk to me, I have no information for you." He shrugs, "Well, I suppose that's not specifically true. I'm willing to tell you that there are three more guards on this floor, and the other is usually pacing back and forth in the next hall. The last two are normally playing at dice in the opposite hallway to this one." The man moves back from the bars, laying himself out on his bunk. "I tell you that so that Blue Eyed Pete, that was it wasn't it? So the Blue Eyed Pete gets his rescue. My sentence ends in three days, I'm willing to wait this out." Between the lot of the rest in this hall you find out that Blue Eyed Pete is in a cell in the next hallway, about half way down on the right.
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Post by DM-Boneyard Ben on Oct 16, 2017 14:01:20 GMT -5
Orellow smiles as the prisoner asks why he chose him to talk to. "My mother would say the quiet one is often the most dangerous" he answers. "Of course, I am standing in a prison so danger and I have a unique relationship" he laughs. Orellow shrugs. "Suit yourself" he says and turns back to the rest. "Right, I will be freeing the rest of you and we shall dispatch the three guards in a quiet and swift manner. Your top priority will be keeping the guards from raising the alarm, your next will be freeing the rest of the prisoners, weather you enjoy their company or not they will be essential if you want to escape, anyone seen defying these rules, or acting in a way that displeases my conditions will look like that" He says, pointing his blade to the guard's bleeding corpse. "And I promise you, it is every bit as painful as it looks" He informs them with a smile and removes the guards keys from his waist and tosses them in the cell with the mute. "Free the rest of these fine gentleman and gather yourselves. If you require me I will be removing the guard in the next hall" He says and heads down the hall like he hasn't a care in the world. Once at the end of the hall he stealthily peeks out to see where the guard is, once located he quickly makes his way to the guard and runs him through.
Stealth: 13+4=17
Surprise Round? Attack: 13+6=19 Dmg: 1+4=5
Init: 19+4=23 Attack: 2+6=8 BA:7+6=13
(Uh oh...)
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Post by DM-Delfon on Oct 16, 2017 14:36:24 GMT -5
The mute smiles a lopsided grin, and immediately starts trying the different keys in his own cell door. You move to the end of the hallway, and peek into the long hallway that makes up the majority of the prison. Both sides are lined with cells, with two exceptions where the cells have been replaced by alcoves. Each alcove contains an alarm bell cord. You spot the guard walking away at the end of the hall, and wait for him to make it all the way back to your side before you make your move. Dodging out from around the corner you close the two steps needed to catch up with him and drive your blade into his back, the man grunts with the pain of the strike staggering forward. He pivots drawing his blade smoothly, and parries both of your attacks. Apparently the guards down here are better trained than the ones outside. The man makes a couple of strikes to keep you back, and smoothly disengages from you. He moves to one of the alcoves, and pivots again to face your oncoming charge.
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Post by DM-Boneyard Ben on Oct 16, 2017 16:36:08 GMT -5
The guard moves to parry Orellow's thrust which works well for Orellow as he uses the guard's force from the strike as well as his own momentum to whirl around and bash the guard in the head with the hilt of his rapier, making the man collapse in a heap. Orellow brushes himself off and removes the guard's keys, traveling down the hall. "Captain Monsoon seeks an audience with a man held here. May he make himself known so that I might free him and everyone else who wishes to depart this place" Orellow says traveling down the hall. With Pete secured Orellow lets the rest out, directs them to the other two guards with instructions to take them out without hitting the alarm and getting as many other prisoner's out as possible before charging their way to the surface. As their numbers will be their only advantage. He will also stop the most capable looking fighters and point them to the guards weapons and armor, If all goes well, it will be a silent wave of death before they get unlucky. But, just in case Orellow intends on getting his target out as soon as possible so Pete and him make their way topside and toward wherever he was suppose to meet with Emboros.
Attack: 11+6=17 Dmg: 7+4=11, subdue. Unconscious guard.
(Never actually talked about a meeting place but it seems obvious they would have one in hindsight)
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Post by DM-Delfon on Oct 16, 2017 18:47:51 GMT -5
(Just outside the secret entrance would make a lot of sense to me. I just hope you keep your wave of criminals in line until after I deal with my end of the story.) Many voices speak up in this hall, even louder than before. The noise rises swiftly until a swift, Bang! Bang! Bang! on the far door silences them. A quickly whispered, "I am Blue Eyed Pete." breaks the silence. The voice came from two cells further along. When you arrive you see a man with striking blue eyes, he smiles, "You must be mistaken Sir, my captain do be Abraham Claybrook." Blue Eyed Pete+25 exp for the guard
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Post by DM-Boneyard Ben on Oct 17, 2017 14:12:47 GMT -5
After the 30 count you pull the switch and and take your leave, can't wait around to find out if Orellow succeeded and if he didn't that is all the more reason you should hurry. You head down the hall determined to rescue the Matron. You pass by a guard out on patrol who looks like he's gonna stop you, but seems to falls short as he looks you over. Wearing a guard uniform with that militant posture, your the picture of someone who should be here. However, you come to a stop yourself as you realize that guard is headed for the booth, if he sees the body's he'll raise the alarm. Time to make a choice. Do you attack him and take the time to hide another body or continue on your way. Orellow could've failed and the alarm could go off at any second, the distance between you and the Matron could be key in weather or not you get her out.
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Post by DM-Boneyard Ben on Oct 17, 2017 14:37:00 GMT -5
"Well Mr. Claybrook is of little concern, it is Captain Monsoon who wants you out of here alive and in her graces so that is what I'm determined to do, Mr. Pete" Orellow informs him as he unlocks the cell. "Now I have two more guards to deal with, if you would be so kind as to collect those other gentlemen" Orellow says handing him off the keys and steps back, So the others in the cells can see him. "Praise your gods, Gentlemen. For I am here to free you, but before you will be freed, I ask that you keep in line and not go full riot till I say so" He points to the fallen guard with his blade. "That is what I can do to a man with armor, a shield and a weapon" He points his blade at the rest of them. "Help me and I will give you a shot at freedom, get in my way and I will cut you down. Simple as that" Orellow states before moving to the next hall to find the guards playing poker. If the guards are too far away to charge or if they are closer to an alarm then Orellow would like, He'll will pull a beast from his bag of tricks and get it to poke its head around the corner where one of the guards can see and then retreat its head when the guard does a double take. Hopefully this will get the guard to get up and check things out where Orellow can run him through. If he does it well, the other guard will get bored of waiting and go looking only to round the corner to find a waiting Orellow with a beast companion and maybe a few dozen inmates for good measure.
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Post by DM-Delfon on Oct 19, 2017 7:04:39 GMT -5
Embros looks to the man, "Excuse me." When his attention is gained, he continues while closing the gap between them, "I've only been here a short time, and I have to bring a prisoner downstairs. Could you point me to where I would find Mistress Marigold, no wait. Maryjane, no." Embros sighs in frustration, hoping that the man will fill in the correct name of Maribel. If he doesn't, he will say it correctly on the third try. If he seems suspicious at all, drop him fast and clean.
Rolls: Insight: 12+2=14 (Judge intentions) Persuasion: 10+8=18 (Convince him to tell me where to go) Deception: 14+8=22 (Hide his intentions, faking the name) Attack: 10+5=15 Damage: 1d8+3+2d6=5,4,3=15 (Non-Lethal)
Orellow, you're about five feet from the door at the end of the hallway when it opens, and a guard enters calling back over his shoulder, "I wonder what's gotten into the prisoners-" He cuts off when he sees the state of the hallway, "To arms! They're out of their cells!" He shouts while drawing his sword to defend the doorway.
Roll Init.
Guards Init: 8
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Post by DM-Boneyard Ben on Oct 20, 2017 4:45:18 GMT -5
"Maribel? Yeah, she's with the Warden right now" The guard says with a smile, seeming to relax as he pivots toward you. "I'll take you there" He offers and guides you in the right direction walking beside you. "Man, its such a relief to see someone other than myself who's lost around here" He chuckles nervously. "Still, with your serious face and ridged posture I completely thought you knew this whole place front to back" He quickly throws up his hands. "Not that not knowing is an issue or anything I just..." He blushes. "Sorry, not a lot of people talk around here, except to tell the prisoners to shut up" He seems to relax some before suddenly getting getting into another panic. "Not that there's anything wrong with that, I mean we are here to do a job and I..." He sighs heavily. "I'm sorry" He rubs the back of his head abashed. "Shouldn't even be here" He mutters and sighs again.
Orellow furrows his brow at the guard and sighs. "The fates must have something against me" He says exasperated before swiftly closing the gap and running the guard through. He watches the light fade from his eyes before ripping his blade out and letting the body drop. He then meets eyes with the other guard and raises his rapier to the guard. "No arms!" Orellow booms. "Let these men do as they please or I shall kill you" He says with a smile, pointing to the dead guard with his other rapier for emphasis. Init 6+4=10 Attack: 15+6=21 Dmg: 7+4=11 (Just enough) Intimidation: 17+1=18 BA:(If need be) 10+6=16 Dmg:7+4=11
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Post by DM-Delfon on Oct 20, 2017 11:10:21 GMT -5
Embros stops, touching the Guards arm to turn him to face him, "What was your name Son?" When the man gives it, Embros puts his hand on the man's shoulder, locking eyes with the man, "Let me tell you a little secret." He silently holds his gaze until the silence becomes uncomfortable, "Especially when you are unsure, act as if. Act as if you belong and others will assume you do." Embros smiles, one of Charles smiles, "You seem like a good kid, I'm really sorry about this." Embros smashes the kid in the temple with the hilt of his rapier, and gently lowers him to the ground. Sheathing his blade, Embros picks the boy up under his arms, and drags him under a desk or otherwise tucks him out of the way. Looking at the wound, Embros isn't sure he didn't hit him too hard, but he doesn't have time to do anything about it now.
Rolls: Knowledge History 7+0=7 (To try and remember the guard's name.) Slight of Hand: 14+5=19 (draw weapon) Use attack rolls from prior post. Medicine Check: 6+0=6 (fail)
Orellow, your threats have the desired effect of terrifying the other guard, while simultaneously having the undesirable effect of making the man flee to the nearest alarm rope about ten feet away. He leaps to grab the rope, but are you faster? You have done enough damage to drop the fellow, but must pass a DC 12 Dexterity Save to drop him before he reaches the rope...
+25 exp Orellow
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Post by DM-Boneyard Ben on Oct 20, 2017 16:17:39 GMT -5
"Sorry for wha-" He begins but swiftly drops like a sack of potatoes after your sword hilt connects. Andres was his name. Good kid. You figure the wound won't kill him and he should wake up with no pain at all. You tuck away his body easily enough and get back on your way, moving swiftly down the hall when something catches your eye. You see out your eye. The tower in the center of the Prison at the top of it you see Maribel, looking out the window with a thousand yard stare as she looks out toward the sea. The guard wasn't lying. This is quite a pickle. What now?
+25 Exp Embros
After piercing through the guard Orellow uses his second blade and stabs his forearm right in the tendons that control the hand. He twists the blade and as the light fades from the guards eyes, his hand loosens on the rope and Orellow slowly lowers his body to the ground, letting him slide off his blades. "Should have listened" Orellow sighs and looks around making sure its clear before relaxing.
Save: 17+6=23 Perception: 12+6=18
+25 Exp Orellow
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Post by DM-Delfon on Oct 20, 2017 21:02:51 GMT -5
Embros smiles, and not one of Charles, one of his very own. He wipes it away quickly enough, and is back to all business. Looking over the area, and his own costume Embros makes sure everything is in order before continuing toward his goal. 'You yet live M'lady, don't you give up on me now. You knew I would send for you.' Charles thinks to himself, constantly urging Embros to move faster. Embros ignores the emotional thoughts leaking through his personas, he doesn't have time for emotion until the job is done. Ezra mentally observes the exchange, 'Is it just me, or do we seem a might crazy?' and Bogomil laughs.
Orellow, the area is free of guards for the moment. You quickly collect the gambling money from the table (10 Gold Galleons, and 6 Silver Schooners) before dragging the dying guards back into the hallway. Blue Eyed Pete is there, flanked by two larger fellows wearing the ill fitting guard uniforms. A collection of men are gathered behind him, some with makeshift weapons, but most are unarmed. It is eerily quiet now, and everybody is watching the exchange that is about to take place, "I'm afraid Captain Claybrook is of much concern. He is still on the island somewhere, he and Ara, Jimmy and Skip. They were forced to flee before they could get aboard the Navy ship that the crew escaped on. I intend to rescue them before we leave." He pauses here, to get your thoughts on that. "Last I saw Tsunami she was tossed overboard inside a barrel of dried fish. None of the crew wanted to see her despoiled in a..." He hesitates, and you suspect by his moderated tone that he changed what he was going to say, "...place like this." You would be aware that a beautiful woman like Captain Monsoon would likely face rape in here. "I'm willing to escape with you, but if you threaten my men again I'll let them have you." You realize now that this boy has some charisma about him, a natural bit of leadership, and he has neatly collected the escaped prisoners under his banner while you dispatched the guardsmen. You're good with a blade to be sure, but you're not sure you could take this mob of rabble in front of you. Tread carefully a tiny voice says inside your mind.
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Post by DM-Boneyard Ben on Oct 21, 2017 5:27:05 GMT -5
You move at a swift pace, battling the ongoing insanity currently transpiring in your head but you hold yourself, moving at a walking pace that could probably catch a jogger. You round this corner and that, slowly closing in on your target. The main tower. You almost don't notice the guard that popped out of the door you passed and hollers at you. "Oy! Fresh meat!" He bellows. You stop and turn. He points his thumb into the room he's standing in the doorway of. "'ere" He says. But he says it in a way that tells you there will be consequences for not listening. Could he be one of the higher ups? Are there other guards standing within line of sight of that doorway? Lots to consider. You look ahead of you. The next corner leads down the hall to the tower. So close.
Orellow smiles. "My apologies" He says as he bows in his usually exaggerated manner. "I was made to believe it was Dog Eat Dog in a place such as this. I had not thought wolves would be among the caged" Orellow laughs at his own joke not in a mocking way but just in a happy fun loving way. He seems is unfazed by the mob. "Well, Captain Claybrook" he says, adding the same emphasis that Pete did. "Is probably being sprung by Captain Monsoon and her party as we speak, so if it is all the same to you" He gestures down the hall as he walks by the man, but stops just passed him. "Do not misunderstand me, Mr. Pete" Orellow says with a smile. This one a little colder. "I did not threaten your men. I warned all of the would-be renegades that selfish acts would result in their immediate dispatch" Orellow turns his head to look at Pete, still smiling. "I have no desire to fight an army of guards" He says simply and makes his way down the hall. Assuming none of the inmates want to try and stop the guy with two bloodied rapiers.
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Post by DM-Delfon on Oct 21, 2017 7:04:59 GMT -5
Embros doesn't even slow his pace, "Orders for the warden." He says patting his scroll case. "I was pressed to urgency, but if you insist I will be sure to explain my delay." He pauses his stride at the word delay, "The choice is yours." He makes his eyes pleading, and glances back toward the way he needs to go. Charles has been here before, the Warden is a stern man, hopefully this fellow isn't an idiot.
Persuasion: 10+8=18 (Pleading to be let go without causing a fuss.) Intimidate: 15+6=21 (The threat of interfering with whomever can issue orders to the Warden.)
Blue Eyed Pete laughs, "Man that woman is formidable. Not even a month has gone by since she was cast adrift with naught but her clothes, and she already has her own ship. He looks you up and down, and her own capable crew." He gestures and the men let you past, it's clear that he still commands these men. "We will follow your lead for now. The Sea's Song should still be docked outside." He makes an elaborate gesture, "Lead on."
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Post by DM-Boneyard Ben on Oct 21, 2017 15:45:34 GMT -5
"Oh, uh... Sorry" He says and ducks away into the room he came out of. You take off like a shot as soon as he's out of sight, rounding the corner, down the hall and up the stairs. You stop on the spiral stairs and peek out to see a single beefy man standing in front of the door to the Warden's office. His personal guard. Mary, you think his name is. A former inmate who the warden convinced to work for him. A fearsome foe. On the other side of the door is the Warden's secretary. He changes them every few weeks, as they're mostly pretty girls with little experience and can't handle the job the Warden demands of them. You could probably turn on the Prince's charm and deal with her easily enough, but it'd be hard to explain a commotion outside of the door. Beyond her, is the Warden himself and your beloved matron. Better be certain on your tactics.
+25 Exp Embros
Orellow brushes by the men. His blood boiling. All these men against him? The thought excited him. He hasn't had a good slaughter since he left the Floral Forest. These men were right up his alley; thieves, murderers, bandits and the like. Orellow hunted the their type all the time. He was tempted to push Pete's buttons, give him an excuse to cut his mutts loose so Orellow could gut the lot of them. But, he needed them. Their numbers and strength would be the key to getting out of here. Orellow weighed his options... Now what was he suppose to do after freeing Pete? Orellow was sure he had discussed it with Emboros, they had a full plan on where they would meet, what to do if things went wrong. He thought on this for a moment.
(We never discussed any strategies but it don't seem like Charles would just let a loose cannon like Orellow in a prison and be like fetch this guy and have nothing else planned afterward)
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Post by DM-Delfon on Oct 21, 2017 17:08:06 GMT -5
Embros lays out his forgery supplies on the nearest desk, and studiously prepares transfer paperwork for Maribel and Thom Marriland in Ezra's hand. He signs the work in his uncles name, with all the false titles he is claiming that rightfully belong to Charles. He even goes so far as to seal the work with his own sigil, altering it afterword to the exact sigil that his uncle uses. While that is drying, he pens a quick note that speaks of weeding gardens that fail to give fruit. Growing tired of the delays. Ending on something related to if you want something done, do it yourself. The whole note written as if his uncle had written it himself, the pompous blowhard. Embros adds an additional note, explaining that to avoid using anyone that might still be loyal to the Prince he has hired Maewyn Securities to complete the transfer. With that complete, Embros sands the second note, and seals them both before walking casually upstairs like he owns the place, which he actually does.
Embros had layers of plans, detailing situations from everything going perfectly, right down to a full blown riot. You vaguely remember the final plan being named AG, having used all the letters from A to Z already, he started over with AA AB AC etc. The alarm has not gone off so you're still in the A-J section of the planning. You have freed Blue Eyed Pete, and acquired enough men for a serious distraction. Embros did not really want to free everyone if he could help it, so the plans say to get Blue Eyed Pete and if needed a select few prisoners out through the secret door and make way for the ships. Since the alarm hasn't gone off the Captains squad must have taken the beach and be working toward, or have already taken the ships. The rest can be let loose inside the prison, the guards are well trained, and once the alarm is sounded they will quickly lock the place down and regain control of the place, thus keeping a lot of the actual criminals locked up.
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Post by DM-Boneyard Ben on Oct 21, 2017 18:16:52 GMT -5
You walk up the stairs to the door, standing before the behemoth of a man and presenting the letter with your uncle's wax seal. He takes a look at it, squinting at it, but not taking it from your hand before he grunts and steps aside letting you into the door. You walk through and find yourself in a nice little waiting room, with a couch and various news scrolls beside it to the left and to the right sits a cute young human girl with pursed painted lips, seemingly to try and figure out whatever piece of paper is in front of her. The door to the warden's office is ahead, you see a magic sigil on the knob and figure that the secretary has the way to open it.
Orellow heads out the gate and up the stairs, doing a quick check up and down the halls before exiting out and moving in front of the secret entrance. "Right. My employer's plan here is that Mr. Pete, myself and a small team of inmates will make our way out here and head for the beaches" Orellow informs them "The rest of you may head that way" He thumbs toward the prisoner's belongings. "Gather weapons and armor, probably your own and make way to the docks through the compound. With the lot of us pulling off in two directions it'll make the guards less organized and maximize the chances of escape for everyone involved. Questions?"
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Post by DM-Delfon on Oct 21, 2017 20:26:59 GMT -5
Embros approaches the desk, and tries to sneak a peek at the paper the woman is trying to figure out, but it's tilted too far to see. Switching tactics, Embros offers, "Give it here M'lady, I've a knack with paperwork like you wouldn't believe." Taking the page from her he quickly looks it over, and smiles, borrowing one of Charles smiles for her benefit. The woman has double booked the Warden. He's not to be disturbed until he has finished his interrogation, but the kings messenger is due shortly. 'Well I happen to have a message from the rightful King.' Charles thinks. Embros looks deep into the woman's eyes, leaning forward until they're quite close together, "I happen to have a solution for you, but I will need your assistance. I'm sure my arrival will put an end to the interrogation, and thus leave the Warden available to meet the king's messenger." Embros holds up the paper marked with the kings seal.
Perception: 5+2=7 (To see the page) Persuasion: 19+8=27 (To be my regular charming self)
Pete calls out the names of a few men, not surprisingly the men called are the ones that have already armed themselves with the fallen guard's equipment. One of which you know was held by another man in the first hallway not too long ago. The mob of rabble head upstairs, moving as quietly as can be expected for a herd of men that size. You, Pete and his four companions make their way out to toward the beach. You manage to catch a glint of metal on the cliffs overlooking the ships, and move your troupe away from the prison, avoiding the rooftop guards view. Circling around you approach the group of people, and recognize most of them as crew from your ship. Two people, a man and a woman, you do not recognize. Pete does, slapping your back he whispers, "Good man, that do be my Captain!"
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Post by DM-Boneyard Ben on Oct 22, 2017 5:16:40 GMT -5
The woman reaches for the paper as you take it and opens her mouth to protest but immediately finds it hanging open as she gazes upon the solider with a princely smile. She trips over her words for a bit as she tries to striaghten out her curly brown hair that is up in a bun. Trying to look a little more presentable. When she collects herself she leans on the desk giving you a veiw down her blouse at her... Modest cleavage. Certainly not the mountainous peaks that Goldie has but she has her own charms. Namely those lips. She licks them slowly as she asks what you had in mind to fix her... problem. Giving those puckers a nice glossy shine that draws you in and makes you think about the wonderful things she can do with them... Probably more than you should.
"Then, let us not delay any longer" Orellow whispers with a smile. As he leads the troupe in closer, waving to get the attention of the friendlies on the beach while also keeping an eye out for any more guards that may be lurking around. It occurs to him that he's still disguised so he removes everything necessary to look like his usual self. He offers greetings and gets an idea of the situation before making the next move.
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Post by DM-Delfon on Oct 22, 2017 8:50:09 GMT -5
Embros raises both eyebrow, and smirks, "Oh the fun we would have if we both didn't have urgent things to attend to right now." He sighs, long and slow, mournfully really, "Now my darling" He begins, touching the tip of her nose, "Please let me attend to my mission." He leans in like he's going to kiss her, but pauses close enough to feel the heat of his breath, "If ever you find yourself unemployed Maewyn Securities is always in need of a good receptionist." He winks as he pulls away reluctantly. "Ask Old Borris at the Wayfarer's Rest." Charles feels bad, his actions today will most likely get this woman fired. At least in Clifton he can find her a new job. "Until then my sweet, the door please."
Persuasion: 13+8=21
The two groups meet, with a collection of quieting gestures. Captain Claybrook points to Tsunami and Catherine on the deck of the Sea's Song, Catherine is laying in wait behind a barrel, while Tsunami limps near the stairs below deck. A guard is charging across the deck toward Tsunami with sword raised. None of the rest of your crew can be seen below, but there is an unconscious guard on the deck of each of the other two navy ships. The crew above had ranged weapons at the ready, but nobody makes a move to help those below.
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Post by DM-Boneyard Ben on Oct 22, 2017 16:33:52 GMT -5
The small girl bites her lips and groans, deep and long. In a way that strikes you as both displeased and probably as a nudge to get you to put off your mission for just a little bit longer. If you don't react then she reaches under her desk and you hear a click. Signalling the door being unlocked. You open the door to to meet the eyes of your matron, seemingly on her way out. Her eyes are wide with surprise and she almost goes to speak but can't seem to find her breath instead mouthing Emboros' name. "Whats all this then?" The large man behind the desk says. Getting both of your attention. "You have a guest" The matron says in her calm motherly voice. So much nostalgia hits you at once. "Well, I can see that" He responds furrowing his brow. "I want to know why he's here"
Orellow observes the scene, looks at the group waiting and swiftly gets bored of this shenanigans. With as much stealth and swiftness as he can makes his way to the guard attacking Tsunami. If he can close the gap and attack, he will, otherwise he'll just get in the way of the man striking at the Captain. "Greetings, Sir. Might I be so bold as to tell you to lay down your weapon and play dead? You'll be the 5th guard I have defeated today and I grow tired of hunting you lot" He asks smiling at the man. If he doesn't listen Orellow will stab the man in the foot to stop his movements and then through the chest to drop him
Stealth. 19+4=23 Attack:10+16=16 Dmg: 1+4=5 BA: 12+6=18 Dmg:3+4=7
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Post by DM-Delfon on Oct 22, 2017 19:14:24 GMT -5
"Embros Maewyn at your service M'lady." Embros says, taking the lady's hand and kissing it, his eyes never leaving hers. "I've a missive for you Warden." He adds straightening, and presenting the man with the forged papers. While the warden reads, Embros turns in a slow circle, winking at the woman with the lips when nobody can see as he turns. When his circle completes, once more facing the Warden, he adds, "I'm told I am supposed to be bringing a reply?"
Deception 15+8=23 (To act the part of messenger) Persuasion: 10+8=18 (To dampen Lips' jealousy at my introduction to the Matron)
Orellow, the pier forms a "C" shape from your perspective, and there are four berths where ships can be tied up 100ft below. Two on the top, and two on the bottom with spaces for smaller ships along the left. The large berth directly in front of you has a navy vessel moored, and the rigging is only 30ft away from where you now stand. The spot to the right of this ship is empty. Opposite the first ship described is another Navy vessel, and to it's right is the Sea's Song. 50ft of water separate the near ship's rail from the far ship's rail. Your best bet would be to get a rope into the rigging, and get aboard the first ship. Then you can take the pier around to the Seas Song, or help out whomever knocked out the guard on the first ship's deck with any other guards on board. If the lot of you are to escape, these two Navy ships need to be looted and scuttled so the Sea's Song can get away clean.
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Post by DM-Boneyard Ben on Oct 23, 2017 18:48:36 GMT -5
He looks over the letter and pauses for a moment. He then looks at you then back at the letter. He pulls another letter from his drawer and seems to compare the two. "Reply, eh?" he asks. "Well, I don't see much of a point considering my methods aren't 'bearing fruit' as it were" He says and clicks his tongue, drawing in a long breath. "But! If we wants a reply I suppose I'll have to oblige" He sighs and writes one on a letter, sealing it and gets out of his chair to walk around his desk. He looks at you for a long minute before handing you the letter. "There ya are, take the lady and get outta my sight" He groans taking his seat. "Priscilla!" The man booms and Lips jumps from her chair where she was making eyes at you. "Yes, Sir!?" She squeaks. "Tell Marilan to see this boy off to retrieve Thom and then to his boat. I don't want anything else to go wrong" The old warden says. By the look of how he stared at those letters, your escort is non negotiable. Lips moves out from behind her desk and whispers something in the big guys ear. Once you exit the office Proper you have a large man following 5 steps behind you on your way down the stairs.
Orellow slings his rope up and hauls himself up on the ship, he then makes it a point to find whatever they'd use to signal trouble and disable it (Likely a ship's bell). As well as any guards a board this ship, treasure and a fun way Orellow can find to disable it. If need be he has a bag of tricks to summon beasts to help wreck havoc. Summoning an Ape, Axe Beak (Hahah), and A giant Hyena
13+4=17 rope check 18+6=24 perception. 8+4=12 Dex check to disable/dispose the alarm system (Use earlier stealth and attacks for any guards)
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Post by DM-Delfon on Oct 23, 2017 20:25:56 GMT -5
Embros nods as he takes the reply, slipping it into his inner pocket to keep it safe. With a half bow to the warden, he looks to Maribel. "This is the prisoner I am to be escorting?" Since noble prisoners are not forced to wear prison clothes, she would just look like a well dressed servant. His expression hardens as he turns to her this time, "Get walking woman." He says sternly, pushing her ahead of himself with one hand on her lower back to hustle her along. With the big man following, Embros doesn't break character even for a second. Even though every fiber of his being wants to hug this woman, and tell her that everything will be okay.
Following the directions of Marilan, Embros collects Thom from a cell a couple hallways over from the Warden's tower. After that, Embros is lead through the prison and right out the front door. About twenty feet from the front gate Embros thinks to himself, 'Well this is going swimmingly', just as the prison alarms go off. Embros grabs both of his 'prisoners' by the scruff of the neck, "What's with all the racket?" he asks his mountain of a shadow. "If there are prisoners loose inside, who is protecting the Warden?" Seeing him torn by conflicting duties, Embros gives him a little nudge in the right direction, "The Warden himself cleared me, I can make it to my ship with these two. Go man! Protect the Warden."
Rolls: Deception: 10+8=18 (feinting realization as to who his prisoner actually is) Persuasion: 10+8=18 (Convince my shadow to go away)
+580 Exp for the Warden, his bodyguard and his assistant
Orellow, your hook lands in the Jacobs ladder that climb up into the rigging with ease. After a few good tugs to make sure it is secure you swing down, and pass under the furled sail. The inertia of your swings stalls out, and swing back toward the cliff face grabbing onto the rigging as you pass to avoid smashing into the rock wall. You climb down and collect your rope without incident. With the topside guards all taken out, there is nobody to ring the ships bell you think to yourself. That's when you hear a soft twack. Skulking over to the cargo hatch, you peek inside. Below you barely see the faintest outline of Toby dragging someone behind some crates. Another Navy man stands squinting into the darkness some twenty feet down the hold, sword glinting in the light of the lantern he is holding. If this ship is anything like the ship you came here on, going down those stairs will get you behind him. You move, quickly but quietly to get into position. You bring the hilts of your blades into both sides of the man's head, just as Toby springs from the shadows and smashes him in the face. The man drops instantly, his eyes stare blankly up at the ceiling above. Based on the trio of massive bumps forming on the man's head, you would guess that he will be hurting for days to come.
+25 Exp for the guard, should have been split, but really either of you could have taken him by yourself.
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Post by DM-Boneyard Ben on Oct 24, 2017 4:54:17 GMT -5
Maribel just smiles at you and bows her head as she moves as directed. "As you wish" She says simply. It should be simple. It should just be a phrase a servant has said a million times, but for you its a million memories flooding into your mind of this wonderful woman dealing with your spoiled bratty younger self. You'd never admit it, but you were impossible to all others, you were above the normal rabble and you liked to flaunt it. But, this woman, she followed every order to the letter no matter how impossible, she bent over backwards to see you happy and one day it all came crashing down. That day when things went too far. You were about to try a cup of wine for the first time, being accepted among the older nobles, your one big shot and here she came in taking your goblet. You lashed out, struck her and then ordered her to clean up the spilled wine you'd knocked from her hands. You thought nothing of it. Just your Nanny getting too big for her britches. You were wrong. That goblet had been cursed and she recognized it, she saved you from humiliation maybe even death. And the words she said after you ordered her to clean up still haunt you to this day; "As you wish". Here she was saying those words like it was nothing. Smiling that sweet motherly smile as she walks in front of you. You know for certain if you were anyone but Emboros right now, you'd be bawling. But, you are Emboros. You don't even weep for the dead. You're a pillar of unbreakable will. You don't flinch. You never fail. You remind yourself of these things as you guide her out and fight the welling storm inside you.
Before you know it you've collected Thom. A boring man in a boring suit with a big bushy (But somehow very well maintained) mustache that looked almost like it had consumed everything between his nose and chin. "Oh ho, whats all this then?" He asks and you have about a hundred questions of your own like; Why is he not choking on hair by sucking in breath? How is he talking without it sounding muffled? Why does his mustache seem to move independent of his words? No time for pleasantness though. You put on your best tough guy act and order the man to get moving and stop asking stupid questions. Soon after the alarm sounds and the giant of a man who'd been stoic and silent the entirety of the trip seems to be visibly shaken by your remark and at your nudge quickly takes off back to the Warden.
Orellow looks at the unconscious guard and cringes. "Goodness. we did quite the number on the poor man" Orellow laughs. "Now!" Orellow says putting his blades away. "If you'd be so kind as to disable this ship whilst I make myself a nuisance to the rest of the currently conscious guards, that would be most helpful" He says with a smile and bows before taking off, doing a corkscrew flip from the ship to the pier and landing most excellently. After realizing that probably wasn't very guard-like he then shrugs and makes his way to the next ship.
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Post by DM-Delfon on Oct 24, 2017 5:41:26 GMT -5
Orellow, the alarm bells at the prison begin to toll like mad, signalling an attack or an escape. You haven't seen Embros yet, and your missions success depends on getting that woman out of the prison. You land on the pier and straighten up to resume pretending to be a guard. Then you realize that you took off that getup before meeting everyone at the top of the cliffs, and resume your normal swagger. As you're trying to decide if you're going back into the now alert prison to finish the mission, or going to the other Navy ship to help Mac, you spot Embros escorting two people down the hill from the prison. He seems to be marching rather than walking, but that is not all that unusual for him. Always a soldier. Embros waves at you, and begins speaking to the two he travels with, far to quiet to hear from this distance, "We have to hurry. The prison is alerted to our presence now." When they reach your side, Embros gets the lay of the land from you and immediately sets to work in his normal commanding tone, "Thom, Maribel get to the Sea's Song. Help the Captain with whatever she needs. Orellow, let's get rid of the guards on this next ship." Without waiting to see if his commands are followed, or perhaps just assuming they will be. He sprints off toward the second Navy ship. (Yey! Dash as a bonus action!) Thom looks completely confused, but automatically follows the command. While Maribel smiles at Thom, and explains in her calm motherly tone to Thom as they walk how they've just been rescued.
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Post by DM-Boneyard Ben on Oct 24, 2017 14:53:59 GMT -5
Orellow smiles at Emboros. "Good to see you as well, Mr. Maewyn" He laughs and gives Emboros the gist of whats what. After he takes off Orellow bows to the two people. "Introductions for later but know I am here to help" he says with a smile and takes off close behind Emboros (At least as close as he can). Heading for the ship, finding some over the top way to get aboard and attacking the remaining guards at his first opportunity.
Acrobatics: 11+6=17 Attack: 15+6=21 BA: NAT 20+6=26 Dmg: 6+4=10 Dmg: 4+4+4=12
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Post by DM-Delfon on Oct 24, 2017 18:12:30 GMT -5
As you and Embros make your way stealthy into the ship. On the first floor you find a few drops of blood on the ground, and once you have investigated a little further you find an unconscious guard. Moving deeper into the ship you find another guard in a hammock with a welt rising on this forehead. Moving to next area you find yet another guard, but this one is sneaking up on a man that is half leaning into the bilge. Embros steps out of the shadows to the man's left, his hands upraised palms forward. "Excuse me Sir..." He begins, and the guard spins pointing his blade at Embros' face. At the same moment Mac pops up out of the bilge like he was on fire, his blade in hand, "Embros, you scared the hell out of me. I've been luring this bastard for what feels like forever." Turning to you, he nods and you slam both hilts into the man's temples. He drops in a heap, and the three of you smile at one another. "You get the girl Embros?" Mac asks, to which Embros nods, "You get Pete, Orellow?" Once you confirm that you have, Mac announces, "Then let's get on the Sea's Song and leave this place."
Anything else you want to wrap up before we leave the island?
+25 Exp Orellow for the guard
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