Orellow wakes to a strange swaying sensation, maybe there is an earthquake at the Wayfarer's Rest? Blinking to clear the sleep from his eyes, Orellow shakes his head. 'Brig? No, quarters... Oh, yeah.' Memory comes flooding back, and the confusion passes. The ship sways steadily, first one way and then the other. Members of the crew walk straight, automatically correcting for the tilt of the floor. You follow your nose to the galley and collect your morning meal and grog ration. Over the next hour you manage to see each member of the crew, either working at some ship related task or relaxing with a hobby of some sort. (pictures sent over messenger) What do you want to do Sir?
Post by DM-Boneyard Ben on Jul 18, 2016 21:33:01 GMT -5
Orellow after eating and drinking his fill will head topside to smell the ocean breeze. He'll climb the tallest mast (Acrobatics: 20+6=26) like freaking spider monkey and stand on it, throw his head back and laugh. It feels good for him being out on the ocean again, he rather enjoyed his boat ride to Clifton from his homeland and hes gonna enjoy this salty trip as much as he can despite his Dragon hunger. After that bit of craziness he'll find some crazy and dangerous way to climb back down and make nice with the crew. His mother always said it was important to know the crowd your sleeping with.
AC: 12+5=17 (+3 w/ Shield) OR (+1 while dual wielding)
Post by DM-Delfon on Sept 12, 2017 14:14:41 GMT -5
The ship sways as it crashes through the water, waves breaking against the hull. With each depression between the waves the ship rocks this way, only to rebound as the ship climbs the next wave. Once you've finished on top of the mast, you let yourself fall forward, swan diving toward the deck below. You manage to grab a line on the way down, and swing to land neatly beside Embros as he comes on deck. Embros raises a questioning eyebrow, but doesn't seem all that surprised. He moves to the rail, leaning on it with his elbows, "Keep your weapons with you, I believe the captain means to take the Wyvern Ridge Straight."
A DC 15 Knowledge check will be sufficient to know that the cliffs along that route are home to a collection of Wyverns.
Post by DM-Boneyard Ben on Sept 12, 2017 15:16:44 GMT -5
Orellow upon landing next to Emboros and meeting his questioning gaze will will give him a hardy slap on the back and walk with him to rail. "Always so serious Mr. Maewyn" He laughs. After hearing about Wyvern Ridge Straight Orellow will muse aloud about all he knows during his survival amongst the beasts while hunting an orc party with his father. (Survival: 14+4, untrained). He takes off toward the Crows Nest and will keep watch, keeping his Light crossbow drawn and ready to fire at the first sign of a hostile encounter. (Perception: 7+6=13 & Acrobatics 10+6=16 to climb up in some ridicules and quick way)
AC: 12+5=17 (+3 w/ Shield) OR (+1 while dual wielding)
Post by DM-Delfon on Sept 12, 2017 18:54:03 GMT -5
You recall working a trail near some cliffs that reminded your father of a time he hunted a fugitive near Wyvern Ridge Strait. He told you a story about a winged beast the size of a covered wagon, with a maw of dagger-like teeth and a poisonous barbed stinger. The stinger took three of your father's companions, but the worst part is they survived being punctured to die from the poison.
The trip goes uneventfully for the first four days. During these days from your regular vantage in the crows nest, you watch the crew scurry about doing whatever it is that sailors do to keep the craft moving. Every day Embros practices sword forms, but his movements are slow, like the air itself is thick. With your knowledge of the sword, you can tell that he has some training, but not a soldiers training. His style seems to better suit someone of noble birth, where fighting is done by others unless someone's honour has been tarnished. Odd that.
The fifth day begins much like the previous four, with the crew doing sailor things, and Embros practicing his forms. That's when you notice a silhouette in the distance, at first you think it's a bird, but no bird is that big...
Post by DM-Boneyard Ben on Sept 12, 2017 19:20:57 GMT -5
After an while of clear skies, Orellow will relent from the crows nest. Working in shifts with however is normally up there and start making general niceties with the crew. Using his survival training he will obtain food for himself and 5 other crew members (trying to be nice to different crew every time but if one takes a good shine to him he'll probably supply that one with food every time if able). He'll do this through fishing, harpooning, gathering edible sea plants or shooting birds, however hes able to. He'll offer the food and just strike up general conversations, get a feel for the crew for the 4 days while keeping his wits sharp. (Using the Wanderer Feature. And a general 10+1=11 CHA check to make nice).
On the 5th day after spotting the shadow he'll sing out its out its location and ready his crossbow taking aim. Orellow is no stranger to mistaken identity. It would happen a lot in the misty wood he grew up in. He'll hold fire till he's sure its a Wyvern or some other hostile and one that means to fight.
AC: 12+5=17 (+3 w/ Shield) OR (+1 while dual wielding)
Post by DM-Delfon on Sept 12, 2017 20:34:34 GMT -5
It doesn't take long for the silhouette to resolve itself into the form of a Wyvern. It's powerful leathery wings draw it ever closer, until you can see it's tail lashing back and forth, and the sun glinting off of dozens of razor sharp teeth. It's hind legs end in massive claws that look like they could rip a horse in half. The thing circles the ship about 100ft above, and 50ft away.
Post by DM-Boneyard Ben on Sept 14, 2017 1:37:35 GMT -5
Orellow will sink himself down into the Crow's nest trying to keep himself from the Wyvern's sight. (Hide action: 8+4=12) If no one attacks it it might go away. If someone does, It'll attack that person and Orellow can use the confusion to get in a decisive strike. He looks at the tail, it must be a source of pride for a Wyvern and its most deadly weapon. If he can take that out.... It probably won't stay long. Orellow whispers words of power to himself. Calling upon the forces of nature to imbue his weapons with power to ensnare his enemies. Thorns grow from his weapons, twisting around his blades and bolts.
(I'm hoping someone on the crew attacks the Wyvern first. If they do It'll attack them. Then, I can spring from the Crow's Nest and use the fall damage and my dual weilding to lop off the Wyverns tail in one go. I'll possibly sustain damage as well, but it'll disable the creatures biggest damage dealer and give us a fair shot at killing it or at least scaring it off)
The crew crouches, bracing their crossbows along the rail of the ship or taking cover behind one of the masts. Those less able fill the hatches and doorways to the lower decks where they stand a better chance of staying out of the combat. Gregor takes a wide stance near the taffrail, a javelin sized arrow set in his folding ballista pointed skyward. Embros quaffs a potion, and takes up a position in the largest open part of the deck. He pulls out a flail, and turns his head to the side cracking his neck in the process. You never noticed it before, but Embros looks much more muscular than Mac (Str 16). He then looks up at you, "You ready Orellow? Tag team the beast when it lands to keep it from attacking the others?" He calls out, but the response is cut short as the winged creature folds in it's wings and dives toward the ship. The combined snap of a dozen crossbows is quite loud, but is instantly drowned out by the terrible roar the beast lets out as a couple bolts find their mark.
The creature lands near Embros, filling as much space on deck as a covered wagon would. The poisonous stinger on the end of it's tail darts out like lightning, but Embros leans to the side barely dodging. Embros' counter strike is savage, his flail slamming into the meat of the Wayvern's tail, splintering scales. The crew scramble to reload their crossbows. Embros circles to the left, bringing the Wyvern into position 50ft directly below you.
Roll Init: Embros 19, Crew 12, Wayvern 10, Orellow ?
Last Edit: Sept 17, 2017 17:22:23 GMT -5 by DM-Delfon
Post by DM-Boneyard Ben on Sept 17, 2017 17:44:07 GMT -5
Orellow sets his crossbow down and springs up on the rails of the crow's nest and then backflips back onto the center mast, aiming as high to the top as possible (12+6=18 acrobatics to gain an extra 10 feet?). He then springs off the mast and free falls down to the beast. His normally wide and mirthful eyes becoming sharp and predatory as he reaches into the sides of his sleeping bag and draws out his rapiers. He brings them forward and crosses his arms as he falls. He adjusts his body aiming at the tail. In one swift motion he swipes both blades across the fractured scales. (19+6=25 & 20+6=26 to hit. 4+4=8 & 4+6+4=14. Fall damage: 1+6+6+5+6+1=25. 12.5 damage each. Total is 34.5 (I think.) After the blades cut the skin, throned vines spring from the wounds and entangle the massive creature. (DC 14 STR save against Ensaring strike)
(13+0=13 concentration to hold my spell. Pass. Inititive: 14+4=18)
Post by DM-Delfon on Sept 17, 2017 19:39:46 GMT -5
Your blades cross tugging slightly as they hack the stinger from the end of the beasts tail. The creature screams in agony as it's primary weapon is rent from it's body. It leans to one side your vines snap before it's weight, and smashes you in the chest with talons as thick as your arm. Deep gashes mar your flesh from navel to nipple, and you're tossed backward into the railing of the ship with a thud. (8+8+4=20 damage [OOC Not a crit, but OUCH!]) Embros smashes the creature in the hip with his flail, but in it's rage the creature doesn't even notice. It's stinger-less tail stabs just in front of Embros' face, if there was a stinger there, Embros would be dead now. The Captain shoots a bolt into the beasts maw, hitting it in the roof of it's mouth while it roars in pain. It snaps it's teeth shut, snapping the bolt in half.
Last Edit: Sept 17, 2017 19:40:50 GMT -5 by DM-Delfon
Post by DM-Boneyard Ben on Sept 18, 2017 0:30:14 GMT -5
As the creature rears back and drives its claws toward Orellow he brings his blades up to stop the beasts talons, but fall was too much, his limbs give way under the beasts might and he feels the familiar pain of his flesh being pierced and the even more familiar pain of his back being slammed against something. He hits the mast and uses his blades like a cane to bring himself up. Seeing the captain about to rush to his side he flashes his best smiles before charging back into the fray. Pushing against the pain until it takes him, making everything go black.
(Unconscious and bleeding at -2.5 hit points. Death Saves: Fail, Pass, Fail, Fail. 4 rounds till Orellow Bleeds out)
Post by DM-Delfon on Sept 18, 2017 14:41:09 GMT -5
Your world fades to black, but slowly colour returns. You float, weightless, looking down at a familiar scene. You see yourself splayed out against the rail of a sailing ship, an angry Wyvern with one set of talons coated in your blood. You see Embros do a shoulder roll toward your body popping a cap off a vial with his teeth and spitting the cap to the side. That's when everything freezes, and a familiar little girl floats over you looking down with such hatred and disgust that your taken back for a moment. No girl that young should possess such vehement hatred.
"You stupid little man!" She shouts down at your physical form. "Your careless, recklessness could cost us the whole world!" She stomps her tiny foot to accentuate her words, "You will pay for this with nightmares that will chill you to your marrow." Hey sadistic smile crosses her face, "When i'm done you will wish you had died here." Time resumes as Embros' concoction pours down your throat, and you feel your ethereal self pulled back into your physical self. When you open your eyes, pain returns, and Embros' face swims back into your vision, "Get up you lazy sod, work isn't done yet."
Post by DM-Boneyard Ben on Sept 18, 2017 16:26:08 GMT -5
Orellow checks over his gaping wound as the magic of the potion knits his wounds shut and then rolls back on his shoulders and handsprings up to his feet. Shaking whatever dizziness still clouds him he rolls and dodges the swaying beast (19+6=25 Acrobatics for awesomeness) positioning the beast between himself and Embros. "Have at thee, Draconic beast!" Orellow exclaims as he drives his blades forward.
(Move to gain advantage on foe aaaaaand... Nat 20+6=26 & 12+6=18 to hit. 8+7+4=19 (Suck it, you Wyvern bastard! Imma make you into boots!) & 4+4=8. 27 points of dmg in total.)
AC: 12+5=17 (+3 w/ Shield) OR (+1 while dual wielding)
The massive creature has bolts protruding from a dozen places, smashed scales from Embros' flail, a pair of deep punctures from your latest attack. Not to mention that it's stinger has been hacked off it's body. It seems to have had enough, it takes one half hearted swipe at you as it unfurls it's wings to leap from the ship.
Post by DM-Delfon on Sept 20, 2017 17:15:42 GMT -5
The creature braces against the rails and leaps up taking to the air, utterly smashing that section of railing as it takes off. It's wings beat fiercely, enough that you have to brace yourself against the force of the downdraft. A few more bolts bounce harmlessly off the creature as it flees to the nearby cliffs, with only a couple successfully sticking out from the scales. With the creature gone, the crew sets about making rough repairs the ship. Other's tend to the wounded, with the captain herself coming over to deal with your wounds Orellow. Her hands are quick, but tender, and her stitches are sure. Before long you have a trio of gashes, neatly stitched, and no longer bleeding. They will be sore for a few days, and as long as you don't do anything overly strenuous (Acrobatic stuff) you won't tear out your stitches.
Experience: 460 + 40 coolness points & 1 point of inspiration for Orellow.
Last Edit: Sept 21, 2017 6:42:30 GMT -5 by DM-Delfon
Post by DM-Boneyard Ben on Sept 21, 2017 15:41:35 GMT -5
Orellow braces against the creatures wing beats and watches it fly over the cliff. Breathing a heavy sigh of disappointment and shouting after the creature that he'll make boots of its hide yet and laughs. His usually boisterous laugh it cut short by the sharp pain coming from his body and he slides his rapiers back to their hiding place before falling back on his rear.He holds himself up on his hands as he leans back on them and stretches out his legs to look at the cliff the Wyvern flew over while trying to be as comfortable with his wound as possible. Orellow smiles appreciatively at the captain and insists he can tend to his own wounds if shes stubborn about it, he'll relent but make a job of it for her. Exaggerating how much her healing is hurting him before laughing softly and telling her shes doing a fine job. Stopping her to ask her if the stitch is backwards and otherwise just being a playful pest. This should come off as a way to lighten the mood and show his more playful side versus being annoying or ungrateful (Otherwise pop a cure wounds). After his wounds are stitched Orellow will lay back on the lopped off tail of the Wyvern (being careful to avoid the stinger) and close his eyes. Letting his body rest but keeping his mind aware of his surroundings. (short rest: 5+5+10. plus the 5 I got from the healing potion means I'm at full!) After his rest he'll attempt to extract the poison from the tail. (3+2=Nope. Nat 20+2=22 Nature I'm not dying for this poison. However I will blow a Nat 20 for a free fireball/an item worth 1200gp). Orellow will also keep the Stinger and see if he can turn it into a sword or something. (talk to the ship inventor)
(Insight 10+6=16 to read expressions and body language to make sure he's not being too annoying. 9+3=12 Deceptions for looking like I'm asleep if necessary. and passive perception of 16 for hearing all the hubbub among the crew. Orellow is mainly looking to hear what they think of him but any lil tidbit he can use would also be appreciated.)
AC: 12+5=17 (+3 w/ Shield) OR (+1 while dual wielding)
Post by DM-Delfon on Sept 21, 2017 20:27:26 GMT -5
The Captain doesn't fall for any of your tricks, and brokers no nonsense from you while she works. Ann Reed however proves a much easier mark. Every time you flinch she jumps back apologizing, and when you claim that she put a stitch in backward she actually removes the stitch, which hurts by the way, only to redo it exactly the same way.
Embros takes a seat beside you while you rest, his bulging muscles almost brushing against your leg. He wasn't that strong before, you're sure of it. His muscles look like they belong on a giant or something. "It's a good crew." He says simply, before leaning back to rest himself. Once you start working the crowd, Embros goes to the rail and looks out to sea, lost in thought.
When you start to work on the stinger, Merc Lanton-Gunner steps out with an odd large clamp. He also has a collection of vials and flasks. When he sees that you know what you're doing with the stinger his shoulders sag for a moment in disappointment, but he shrugs and trundles off quickly enough. You manage to extract enough usable liquid from the stinger to make a single dose of Wyvern Poison (covers material component, just need to spend the time.) if used within the next 10 days it doesn't need to be refined, otherwise it will begin to spoil. (-1d6, & -1DC per day)
Gregor isn't a weapon smith, but does say that with a few modifications you could fit it over your fist like a prosthetic, and punch for piercing damage. (1d6) The tail could be fitted with a contraption that injects poison on hit as well.
While you evesdrop on the crew, you do hear them talking about the Wyvern fight. Some of them think you're reckless, others brave, still others think you're nuts. All of them respect your prowess with a blade however. Additionally you overhear Ann Reed talking to Catherine La'Grande about Embros' posterior. Peeking through your eyelashes, you catch her fully staring at Embros' butt as he leans on his elbows at the railing.
Post by DM-Boneyard Ben on Sept 22, 2017 1:11:35 GMT -5
Orellow will tease the girl and engage in some flirting. Maybe feign being too hurt to go on and say he can already see an angel looking to guide him home (referring to her) or something equally as corny.
Orellow will smile his best given his wounds and nods in agreement. "A good lot indeed, Mr. Meawyn" He'll say honestly. Unconsciously touching his sleeping bag and remembering the names written on his rapiers.
After Embros takes his leave and Orellow sees the girls openly staring he'll whistle a catcall at Embros. "I agree, girls." He'll say loudly as if he'd been part of the conversation the whole time. "Mr. Maewyn! Do tell when did you acquire such a strong stature? Your muscles weren't that rippled and robust earlier"
Orellow whilst getting his wounds tended makes sure no one is able to see his back and as soon as hes straightened away he sets below deck. Limping as swiftly as he's able get to his bag and change his shirt. (17+4=21 Stealth). He never understood why a cult obsessed with secrecy insisted that he get a giant tattoo covering his back but those Fingers were strange sorts.
Orellow will see to having the tail made into a weapon with the contraption. It could come in handy.
(Side Note: DAVE, Who the F*** is Ann? Where did she come from? Whats she look like? I had to go to the 3.5 and sift through things there to get those answers XD Normally not that big a deal but I was on my phone so it made things more annoying, just a heads up. Also, I didn't see any rules about extracted poison deteriorating in 5e??? 3.5 adlib?)
Post by DM-Delfon on Sept 22, 2017 10:26:39 GMT -5
(You extracted the raw materials to craft the Wyvern Poison. Much like if you take meat from a boar, it isn't instantly a ration. You still have to go through the process of making it a poison if you want to keep it for a long time. Otherwise, use it within a 10 day. If you don't want to handle such things yourself Merc Lanton-Gunner is able.)
Ann is either naturally flirty, or actually receptive to your advances, even the corny ones. She also seems a little bit naive in the way she reacts to some things. She is beautiful, with a musical voice. She is full of smiles, and blushes when embarrassed. She can often be seen playing her lute, and she takes are of that instrument like other women might take care of their own children. At no point does anyone attempt to remove your tattered shirt while your wounds are being tended, your armour holds the ruined shirt closed for the most part anyway.
Gregor can work up a proper hilt for the thing, but suggests getting a weapon smith the reinforce the stinger before you take it into actual combat. Merc is able to devise a device that would apply poison to the stinger from inside. Both Gregor and Merc will need a few days with the stinger to work out the particulars.
(Since I apparently forgot to properly introduce the crew in this thread (I did in the 3.5e thread), here are the Pirate Crew Pictures. Only a few have had any time in the spot light, Ann, Catherine, Merc and Gregor If I'm not mistaken, you can read about them in the 3.5e thread. Feel free to make use of these NPC's in your posts, if you use them in a way counter to any plans I have I will ask for an edit.)
Last Edit: Oct 9, 2017 18:44:24 GMT -5 by DM-Delfon
Post by DM-Boneyard Ben on Sept 22, 2017 16:36:47 GMT -5
All things were coming together nicely. The crew had seen first hand that Orellow was a formidable warrior. He was loud and bombastic but capable, either brave or crazy. Both titles suited the job nicely. Ever since he was a child, Orellow had trouble sleeping near others. When his Father would go on joint missions with other Rangers he wouldn't be able to sleep soundly because he was always afraid they'd try and take his treasure. His Father offered to have more faith in people. It never really worked. His mother however taught him to use his traits to his advantage. Being loud and boisterous and having the skills to back it up. Everyone likes to steal from the loud mouth to get a rise out of them. no one wants to mess with a loud mouth that is proficient at killing. The crew had seen that Orellow was very proficient. Their bolts had plinked off the Wyvern's hide while his swords struck true every time. The Wyvern's tail was a true reminder of why "that strange Orellow guy" is someone you'd rather have as a friend than an enemy. This would mean Orellow could sleep tonight. And if possible, not alone... He looks to Ann Reed. She would make those nightmares Avarice had promised easier to bare.
(She's flirty, is willing to openly stare at a man while his back is turned and seems to like helping. This plays to Orellow's nature perfectly! Orellow will move about the ship in his usual way, being Dex as hell. (Acrobatics with disadvanatge; 4+6=10) She'll want to follow around Orellow and keep an eye on him. Patch him up when he opens his wounds and hold him when he stumbles. This offers lots of time to talk and get friendly. The objective here is to close any gaps, make touching and being close as necessary as possible. Although if she prefers Embros I'd say Orellow will help her getting closer to him. If Orellow can't be her lover he will most certainly be a close and dear friend.)
As Orellow moves about the ship in his usual exaggerated manner. With Ann in close proximity insisting that he should rest. When suddenly he'll suddenly turn about and close the distance. "How can I rest, when there are hags that need slaying?" He'll ask. She will ask; "What hags?". Orellow will take her hands in his and hold them up between them as he looks into her eyes. "You do not need to hide it. I understand. having your child turned into a Lute must have been so hard" He says with a serious face and them lets her hands go and moves in beside her, grabbing her waist and pulling her in closer beside him, pointing over the horizon. "I swear to you; I shall slay the foul beast! Your child will be a Lute no longer!" he booms to the heavens. Smiling with all the confidence in the world and shaking his fist at a world so cruel.
As you think about Ann, you see Avarice standing on the opposite railing of the ship, smirking as if to say "No she won't" A crewman walks between you, and as he passes she vanishes.
You plan for Ann has a pair of major flaws. First, your wounds don't really allow for being dexterous as hell. You know better than to pull stitches just to impress a woman. Each time stitches are redone, they weaken the flesh around the wound. Second, Ann has duties of her own to attend to on board, which prevent her from following you as you would hope. You do manage to find an opportunity or two to talk, and the pair of you do seem to have some chemistry. Even though she is flirty, she isn't overly touchy, but the two of you end up speaking in pretty much nothing but innuendos. You suspect that you could build something here, but you will also have to earn it. During your conversations you try to feel out if she has interest in Embros, which she doesn't. In the conversation you overheard before it was Catherine that made a comment, and Ann was just responding when you started evesdropping.
When you joke about her lute being a child turned instrument by Hags, she straightens up and goes deadly serious, tears welling up in her eyes, "How? How did you know?" When you pull her close she presses herself against you, and looks up into your eyes, "You will do that for me? You will slay the Hag that turned little jamie into a lute?" Looking down at her, her eyes seem so large, and you can feel the warmth of her pressed against you. It feels good.
(OOC Nat 20 Deception check to mess with you, and a 24 (Not Nat) Persuasion check to flirt.)
Post by DM-Boneyard Ben on Sept 23, 2017 6:56:22 GMT -5
Orellow notes the corners of her mouth twitching, so small and subtle you'd miss it at first glance and with her... Ahem. Warmth pushing up on him, he certainly might not have thought to look twice, but Orellow is sharp and he smiles on the inside. She's messing with him and he knows it... Time to take things up a notch. Orellow pulls her away and kneels before her, like a knight before his Queen. He takes her hand in his and places his forehead on her hand. A position often only reserved for making promises to nobles and the like. "On my honor, I swear this to you; come the Nine Hells or mountainous waters I will defeat this foe and make your family whole again." Orellow will say with a tone as serious as death. He'll let things hang in the air for a moment before lifting his head to look into her eyes with a playful smile and a wink to show he'd caught onto her game.
(Insight 20+6=26. Orellow's Mom would be proud after all, what deceiver would be deceived?. 15+1=16 persuasion for flirty things. Orellow isn't much of a flirt XD)
AC: 12+5=17 (+3 w/ Shield) OR (+1 while dual wielding)
Post by DM-Delfon on Sept 23, 2017 20:06:49 GMT -5
(Point of note: Heather has renamed Merc Lanton-Gunner in her book, so I'll be calling that NPC Felix Lanton from now on.)
Ann laughs, a joyful sound, musical like a hint of chimes on the breeze. She pushes you back, "I can see you will keep me on my toes Orellow." The way she adds inflection to your name sends a tingle running up your spine, just a slight twist to the sound somehow adding a breath of deeper meaning. "Now get back to work, I don't want to be a Wyvern's snack."
Sarah Moxey took your spot on top of the mast when you were injured, and now she calls out from the crow's nest, "There are two more beasties circling about a quarter mile (1300ft) to starboard Captain." The pair of Wyvern circle lazily, but either are not aware of your ship or are not interested in you. Either way they leave you alone until they pass out of sight. This happens a few times as you travel, each time Wayvern take to the sky and circle lazily. The most nerve racking time being when a Wyvern started toward your ship, only to be attacked by another Wyvern and driven away. From what you've seen it seems that Wyvern are very territorial, and the ones circling lazily ignore you because you're not in their territory. Whenever you see a pair of Wyvern together, they must be a mating pair.
The Captain issues orders while watching the Wyvern intently, it seems she has learned to navigate according to how the Wyvern are acting. Whatever she is doing, she is avoiding the vast majority of angry Wyvern. Some however are unavoidable, one massive Wyvern covered in scars flies directly over the ship for a long time, keeping everyone on their toes. It breaks off eventually without attacking, apparently that one is old enough to know better than to attack a ship load of people. Another much smaller, young Wyvern actually attacks, but breaks off very quickly once it's wounded. Two days go by like this, and just when you think the Captain will navigate you through this area without another attack, another unavoidable Wyvern stands on a pillar of stone jetting up out of the ocean. It screams out a roar, and takes to the sky, flying straight for your ship.
Post by DM-Boneyard Ben on Sept 24, 2017 13:00:07 GMT -5
Orellow shakes off the tingles her words cause his spine and grins. "Aye, Miss Reed" He whispers and watches her go before heading out on patrol. When he can't be in Crow's Nest Orellow spends the first day on the deck, watching the beasts. He'll also jump on any chance he can to spend time with Ann or steal glances in her direction during trip. Maybe find out what she does and help out. When he's not fulfilling his own duties of course. Or maybe get her to help him fish or hunt, teach her how he does it. Perhaps teach her some songs from his neck of the woods and make puns. For example; When Ann shows concern for the voyage and thinks that something will happen to her because of the creatures, Orellow will respond; "Worry not, Miss Reed. I won't Wyvern (Waver) in the face of any adversity that comes to you or little Jamie" He says looking into her eyes with a straight face before inevitably cracking a smile.
After a night of rest Orellow spends his time as high up as possible. If not up in the Crow's nest hes on the Jacob's ladder or sat on the sails with his back on the mast, probably sewing his shirt or maintaining his armor or weapons. When not engrossed in his work, he's busily hunting near by game or fishing to help feed the crew. Orellow doesn't move from his spot during each of the "almost" attacks. As the giant scarred Wyvern flies overhead he takes one look at a the creature and returns to whatever he was doing. He can recognize a creature that wants to fight. When the younger one flies in he sits up but notices the other one coming from the corner of his eye and leans back, smiling to himself. He sees the smaller one come in for an attack but notices its clean scales and lack of scars. Orellow knows it'll get spooked once it recognizes it can be hurt. Hurt it is and away it flies.
Embros might notice as he's got a bunk near by Orellow that he maintains his rapiers exclusively at night. When everyone else is asleep by the light of a single low burning candle he takes care of his blades with an almost religious feel. Muttering to himself (Not an actual language just jibbish with the inner intent of praying to Vecna) as he runs the whetstone gently along the blade and then covers the blades with a strange white powder before gently wiping them clean in one smooth stroke. He concludes each cleaning by taking a loose hair from his head and dropping it on his blade, watching it slice the hair. Satisfied, he slides the blades into their scabbards, (Both are black but each has gold trimming one depicting a city of shadow-like people and smoke-like building. The other showing an elegant forest of winding trees and strange animals) rolls them back up into his sleeping bag and then crawls into bed. In contrast when he sharpens his short sword or maintains his shield he does the basics and then just straps them back to his bag. Although he keeps the blade and shield with him when he's on patrol, having the shield on his back and the sword strapped to his leg. He does have quite a bit of love for his armor though, always buffing it and making the leather and the studs shine as much as possible.
The First Nightmare DC 12 Wisdom Save. Rolled; 13+4=17. Pass: Orellow opens his eyes and sees the smoldering campfire his father had made. He looks around at the unfamiliar green surrounding them. Where were they? Oh yeah! They had received a request from some local druids to hunt down some Gnolls that were slashing and burning their way through the woods. He looked around and saw that his father was absent. He sniffed at the air, smelling the smoke on it and knew why; It was time to hunt. He grinned and got to his feet, grabbing his short swords and short bow and followed the smoke to its source. He sprung from tree to tree like a monkey and laughed aloud. Gnolls were always so sloppy. He rolled his eyes as he broke through the brush and a clearing came into view. There was his father. A whirlwind of arrows. He stood in the center of the horde, string drawn back and he let loose to shoot one gnoll through the head. He pulled his next arrow from his quiver and another charged at him. He easily dodged and ran up the creatures back to shoot another one in the foot. It howled in pain and his father just laughed as it dropped its weapons and tried to pull the arrow out. He landed and turned to wave to Orellow. A gnoll behind him seized the opportunity to strike and ran up up behind him with a club in hand. Orellow quickly got his short bow out and knocked in an arrow, he drew back but the string snapped!The gnoll bashed his Father's head, blood and skull fragments flying from his skull. The rest piled on the corpse and it soon became a shower of blood and limbs. He sank to his knees. No. No! No no no!! How could be be so foolish? how could he have forgotten to maintain his bow!? He never fogets to- Wait... Bow? Orellow opens his eyes to the familiar swaying of the ships quarters. Orellow never picked up the bow, he remembered. His father often insisted he did, as it was faster than a crossbow but Orellow always preferred the crossbow he picked up from an Orc Commander. It had gold plating on it and looked so nice and expensive. He was disappointed to find it was fools gold but he still liked it. It was his first bit of treasure from his first hunt with his Dad and has remained with him since... "Nice try, Avarice" He mouths to himself before getting up and starting his day.
The Second Nightmare DC 12 Wisdom Save. Rolled;14+4=18. Pass.: Orellow feels the sea breeze on his face as he sharpens his short sword. He looks out over the water and smiles to himself. It feels so nice and relaxing. The whole day had been relaxing. No wyverns about, they all must've gotten their mates and were off in some cave making little monsters that would one day call this stretch of ocean home. Orellow's ears perk as he hears a curse. His yes dart to where the sound came from and he sees Ann Reed bending over to pick up something she'd dropped. Orellow leaned over his perch to get a better view of.... Whatever she dropped. Yeah... Thats right, he's just concerned that it might be- Wow she's gotta great- "Ahh!" Orellow hollers as he leans a little too far and nearly falls from his perch, catching onto a rope with his hand and the ledge with his boot at the last second. Holding himself up in an awkward position. Ann snaps up and looks his way with a expression. Then he watches her face change as she puts the pieces together and folds her arms at him, making her chest puff out. Orellow smiles sheepishly and waves. The crew all crack jokes and holler at him when suddenly one screams out "Wyvern!" Orellow releases his foot from the ledge and hangs off the rope to get a better veiw, when he feels a sudden pain in his chest. he looks down and sees a stinger stuck into it. he feels the burning in his blood as the poison spreads through his body, his grip on the rope loosens and the creature jerks him off its stinger and Orellow is sent falling to the deck. The world around him begins to fade from veiw. How could he have been so stupid as to let his guard down? He could he not have noticed? And just as he's about to hit the deck Orellow has one more thought. He couldn't have. Orellow sits up in his bunk and grabs his chest. breathing out when he only feels the familiar scar of the first Wyverns claws. You not that ignorant. he thinks to himself. He recalls the countless times he noticed things sneaking up. Weather it was an a thief with a knife on the streets or a beast in the green forests of home Orellow was almost never surprised. A creature like a Wyvern? A fool could see a beast like that miles off, There's no way one could sneak up on him. He breathed out and sprang from his bunk. She's getting better but she won't break him that easily.
Orellow upon noticing the Wyvern sitting on the stone pillar calls it out and gets himself up as high as possible. He sees the beast take to the sky and dive bomb toward the ship. This reminded Orellow of the time he was out on a walk with his Father. They were checking on a chick who's parents had been killed off by poachers. They were in the tree above it when a Blood Hawk spotted the defenseless bird and dived toward it. Orellow readied his crossbow to kill it but his father stopped him and flung a rock. He hit the blood hawk on the head but it didn't kill it. Instead it had pushed the creature off its course and instead of snatching the chick up in its claws the blood hawk hit the thick branch the nest was on. The hawk's beak was stuck into the branch. It clawed and flapped its wings in an almost comical fashion before his Father hopped down and grabbed the hawk, pulling it out and giving it a stern warning before letting it go. Orellow would be the rock in this case. He would hit the creatures head before it slowed itself down to hit the deck and cause the creature to crash. Hopefully either incapacitate it or hurt it enough to scare it off. He readied his body and as soon as it came within range he sprang into action. (14+6=20 to hit. 13+2=15 Athletics to knock it off course, forgoing damage to do awesome, but if need be then 1 dmg from unarmed strike (I'm essentially drop kicking this thing) aaaaaand a Nat 1!+6=doesn't matter Acrobatics check to recover from the maneuver! This is gonna suck...)
(19+4=23, untrained Animal handling for spotting the intentions of the Wyverns, I also have a passive Perception of 16 to notice the wyverns coming into fight other wyverns coming for us. Long story short Orellow looks like a badass just maintaining his stuff while shit happens. Also, Orellow lives a Comfortable lifestyle (PHB pg. 158) as dictated by his proficient in the Survival skill (Self sufficiency pg. 159 PHB) Essentially instead of spending gold to maintain his gear and make sure he's fed. He's able to take care of that stuff himself)
Post by DM-Delfon on Sept 24, 2017 22:14:10 GMT -5
Ann's duties include a lot of generic sailor stuff, such as cleaning things, and loosening or tightening ropes. That's about as much as you can figure out based on watching her do her duties. It is fun to watch her do her duties however, she is quite beautiful. Her main task above and beyond that of the rest of the sailors is to keep moral up with her music, she often plays sea shanties and jaunty jigs. Her music makes the drudgery of swabbing the deck seem much more palatable. She listens to your songs, and sings along almost right away. Some of the words are different, or the melody isn't quite right. Often times the song is simply called something else. Regardless, she picks up your songs on the first or second pass and does a better job performing them than you from then on. She groans at your terrible puns, but you notice that she does so while hiding a smile. Once you breakdown and let your smile show through, she joins you with her own musical laugh. Mirth does come easily to her. When you try to teach her how to fish, she manages to catch a small one almost loosing some of your gear in the process. She doesn't seem all that interested in hunting however, content to let you do the dirty work of killing another creature.
Each time a Wyvern draws near Embros seems to end up on deck near where the creature would land, often standing between the beast and one of the less combat skilled crew. What the man now lacks in raw strength, he seems to make up for with pure nerve. You also notice that now that he is no longer under the effect of the potion that gave him incredible strength he fights with a rapier in one hand, and a dagger in the other instead of the flail. You would be aware that Embros has seen you tending to your rapiers, but would only have gotten a simple nod if you made eye contact while doing so. Whatever he thinks about your reverence to your blades, he hides it behind an unreadable straight face. You suspect that Embros would be good at Dragon Poker, his face gives away almost nothing.
The moment you see the pillar mounted Wyvern, you know this one will be trouble. His black eyes are focused on the ship, the angle of his wings, the tension of thickly corded muscles all point toward a creature ready to pounce on prey. When it does, you are ready for it. You leap from the mast, dive bombing the creature in flight. Your aim is true, and your feet hit squarely. That's when things start to go horribly wrong. The creature saw you coming, and tensed all of it's muscles. It was like you landed on the deck instead of a creature in flight. Not only did you fail to knock it off course, it braced you for a moment keeping you still enough that it could bring that lethal stinger into play. First you felt a sharp intense pain in your lower stomach as the stinger buries itself in you, just above your pubic bone. Next comes heat like someone poured boiling oil that was on fire directly into your guts, the heat of it is so intense that you instantly begin to sweat from every pore. Lastly comes the pain, unbelievable, excruciating, mind numbing pain. The kind of pain that doesn't just cloud the mind, it numbs it to the point of paralysis. The force of the blow itself is enough to cast you off the ship entirely.
As you spin over the side everything slows down into crystal clear focus. Seconds seem like minutes, minutes seem like hours with you helplessly drifting away from the combat on deck. You watch as Embros squares up to meet with the creature, rapier and dagger in hand, standing directly in it's path. Gregor pounds a javelin sized bolt into the creatures side, and it's jaws open as it silently screams. That's when you notice the complete lack of sound, nothing. No pitched combat, no orders being shouted. No waves crashing against the hull. You creep ever closer to the water, one silent eternal heart beat at a time until one voice pierces through it all, "ORELLOW!" Ann's terrified wail brings all others sounds back with it. Abruptly the world is a cacophony of all the previously absent noises. The last thing you notice as the world accelerates back to it's normal speed, and you plunge head first into the water is the Wyvern carrying Ann off the opposite side of the ship in it's razor sharp talons.
Rolls: Deception: 16+8=24 For Embros to be unreadable.
You take 2d6+4 damage from the stinger + another 7d6 poison, which you can resist with a DC 15 Con save for half damage. I'm going to let you roll these, and describe that anguish yourself.
(It didn't actually push you off the ship, I was just describing your Nat 1 acrobatics.)
Last Edit: Sept 24, 2017 22:26:32 GMT -5 by DM-Delfon
Post by DM-Boneyard Ben on Sept 25, 2017 3:09:24 GMT -5
(Failed save. 29 points of piercing/posion damage total. 1 hp remains...)
Orellow opens his mouth to call after Ann but his words only found water He sucked in a breath out of instinct and water filled his lungs. Sending his body into an whirlwind of panic just to survive, making it randomly thrash and move till he broke the water's surface. It burned. The poison siphoned his strength and tore through every fiber of him like a raging inferno. He slams his fist into the water. No. He slams his other fist. No.. He kicked his feet furiously though they ached and pleaded him to stop. Damn it, no. He finally reaches the hull of the ship and slammed his fist into it. Willing it to shatter under his fist and open a line of sight on the beast. No luck. Not again. Never again. He reached into his crossbow's case and pulled out two bolts, sticking them into the side of the ship he hauled himself up. His arms burned like the Nine hells. His body screaming for rest and even then, it wouldn't stop. It would only be more pain. Less pain than moving but still pain. But that didn't matter. His blood boiling into nothing. His head spinning till it popped. His vision fading in and out from the pain alone could fade to nothing for all he cared. None of it mattered cause a lowly, miserable scaled abomination had just touched his treasure. He pulled a bolt out of the ship and hauled himself higher. His limbs gave way under his weight and he dropped a bit, nearly pulling the bolts with him. No. Climb. He tried again but once more he dropped and the bolts came out of the ship, dropping him back into the relentless sea that shoved him back against the ship egging him on. Climb!! You worthless Bastard Child! He stuck the bolt in and finally pulled himself back up from the water. He drove the next one above his head and pulled himself up again. His body was in agony, his mind was a haze of pain and numbness. Fuck it. You don't need this body. Let it shatter under your will. Let it fall for daring to even consider to rest now. You need your treasures; Your Gold. Your Drink. Your Woman. This worthless world will give it all to you if you just take it. And take it I will. Orellow hauled himself up on deck and rolled onto it, then dragged his worthless caress to his feet. The crew gasped and stared at the man. A man they seen impaled by a wyvern and tossed into the ocean like a rag doll. This was not the same man. The Orellow with black slicked hair and a smile was nowhere in this... Thing. God awful orange yellow hair that was stuck to him and covering up part of his face, not enough though as you could clearly see his eyes. Blue but not like an ocean in a clear day. No, this was a blue like the unforgiving depths. That was the blue where Davey Jones kept his locker. This man had no grin. He had a scowl that would make a hellhound stop dead. And this man seen nothing around him. Not the concerned crew looking at his wound or the curious onlookers who wondered about his hair. This man seen only a winged beast that needed to meet his blade. His eyes suddenly turned to where Gregor was standing. He looked at the giant crossbow. No. That wouldn't work. His eyes darted around the ship. stopping and taking in every part of it, but he didn't move his head. He looked for something. Anything. That could close the gap between him and that filthy thieving beast.
AC: 12+5=17 (+3 w/ Shield) OR (+1 while dual wielding)
(Hot damn, I'm actually surprised you stayed conscious, these things hit hard!)
Something snake-like hits your arm as you thrash about in the water, you grab it with both hands and try to throttle the life right out of it in your anger. It must sense the danger, because it tries to pull free. Your fury won't let it escape however, and you hold fast. It isn't until you're being pulled from the water that you realize that you have been throttling a rescue rope. You're thankful that you won't have to climb the side of a ship using bolts, in your current state you're not sure you could make that climb. No! Those thoughts lead to ruin, it would hurt, but you would triumph. You always do.
You do catch the attention of everyone as you slowly pull yourself to your feet. Some stare awestruck, others wear concern upon their features, some confusion and some fear. Felix jogs up and hands you two potions, "Stop the bleeding with this one." he says as he passes you the first vial. (Greater Healing) The second one is labelled 'Anti-toxin' in bold print. While scanning the ship, you can't seem to find anything to bring you to Ann quickly. Getting dumped in the water has simply given the beast too much of a head start. Even as you pulled yourself over the rail, you saw the creature wing around a cliff face out of sight. You do catch sight of Embros standing atop the mast, whirling a grappling hook around and around before launching it into the rocks above. He swings across and climbs over the top of the rock face. You hear Ann shout, "Embros watch out!" with panic in her voice.
Last Edit: Sept 26, 2017 13:07:06 GMT -5 by DM-Delfon
Post by DM-Boneyard Ben on Sept 26, 2017 1:08:06 GMT -5
Orellow sees Embros and takes both bottles in hand, climbing his way up to the crows nest where Embros was and downing both drinks in one go (11+6=17 Acroabatics and a 20+0 Con to down the liquids) Lights surges through his body and he feels the relielf of his wounds being closed as well as a sudden violent lump in his throat. Part way up he has to stop and cover his mouth as the poisonous liquid is forced out through his mouth as a single thick slimy mass. He groans and coughs, spitting out the foul taste in his mouth and flicking away the snot-like mass before continuing his climb up. He reaches the top and takes his position to follow Embros' lead when he notices he can see over to where he and the beast are. Orellow knows jumping in half cocked would be dangerous and given Embros' personality he wouldn't be up here without a plan. Orellow waits to make his next move
Embros pulls himself up over the side and sees the craggy top of the plateau. Its bare, save for a ring of bones and wrecked lumber that you assume is a nest and a tooth-like boulder that juts out from the rock, the side of the boulder that faces you is smeared with blood and covered in claw marks and even from where you are you can smell the stench of death. You see the great scaled creature toss Ann against that boulder, making her dazed as it begins to circle around, probably to make its landing and enjoy its meal. You hear retching behind you and look back to see Orellow on the Crows nest with the hold in his stomach sealed and a bit of green on his chin. Its time to figure out your next move.
AC: 12+5=17 (+3 w/ Shield) OR (+1 while dual wielding)