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Post by DM-Delfon on Oct 8, 2017 7:35:29 GMT -5
Embros makes a straight path toward the prison, trusting you to scout ahead for enemies. Your scouting finds sets of tracks travelling together, usually pairs, but sometimes a trio of medium-sized boot prints at a time. They travel a similar path and regularly, about once an hour. You only find one non-human set of tracks in your travels, a taloned, three-toed foot, probably from a large creature, and another smaller set from a medium sized version of the same creature. You come across a crossing path, and hear voices approaching. Based on pacing, you suspect that Embros and those voices will come upon each other at the intersection. With the high brush here, they might not see one another until they are on top of each other.
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Post by DM-Boneyard Ben on Oct 8, 2017 7:57:55 GMT -5
Orellow swiftly moves back and warns Embros of the oncoming threat. Silently grabbing the quiet man and pulling back behind the brush to let them pass through their usual path. (Stealth: 16+4=20). Once they pass Orellow has an idea and he smiles. Looking to Embros he nods his head towards where the guards are headed and motions for him to follow. Assuming he does, they move through the brush and silently sneak to the path ahead. Orellow then throws a rock to get one of the guards to walk off the path and out of sight of the other. If they both go or not isn't that big a deal but that will be when Embros and him will strike. Orellow draws his Rapiers and comes up behind the guard(s).
Attack:10+6=16 Dmg: 8+4=12 (Subdue) BA if need be: 11+6=17 Dmg:8+4=12 (Subdue)
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Post by DM-Delfon on Oct 8, 2017 9:01:47 GMT -5
You move toward where you think Embros should be, but can't seem to find him. You move along the path back and forth, but with no luck. Since you can't find Embros to warn him, you move back toward where you know he will meet the guards. Once there, you find a good hiding spot and make ready to attack. You see the guards approaching, and watch as Embros darts between two bushes and slams into one of the guards. There is a frozen moment of confusion as everybody looks surprised. You dart from hiding and smash one of the guards with the hilt of your blade. He crumples into a heap before he can even draw his blade. (Surprise Round) The other guard manages to draw his blade and slash it across Embros' shoulder in one motion. You step forward and smash the second guard in the head. Much like the first he collapses. Embros scowls at his wound, then looks down at the twin bodies on the ground. Then he looks up at you, and nods, "Thanks Orellow."
Rolls: Embros Perception: 1d20+2=3 (nat 1) Stealth: 1d20+5=23 Guards Perception: 1d20+2=14 Init: Guards 16, Orellow 15, Embros 13 Guard Attack: 1d20+3=15 Guard Damage: 1d8+1=4
Embros Health: 14/18
Experience: Orellow 25, Embros 25
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Post by DM-Boneyard Ben on Oct 8, 2017 9:26:58 GMT -5
Orellow smiles and slaps Embros on the back. After the pain of having his body suddenly jolted Embros will note that his wound has completely disappeared as has the pain it caused. "Not a problem, Mr. Maewyn" Orellow says with a smile and then squats down to grab one of the guard's ankles "Now help me out". Assuming all goes well Orellow and Embros will drag the bodies away from the beaten path, remove their uniforms, put them on (with some touches from Orellow's disguise kit) and then tie up the guards. Or given that shrub lands tend to have loose dirt maybe just bury them up to their necks with a gag ( 3:) Heheh ).
Cure Wounds: 4+4=8. Healed to full
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Post by DM-Delfon on Oct 8, 2017 10:10:50 GMT -5
Embros rolls his shoulder, and nods appreciatively at the pain free movement. "Thanks again." The pair of you spin as one as the bushes erupt into the form of a large flightless bird with strong legs. It's legs end in a three toed foot with talons like daggers. It's wedge hooked beak glinting in the light like an axe blade. The creature screeches, and charges in to attack. Picture: Axe BeakInit: Embros 6, Axe Beak 10
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Post by DM-Boneyard Ben on Oct 8, 2017 10:22:48 GMT -5
Orellow looks at the bodies and then to Embros. They can't run or else it'll likely take up the free meal (Being the unconscious guards) and there goes their disguises. Fighting it might get one or both of them killed, or at the very least maimed and they're gonna need to be at 100% to make this work... Orellow weighs his options and makes up his mind. He quickly moves between the beast and Embros to raise his hands to show it that he means no harm, making a bird-like sound as he does. If the beast stops he'll close the distance and try to soothe it through touch.
Init: 16 Animal handling: 20
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Post by DM-Delfon on Oct 8, 2017 13:16:27 GMT -5
You leap between Embros and the Axe Beak, but the creature was already in the air mid-attack. It's axe-like beak slams down into your shoulder, biting deep. Your arm tingles with the impact, and seems sluggish to respond*. The creature moves back, your blood dripping from it's beak. It seems to be responding to you, you almost feel like it's apologetic about hacking into your shoulder. Then you see it, a smaller version of itself following it into the intersection. Memory floods your mind, mother bears protecting their cubs, or a stag facing a dozen hunters to buy enough time for it's fawn to escape. You know this beast is about to become very protective of it's young.
Axe Beak: 1d20+4=24 (nat 20) Damage: 2d8+2=3,7=12
*Sluggishness is flavour for the critical, no actual in game effect - just Role Play.
(You totally passed the DC to dissuade it from murdering you, but the DC for defending it's young is higher. Your handle animal roll is enough to give you an extra round of attacks, while it is confused.)
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Post by DM-Boneyard Ben on Oct 8, 2017 13:44:06 GMT -5
"I'll not hold this wound against you, parent" Orellow says as he resists the urge to put pressure on his bleeding wound. "But, in return" He continues, reaching into his sleeping bag once more. "Do not hold your death against me" He whispers and in a blink, he's behind the creature with his blades drawn. The world becomes dead quiet for what seems like an eternity the creature is stood still with a confused look. Orellow slowly slides his blades back to their sheathes stopping just short. The larger bird turns to look at him and Orellow clicks the blades in. The bird suddenly shrieks out in pain as four cuts suddenly appear across its body. Blood spurts out left and right as the creature drops to the ground with a thud. Init: 18 Round one: Action: Attack 12 to hit 10 Dmg BA: Attack 14 to hit 6 dmg Round two: Action: 19 to hit 6 dmg BA: 11 to hit 7 dmg (I hope you don't mind but I checked its stats to see if all of them would hit and they do so I flavored it in a cool way. Damage total is: 29 )
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Post by DM-Delfon on Oct 9, 2017 19:16:47 GMT -5
You draw your twin blades, slashing across the creatures chest in one fluid motion. As you try to move along the beast's side, it raises one of those thick three toed feet and kicks you in the chest, pinning you under it's weight. It raises it's axe-like beak high, making ready to split your head in two. Embros throws his shoulder into the creature, knocking it slightly off balance so you can push it's foot off of yourself and reclaim your feet. The smaller Axe Beak hacks at your thigh, but you sidestep just in time. Embros circles the beast, drawing some of it's attention. You both move in tandem, and three rapier points meet deep within the creature's chest with a metallic click. The creature's knees buckle, and it collapses to the ground. It's neck lulling to one side, and it's eyes lifeless. The smaller Axe Beak smashes it's axe-like face into the fresh kill of it's own mother, burying it's gnashing maw in her flesh. Embros circles around to stab the smaller one...
(I rolled for you to escape the grapple, used your attack and damage rolls to finish the fight.)
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Post by DM-Boneyard Ben on Oct 9, 2017 19:32:34 GMT -5
Orellow raises his hand to Embros to signal him to stop and he reaches toward the creature, brushing his fingers through its feathers. He soothes the orphaned beast, making similar bird-like noises while it devours its mother's carcass. "This one will not bother us" Orellow informs him. "It is smaller, it will take a while before it is satiated and I would say once it is, it won't be chasing much". Once Orellow is sure that the creatue doesn't see him or Embros as a threat to its meal. He'll back away, signalling Embros to do the same and they'll grab the unconscious guards and go on their way. Taking the guards clothes and dying their hair the appropriate colors, covering Embros' half-elf ears to look more human like the guard he's suppose to be impersonating. With that set and done, Orellow heals himself as much as he can.
Animal handling 17+4=21 Disguise Check: 19+2=21 (Just used my proficiency bonus) Healing: 3+4=7. Health: 25/30
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Post by DM-Delfon on Oct 9, 2017 20:09:35 GMT -5
The Axe Beak continues to chew it's mother's corpse, either unaware of your touch or not caring that you exist at all. Embros makes a face briefly, but returns to his standard unreadable expression quickly, "Odd creature that." is the most you get out of him regarding the Axe Beak. Once you get a safe distance away you strip down the guards. Embros puts on the tabard, and straps the long sword to his belt. He shoulders the shield, but it hangs weird on him like he's never worn one before. The chain shirt he doesn't even bother to pick up. The disguises go alright, even you have trouble placing him as a Half-Elf once you hide the ears, and change the contour of his face. Once you're this close you realize that Embros has worn makeup before, there is a powder mark inside his collar. There seems to be more to this man than you thought.
Experience: 25 Orellow, 25 Embros Treasure: 9 Silver Schooners each
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Post by DM-Boneyard Ben on Oct 10, 2017 5:37:20 GMT -5
Orellow nods. "They're gluttonous carnivores" He says in agreement. While Embros gets dressed Orellow ties up the guards and gags them (7+4=11 rope (dex) check, no proficiency) and then sets about getting himself looking the part. When he notices the make up inside the collar, Orellow looks to the left to see the bushes, rustling from the wind suddenly slow to a crawl and he sighs. "Ooh!" Comes a girly and all too familiar voice. "Ooh! Ooooooh!!!" He repeats getting louder and more exaggerated every time. "What're you hiding Embros?" Avarice asks with a giggle as she floats about the stoic man. "Moonlighting as a woman? Card carrying member of the Famous Actor's Guild? What could it be~" She wonders aloud, her voice getting higher in pitch after almost every word. Orellow sighs again. "And more importantly" Avarice begins getting quiet and grinning like a Cheshire cat. "How can we use it against you". He sighs a third time and speaks up "It doesn't matter" He says plainly. "Huh?" Avarice asks, dumbfounded. "We have a job to do, for a Prince, figure out your would-be black mail when its done" Orellow and waves the girl off. After returning back to normal time Orellow fixes Embros' collar and his own. He turns back to Embros and gives the disguises one last look before continuing. Orellow wears the tabard as well, using it mostly to hide the sleeping bag strapped on his back. He take up the shield and long sword (putting his goblin made short sword and rounded shield in his bag along with the chain shirts). He figures it will probably be worth something back at Clifton. "I am ready when you are" Orellow says and if nothing else needs doing they'll continue on the guards original patrol and make their way into the Prison.
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Post by DM-Delfon on Oct 10, 2017 13:01:41 GMT -5
Embros simply nods, and takes the lead toward the prison. You see another pair of guards walking out as you approach, and they raise a spear by way of waving, but keep on walking their patrol. Ahead you see the ground slope toward the docks, and can see the masts and top sails of the ships docked there. By your mast count you see at least three vessels docked down there. The main gate itself has two guards stationed at ground level, and another two visible on the wall above. There are arrow slits cut in the walls which could hide further adversaries. Embros turns aside from the main path and heads straight to the wall itself. You watch a guard pass on the ramparts above. You know he sees you, but doesn't seem to care that you're walking down there. Embros takes you to where one of the towers meets the wall itself, and pushes against one of the bricks, then another, and another. You hear a distinct clicking noise, and a portion of the tower wall rotates open smoothly. Looking inside, you're under the lowest part of the spiral stairs that connect the three above ground floors of the prison. Embros smirks, "After you." He gestures into the space beneath the stairs.
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Post by DM-Boneyard Ben on Oct 10, 2017 14:17:53 GMT -5
Orellow takes in the sights and does his best to memorize where things are in relation to him. He may need to make a quick escape with the prince's confidant so its important to know whats where. When Embros opens the door Orellow raises his eyebrows. "Impressive, Mr. Meawyn" He says genuinely and walks inside. Checking around for signs of trouble and listening to anything he can. Once he's sure the area is clear he turns to the stoic solider. "Where to from here?" He asks.
(9+6=15 perception or 16 Passive)
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Post by DM-Delfon on Oct 11, 2017 5:34:03 GMT -5
Embros explains, "We need to gain access to the control room, which is beside the property room on the second floor. The problem with that is it can only be accessed from inside the room itself." Embros gestures downward, "The commoner prisoners are held in the floor below ground. That's where we will find Blue Eyed Pete." He then gestures upward, "The political prisoners and noble born prisoners are held on the third floor. That's where we find Mistress Maribel." He shifts his weight in preparation for heading upstairs, "One more thing, you will find ropes hanging around the prison. They connect to alarm bells on the roof. If one of those gets pulled, that's the end of the mission."
Heading upstairs you lead Embros around guard patrols and find yourself outside the control room. The room itself is ten by ten, the North wall is half barred facing the hallway, the East wall is half barred, and faces the courtyard that makes up the center of the building. The remaining walls are solid with the exception of a door in the South wall. Embros skulks ahead into the Northern hallway, crouched low below the barred portion of the wall. That leaves you to go to the South hallway. Once there you see another short hallway leading away from the control room door to a room with a placard that reads "Prisoner Property Room." The door is slightly ajar, and you hear muffled noises inside.
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Post by DM-Boneyard Ben on Oct 12, 2017 7:05:18 GMT -5
"The Captain's quarry is below and the Prince's is above, ropes are bad, got it" Orellow says simplifying it. Then he pauses for a moment. "Those ropes need to be pulled to sound the alarm so will cutting the rope disable them?" Orellow asks. With that knowledge under his hat he moves to where he should be.
Orellow looks at the control room door. Cannot get in unless someone in there lets me in. He then to the ajar door. What're the odds that one of the persons that should be in that control room is rifling through that room. Orellow wonders. Either way he can't risk whoever is in there coming out and seeing what he's up to. He moves beside the doorway and leans in slowly to peek inside. Gently opening the door as needed
(18+4=22 Stealth. 17+6=23 Perception)
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Post by DM-Delfon on Oct 12, 2017 10:50:20 GMT -5
Embros responds, "I'm not an engineer Orellow, I have no idea."
You move as silently as a spirit, and slip into the property room. Shelves line the exterior walls and more form long aisles throughout the entire room. Each shelf unit is lined with boxes marked with a series of numbers. That's when it hits you, each box here contains the personal possessions of a prisoner within the prison. There could be hundreds of gold scattered throughout this room. As your eyes glaze over with the implications before you, you take note of a guard near the end of the next shelf. He is rummaging through one of the boxes, and seems unaware of you. Above the shelf you can see one of the alarm bell ropes on the far wall, just beyond the shelf where the guard is standing.
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Post by DM-Boneyard Ben on Oct 13, 2017 14:10:24 GMT -5
Orellow closes the door quietly behind him and notices a little girl sitting on one of the shelves. The two lock eyes, look at the guard and then to each other again. "Guard first" They both say in unison as he moves to the next aisle over from where the guard is searching, keeping on the opposite side he's rummaging in. Orellow then exits the aisle he's in and moves between the guard and the alarm. He then approaches the guard, drawing his Rapiers.
Surprise Round! Roll with advantage... 4+6=10, Miss 8+6-14, Hit, assuming the guard isn't wearing a shield. (Guard AC is 16 with a shield) Dmg (If it does hit): 8+6=14 (Subdue)
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Post by DM-Delfon on Oct 13, 2017 19:57:22 GMT -5
You sneak up on the man like a cat, but as you thrust your blade forward he drops the bauble he was holding and stoops to pick it up. Your rapier sticks into the shelf with a thunk. You see his surprised expression looking up at you between his knees, before he pivots drawing his sword. The tip of the blade almost makes it out of the scabbard before you smash him in the forehead with the hilt of your second weapon and he drops to the floor in a heap.
Rolls: Guard Init: 6+1=7 Your Init: 4+4=8
Exp +25
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Post by DM-Boneyard Ben on Oct 13, 2017 22:30:23 GMT -5
Orellow breathes a sigh of relief as the guard falls over. "That was lucky" He says aloud. He then disarms the guard and shifts his body to be out of sight line of the doorway. Then he looks at what the guard was sifting through in the box and then turns his eyes to the rest of the boxes. There could be hundreds here... The world grinds to a halt. "What could it be worth?" Avarice asks looking out at the boxes. Orellow picks up something from a random box and then drops it back in "More than a kingdom? Less than a cog?" Orellow replies looking at the vastness of possibilities before him. "There could be a full on hoard here or..." He says as he turns to the knocked out guard. "There could be nothing worth having anymore" He finishes and Avarice looks at him "It'd take hours to comb through all this" Avarice says. Orellow nods. "Working for the Prince might turn up nothing. He could be a fake or this operation could get us killed and even if it does not, who is to say the next job will not" Orellow retorts. They look at each other and then the boxes. There is a long moment of silence between them, "We are taking a risk either way" Orellow says. "The Prince could be a sham, or worse, he could be a test from the Fingers and this hoard might not be worth betrayal" Avarice agrees. "Betrayal, huh?" Orellow says rolling the word around as he looks at his feet. Shifting from one to the other like a child in trouble. He did not like how that word sat on his tongue. Perhaps it was all those tales his Father had told him of honest and noble Rangers saving the day. Then it hits him. Orellow thinks back to when he had taken his Father's share of the loot they had picked up off some dead bandits who tried to make their forest into a hideout. His Father had made Orellow promise him that day. Made him swear he was telling the truth and Orellow lied. It ate at him after that. Not at first. At first it was fine, just mere words, but after a while... He had trouble sleeping and it tore him up from the inside out. He refused to eat, couldn't bear to meet his father's eye. And after 3 days Orellow confessed. It didn't matter... His father knew all along. He remembered getting his ass whooped that day and what his father had said to him; "The word of a true man should be better than law" Orellow says aloud. "What?" Avarice asks. "We aren't raiding this place" He responds. "But, this could be our break" She argues. "Or it could be nothing!" He snaps at the small girl. He turns to look at the unconscious guard. "Back at the Goblin caves I had promised Miss Derosa a dead bear and I delivered. I promised the Farmer that I meant no harm and I did not" He looks out over the boxes. "I may have a dragon's hunger, but I am a man" He looks at Avarice who just lowers her head. "This is not who we are" The world floods back into life and Orellow takes a breath to steady himself. Once he's centered he pulls out his disguise kit and moves over to the guard, looking at his face, his hair, his eyes and all of his other features and then applies make up and all needed to look like a dead ringer for him. After checking the mirror one last time Orellow exits the storage room. Stopping once as he grabs the door knob. My word is better than law. He reaffirms to himself before turning the knob and walking up to the glass so the other guard inside can see him. He then knocks on the glass to get the guards attention and points to the door, motioning for him to open it.
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Post by DM-Delfon on Oct 14, 2017 12:22:48 GMT -5
The door to the control room has no glass, but does contain one of those thin sliding windows at about eye level. When you bang on the door you hear the man inside, say, "Just a second Tom." followed by the sound of a chair sliding back and footsteps approaching. The metal shink of the little window as it slides aside. You smile like Tom was doing while looking through the prisoner's belongings. The guard inside cocks his head to the side and laughs, "I see you finally got that seed out of your teeth. Man, that has been bugging me all night. I've just been sitting in here staring at the seed poking out between your..." He hesitates, before finishing, "... yellow teeth." He squints, then his eyes widen, the tiny slider slams shut as he says, "You're not Tom!" There's a sound like something hitting something else, then the door rattles in it's frame. No alarm sounds, so you press your fingers against the slider and open it. Inside you see the control room, not really more than a couple chairs at a desk, a cabinet and a few wall mounted cabinets. The guard is nowhere to be seen, but Embros is standing outside the bars pointing at you. He pulls his arm back through the bars, and makes a now what? expression.
Rolls: Orellow Disguise: 18 Guard Perception: 19 Embros Stealth: 20 Embros Attack: 16 Embros Damage: 1d4+1d6+3=3,5=11
Embros +25 Exp
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Post by DM-Boneyard Ben on Oct 14, 2017 12:39:00 GMT -5
Orellow breathes out in relief and looks at the slide and then the bars. They can't fit through either, Embros' arms barely got through the bars... Orellow thinks on it a moment, then an idea strikes him. He mouths the words, "We need to go back out" and signals toward the way they came. If he can get back out he can find a mouse, a vole, or something like that and convince it to help them... Then he looks at the storage room... Then again there might be something in there... Orellow's eyes glaze over for a moment before he snaps himself back. No. That is a maybe, there is an ecosystem out there, he can definitely find a mouse, there are not many odds that that room would just so happen to have what they need... But, just in case... Orellow signals Emboros over and tells him the plan. "There's a room full of things that belong to the prisoners here. You know the most about this place, you can probably find something useful, but just in case I'm headed back out into the brush and I'll see if I can find an animal that can fit through the bars or something that'll be willing to help us" He explains swiftly... "What do you think?" He asks.
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Post by DM-Delfon on Oct 14, 2017 12:55:20 GMT -5
Embros shrugs, "I have no way with animals, if you think you can get something that will be able to pull up on that bar." He gestures through the bars at the other side of the door. Aside from the slider there is a board set in iron L shaped brackets, there isn't even a door knob. "I have an idea as well, might be less complicated." He goes on to explain that he wants you to stick your hand through the slider, and catch a rope. The other end of the rope has a grapnel, pull the rope out of the slider and the board gets hooked. You've never heard so many words come out of Embros' mouth before. "As to the prisoner property room, we can look up the files in that cabinet, see if there is anything we can use. We will only have time to find a couple boxes each, but it could help."
(If you're doing Embros' plan, I will need an attack roll DC 12 and a Dex Save. For your animal plan, I will need a survival check.)
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Post by DM-Boneyard Ben on Oct 14, 2017 13:05:33 GMT -5
Orellow decides to go with Emboros' plan, as it will take less time then going all the way back outside and trying to track down a small enough critter and then convincing it to help. "Plus, the more time we have the more boxes we'll be able to search" A little girls's voice giggles. Orellow rolls his eyes at that and gets into position and readying himself to catch the rope.
Attack: 7+6=13 (Woo... Barely) Dex Save: 19+6=25
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Post by DM-Delfon on Oct 14, 2017 15:48:51 GMT -5
You get your hand through the slider, but that's about it. You can move up and down pretty freely, but left and right only about an inch or so. Embros manages to work the grapnel through the bars, pulling the rope through after. With everything set he flicks his wrist and the rope sails through the air. You barely manage to catch the rope with the tips of your fingers, and have to press the rope into the door to adjust your grip. Once you have a hold of it though, things flow smoothly. You pull the rope until it goes taut between you and Embros, then Embros nods, and drops the hook. You manage to pull up enough slack to avoid hooking the grapnel on the fallen guard, and easily detach the bar that holds the door shut. With that obstacle out of the way, you push the door and the fallen guard out of the way. A dagger sticks cleanly out of the man's back, just below his shoulder blade. He may live yet if that wound gets tended properly.
Embros comes around, and gets right to work as if he has been here before. He collects some keys from the desk, and pushes a stack of gambling coins your way, ten gold galleons total. Apparently they were playing some high steaks Dragon Poker to pass the time. While you collect the coinage, he uses the keys to unlock the cabinets on the walls and beside the desk. "To get you below we will have to pull the one on the right." He says while thumbing through files, "The only problem is, that there is a guard stationed right on the other side of the door. If it opens at an odd time, he might raise an alarm." Gesturing to the other switch, "That one opens the gate to upstairs, but that guard is usually down the hall." Embros pulls six files from the cabinets, and hands you three of them. "Try these." The pair of you go find the boxes in question, Orellow finds the following: Ring of Free Action, Javelin of Lightning, and a Bag of Tricks (Tan). Embros finds, a Hat of Disguise, Glamoured Studded Leather Armour, and a Amulet of Proof Against Detection and Location.
With the spoils tucked away, Embros nods and takes his place by the switches, "A slow count of thirty on your mark." is all the man says. Once your mark is given, you make your way to the stairs, and spiral your way down to the door. A few seconds later the door opens. You see a guard turning to see why the door is opening randomly.
Roll Init!
Meanwhile, Embros pulls the switch for upstairs after he pulls the switch for downstairs. Then he makes his way down the hallway and up the stairs, straining his ears to find the guard he knows will be in the hallway above.
Rolls: Guard Init: 12 Embros Perception: 16+2=18
+25 exp each for gaining access to the Control Room.
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Post by DM-Boneyard Ben on Oct 14, 2017 16:30:48 GMT -5
Orellow tends to the downed guard while Emboros sifts through the files. After pulling out the dagger and crafting a makeshift bandage from the man's uniform Orellow heads off and collects his treasures. With that happily down and his new loot stored away Orellow heads on his way. 1... 2.. 3... Orellow counts as he moves swiftly from the guard station to the stairs, 10... 11... 12... He takes to the steps, quickly moving two at a time, sometimes, grabbing the rail and partially sliding before catching himself on the opposite wall and moving along it. 21... 22... 23.... He takes his place near the door and draws his rapiers, standing ready. 30! The moment the door is open enough for him to dart through, he's off like a shot. Swiftly closing the gap between him and the surprised guard. The guard tries to draw his blade but Orellow is already on him. Uppercutting him with the hilt of his rapier. Orellow is shocked as the man still stands after that and whirls around to slice his head off but he dodges the blade. Orellow smiles "And here I thought this would be easy".
Medicine: 13+4=17 Init: 17+4=21 Attack: 10+6=16 BA: 3+6=9 Dmg: 3+4=7
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Post by DM-Delfon on Oct 14, 2017 17:33:25 GMT -5
You got a little cocky, and didn't dodge fast enough. The man's blade hacks into your head. Your vision fills with black specks as the blade glances off your skull. A chunk of hairy meat hits the ground nearby. The guard looks like he wants to be sick, pivots and starts to run toward the alarm bell... Opportunity Attack.
Rolls: Guard Attack: 20 (Nat) Guard Damage: 15
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Post by DM-Boneyard Ben on Oct 15, 2017 5:06:28 GMT -5
Orellow swings his blade at the man, slicing across his back but as he does the man disappears into nothing and Orellow realizes he had slashed at a double. The blade hit him so hard he was seeing multiple ghostly figures running toward the alarm. He grabs the side of his head with his hand feeling the warmth of his blood and then he looks down to see the bit of his flesh on the floor... "It seems I have mistook him for a man who valued his life before his job" A darkness over takes Orellow's eyes as his vision steadies and he zeros in on the running man. Orellow closes the gap, He brings his first rapier up to slash the guard and barely grazes the man's chain mail, Orellow slightly thrown off by the pain pumping through his head. The guard reaches the rope, wraps his fingers around it and goes to pull but its stopped as a rapier pierces through his chest. The guard turns to Orellow with a defiant smile and yanks his arm down... Nothing. He pulls again and again, but no loud bell, so signal to the other guard of this grinning lunatic. Why? His smiles fades as he turns back and sees the blade piercing his chest also stuck through the rope and lodged into the stone wall. He sees his hand on the rope just below it and his expression of defiance changes to horror. Orellow leans into his ear as he gently takes his hand away from the rope. "Grovel before the Undying King" He whispers and suddenly twists the blade inside the man's chest before, unceremoniously ripping it out and letting his body hit the floor. Thud. A hush falls over the hall as Orellow sucks in a breath with his teeth and breathes out with a shudder. It feels like its been ages since he's killed a man like that. He looks to the names written on his rapier's hilts, most fondly to the S. F. scrawled upon the metal. He then touches the side of his head once more and magically seals his wound. He stows his weapons and makes his way deeper into the compound. Now, where are those prisoners being held?
Opportunity attack: 7+6=13, Miss Attack: 3+6=9, Miss Bonus attack: 17+6=23, Hit! Dmg: 8+4=12
Next Cure Wounds: 8+4=12. Health total 22/30 0\3 spell slots remain
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Post by DM-Delfon on Oct 15, 2017 21:45:22 GMT -5
The meat and flesh of your skull knit themselves back together instantly, leaving behind a circle of hairless flesh about the size of one of the Gold Galleons in your pouch. It's easy enough to hide with the rest of your hair, so disguises shouldn't be a problem. Hopefully it will grow back in time, you will only know that in a couple days when stubble should appear. The hallway extends before you for another 20ft, before turning to the right. A few cells line the walls here, and you can see a couple hands poking small steel mirrors out into the hallway to see what's going on.
+25 exp for the guard
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Post by DM-Boneyard Ben on Oct 16, 2017 0:45:33 GMT -5
Orellow sees the mirrors and immediately begins the plan the untimely death of every occupant before something catches his eye. His rapier blade and the reflection in it. He still looks like that guard. His reflection shifts to show the lips of a little girl curling up into a mischievous smile. We can use this... "Greetings, inmates!" Orellow says with a smile as he bows. He then stands straight and makes his way down the hall, casually slitting the throat of the guard on the floor and then wiping his blade off. "I lack a guide and companions for my trip through these halls. Who here would like to volenteer to help me find a Mr. Blue-eyed Pete and have a shot at leaving this forsaken place?" He asks with a grin on his blood splattered face. As he turns to look into the cells.
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