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Post by DM-Delfon on Sept 13, 2018 7:16:43 GMT -5
Bogomil frowns when she mentions getting ripped off by their fence, Bogomil holds up a hand like a student wanting to speak, and when permitted he offers, "Who was this fence of yours? Perhaps I can exact revenge for you." 'Perhaps I can gain another bit of information on the big fish in the Shadow Hand. There is no way a gem like that would be handled by a minor player.' Bogomil adds in his mind. Bogomil gives a genuine smile when she accepts his offer of assistance, "Well to reunite you with your husband of course." He bows as if presenting her with a gift. "Would that make you happy?" Assuming she seems pleased by that, I will add, "Now, it might take me some time, and there will have to be some concessions on your part if we're to make your reunion possible at all." Bogomil seems sad that he has to restrict her in any way at all.
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Post by DM-Boneyard Ben on Sept 13, 2018 12:48:31 GMT -5
She brushes off your help with the Fence. "That rotter is miles from Clifton, I doubt if that grubby softhead even knows where Clifton is" She sighs and shakes her head as if he should know all about Clifton cause its where she is. "Bubbly!? You know where he is???" She exclaims and springs from her seat, all but teleporting right in front of you, her ghostly and haunting visage a mere inch from your face as she smiles happily. She reels back from your face when you mention concessions. "Like what?" She asks bluntly, seeming skeptical.
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Post by DM-Delfon on Sept 13, 2018 18:02:56 GMT -5
Bogomil bows again before speaking, "You see, as I have said it could take some time to locate your husband's body. Your soul isn't tethered to a specific location, like where you died for example. That means you're soul has most likely inhabited an object that was special to you during your life, and that object is down here right now." He gestures to the water, about where he last saw that bauble. "That is good news, as that means you can be moved around the city." He raises a cautionary hand, "But that also exposes you to a great deal of risk. This town is full of Pelor's faithful, and the Pelorian clergy are exceptionally good at ridding themselves of Undead beings." He stands up now, taking on a less subservient posture, "I am willing to help you find your husband, and reunite you if possible." He pauses, letting the happiness of that moment build in her, "But in return, you would have to remain hidden unless I call for you. I believe you can hide in the Ethereal Plane if I'm not mistaken." He looks at her now, like she's the only woman in the world, "It's just that you're so amazing, that anybody that saw you would never forget that encounter. I know I won't" That statement is completely true, Charles is attempting to sweet talk a ghost into not only not murdering him, but also possibly working with him. 'Just imagine what advantages having a ghost on staff could bring' "I just don't want some zealot summoning the priests to destroy you while I seek your husband."
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Post by DM-Boneyard Ben on Sept 14, 2018 5:13:50 GMT -5
She looks at you thoughtfully, almost seeing like she is trying to see through you. For a long tense moment she's like this and you feel thoughts flashing through your head rapidly getting more so as every second passes.; Did you compliment her enough? She seemed to like the attention. Maybe too much? She's faithful to a man maybe she'll see it as on coming onto her? Why's she starring so much? Can she see through your disguise? Is she some unique ghost that can read thoughts? No... You have Protection against Undead. But does it effect peering into ones mind or just possession? Maybe the priest was a swindler!? With so many inside it wouldn't be too difficult to get dressed up and trick people into buying fake scrolls. Good profit in that... Wait. No! If thats the case she can just take over whenever she likes. Why would she listen when she can just take over your body and look herself. Oh, gods! Is she getting closer? She's gonna- "Okay" She says simply and disappears from your sight. You let out a breath you didn't realize you'd held, brush off your clothes to calm yourself and look across the water. Now, how to get that bracelet...
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Post by DM-Delfon on Sept 14, 2018 7:03:30 GMT -5
Bogomil lets out an audible sigh, he knows she's still listening but that was intense. He sets about looking for something in the shipyard to fish out the bracelet. There is bound to be enough rope and lengths of wood to come up with a makeshift fishing rod or a giant set of chopsticks. Hell depending on the orientation of the bracelet, he might just be able to poke it with a stick. Once it's close enough he can use his rope grabbing hook that the homeless folk gave him. With the bracelet collected, Bogomil makes his way back the way he came. He keeps a lookout for swarms of rats and the like, but otherwise just tries to get out of here as quickly as he can.
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Post by DM-Boneyard Ben on Sept 18, 2018 13:03:07 GMT -5
You manage to find some bits of rope and tie them together to make it long enough to reach as well as a rusted hook that couldn't be more perfect for your intention but you didn't test all the knots for their sturdiness and it comes apart, leaving you with 10 feet of usable rope and the rest sunk into the water. Well, blight... You scrounge about the fallen boatyard and manage to locate a few poles that seemed unrotten or at least decently so. So, using your remaining rope you tie them together into two 40 foot poles and manage to grab the bracelet between them, straining yourself as you lift it up and swing it over to the left rather than try and figure out how to pull it closer and drop it successfully on the walk way. However it was a bit higher than you thought and the bracelet drops to the ground and starts rolling toward the edge. You toss your makeshift pole arms (Get it!? XD) aside and make a mad dash coming within a hair's breath of the bracelet before it slips from your finger tips and drops into the water. Blight it all. Eventually, you can use your pole to drag it up the wall and grab it and then you head out from whence you came. In the intervening time the Pink slimes have infested the Boatyard and are happily bouncing about. You walk by getting booped by everyone that comes withing a 5 foot radius of you, going out the way you came you run into no opposition and manage to make it back to the gate from where you started. Likely several hours have passed.
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Post by DM-Delfon on Sept 25, 2018 5:07:35 GMT -5
Once Bogomil can see the exit gate, he will whisper, "Remember to stay hidden Mistress. In my experience Hobo eyes are the most observant of all." With the Ghost cautioned, Bogomil approaches the door and taps out a merry tune that the Hobos would recognize. Once the door opens, Bogomil gives one of his famous flourish filled bows, "Good day to you my friends, I seek an audience with Baron Fred." Once in front of the Hobo King, Bogomil will offer the same respects that he offered before. Bogomil then tells a story by way of his report. It would use the broad strokes of what actually happened as a baseline (leaving out what I don't want known), but each encounter would be described as a harrowing adventure. For the final encounter Bogomil will talk up the awesome power of the Ghost, and her exceptional beauty. He will build the encounter as a cat and mouse game, with the Ghost following him around while he banters with her. The entire story will climax with Bogomil saying something punny and fitting. As the Ghost of his story fades from view, Bogomil finishes with a flourishing bow, "The Ghost is no longer on this plane of existence, Baron Fred."
Mechanics: Perform: 9+4=13 (with advantage for being in character? 20+4=24) Deception: 10+8=18 (with advantage for being in character? 4+4=8)
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Post by DM-Boneyard Ben on Sept 27, 2018 12:49:06 GMT -5
The other hobos seem thoroughly impressed with your stories and adventurers and buy well enough into it, many, holding their breath or applauding at appropriate times. The Baron doesn't move, he doesn't flinch, your not even sure he breathes entirely as he listens to your report with it done he leans forward, pressing his finger tips together. "Am I to understand that the Ghost is no longer haunting our tunnels? That she will no longer cause harm to the fair people under my care?" You feel a threatening undertone to those questions. When you affirm that she won't. The baron leans back. "Job well done, Mr. Bogomil" He says with his whisper-like voice as a smile cross his fat rat face. "Now, as promised I am in your debt, what is it you desire? Power? Gold? Women? No... I believe I have something that will satiated your desires to their entirety, if you will permit me" He inclines his head
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Post by DM-Delfon on Sept 30, 2018 17:56:35 GMT -5
Bogomil smiles, "You understand correctly Baron Fred. Your fair people are safe, from this threat at least." While the Baron lists off things Bogomil shakes his head to power, Charles is already powerful in his own right. Gold gets a appreciative, thoughtful nod, but also a shake of the head. Women gets a shrug, and a head shake. Charles has his eye set on a spectacular woman, one that this creature could not produce for him. The last intrigues Bogomil, and he lets that intrigue show upon his features, "I need no material reward Baron Fred. Perhaps a favour? No, the looks of bliss upon your people's faces are enough for me. I must admit though, that I am curious as to what you believe will satiate my desires entirely." Bogomil nods his acceptance to the Baron.
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Post by DM-Boneyard Ben on Oct 1, 2018 6:03:44 GMT -5
The Baron nods his head and then says. "Go to the Old Church at the Docks, You will find your reward in the bell tower" He informs you as a humanoid shape covered from head to toe in rags appears from the dark and places an iron key with a Sun depiction on the end in your hand before fading back into the shadows.
One dissolving cut later you stand before the old Pelor Church. One of the first buildings to ever be put to the soil that would one day become Clifton. In fact much soil still surrounds the building as you see dirt and over growth surrounding the place in a 10 foot radius thats abruptly cut off by the more modern paving stones and streets. The old building is sure an odd sight among its more modern surroundings. Its old walls are painted with various tags and proclamations of this letter and that letter being in love "4 evar". Before you is a foot path with some growth that leads to a pair of large-sized double doors, one of which is partially opened. The doors themselves were once white washed but their paint is extremely chipped to show the dark wood underneath. Carved on each of the doors is an old man's grumpy face in the center of a sunburst. The face feels like its judging you for the terrible state the church is in. As if he believes its somehow your fault.
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Post by DM-Delfon on Oct 2, 2018 5:56:50 GMT -5
Bogomil takes the key bearing the sun depiction, and gives Baron Fred another flourishing bow before taking his leave. On the way to the old church, Bogomil sells off the art and chunks of precious metals that he looted from the Hobo apartment building. Additionally, Bogomil takes the time to visit Tad to get cleaned up, and ask him about the trinkets he found in the sewers. The first item is an empty silver snuffbox with an inscription on it that reads 'Dreams'. The next is a small cloth doll skewered with needles, and the last is a multicolored stone disk. What Tad doesn't know about magic, because he's an apprentice, he more than makes up for with his research skills and broad knowledge base. Hopefully he can tell me a little something about those items.
Once Bogomil reaches the old church, he stops to marvel at the history of this place. This building is older than any Human he has met since coming to Clifton. Something with this much longevity, this much history should be preserved. 'Just imagine what the stones of his place have seen.' He has heard that some casters with an affinity for nature could use their magic to actually speak with stones. He tucks that thought away in his to do list for when less pressing things are upon him.
Bogomil follows the foot path to the large double doors, pushing the partially opened one the rest of the way open. He taps his ring on the door, loudly enough that anyone or anything inside might hear him. "Hopefully that will clear out any amorous couples or wild animals that might be inhabiting this place." Bogomil says to himself. Placing his hand upon Pelor's grumpy face, he murmurs, "Worry not, Bogomil will see what Lliira can do to bring you joy." He smiles, offering a little bow for this inanimate representation of a deity before heading inside to find his reward.
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Post by DM-Boneyard Ben on Oct 13, 2018 7:56:53 GMT -5
You gain moneys! Your all cleaned up! Tad as usual is glad to see you and eager to practice his trade. He takes the items and says to come back tomorrow and he should have figured out what they do by then.
You enter the main hall of the church, pushing open the door to a loud and long creeeeeeeeeaaaaaaaak. Creepy... You enter the main hall and come with what you might expect. The pews left standing have old bed rolls or cloths on them. Some others have been converted into little makeshift shelters. Making a semi circle around a hole in the floor. The ones not left standing have been broken into splinted pieces, some in a semi-neat pile off to one side and others just haphazardly tossed around the room. The center of the room is host to a burnt hole in the floor roughly 10 feet in diameter that is host to scorch marks and a crumbled pile of burnt wood. The walls of the church are coated in a number of graffiti markings; Strange symbols you can't understand, various signs of other gods, proclamations of love, hateful messages against the Duchess, a beautiful mural of what might be Pelor re-imagined as a busty and beautiful woman, various signs of small gangs that were stomped out or absorbed by the Guilds, etc.... After a short time exploring about you manage to find a back room that leads to some wooden spiral stairs, however the first 20 feet of stairs are broken apart and your left on the ground floor looking up 20 feet above your head at the first stair loosely hanging onto the rest of the mostly intact stair case. Well, now what?
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Post by DM-Delfon on Oct 13, 2018 17:43:43 GMT -5
Bogomil sighs, he has never really been physically fit. That's why he chose to train with the rapier, a finesse weapon is lethal when you know just how to poke someone with it. This climb would be all but impossible for Bogomil. Looking around the room Bogomil gets an idea, and sets to work putting it into action. He gathers the strongest remaining pew, tipping it up against the wall and pushing the bottom in so that it's almost vertical. Grabbing another pew he stacks it against the first, but at a less steep angle, more of a ramp really. He will brace a few things against his tower to prevent it from collapsing on him, before he sets himself to the harder task. Scaling the angled bench is no trouble at all, and pulling himself up onto the up ended pew isn't even that tough. Standing on his leaning tower, he can almost reach the loose stair above. Removing his belt, he tosses it carefully through the next presumably sturdier step. After a few testing tugs on his contraption, he uses the belt to help him along. He scales the remaining couple feet onto the stairs, and looks around.
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Post by DM-Boneyard Ben on Oct 19, 2018 14:19:21 GMT -5
You manage your contraption with effort and a few test runs. Soon, you find yourself on the steps and climbing your way up to the tower. The spiral stairs end at a ladder that goes up to a hatch, which in turn leads you into a dusty 5 by 5 room room with nothing in it save for a new looking door and a lock on it resembling a rat. You use your key and enter into the belfry. Its standard, board flooring and another spiral stair case in the wall that leads to the broken bell above you, a good 15 feet over your head with a connecting cord for ringing the bell. What isn't standard is that in 3 of the 4 corners of the room are bedrolls with various things around them. Most of what you expect to see from a living space, a backpack, clothes and other standard fair, but each also seems to have some personality. One has lifting weights and weapons, the other has piles of books and with various notes stuffed in them and a pair of reading glasses on one stack. while the third has a half finished dragonchess game and an alter of some kind with a copper idol of a large Rat surrounded by with 4 Ravens on it. Suddenly from above 3 figures drop down and surround you. You come face to face with 3... Humanoids? They appear evolved from avians, but have no wings. Instead, they have arms in place of wings and bird-like talons for hands and feet. They have bird-like features, black and beady eyes and a long dark-hued beak. Head and torso covered with soft feathers, a dark russet-brown color, while their scrawny limbs were bare and scaled like a bird's. They most resemble ravens. Each wearing an almost black robe. One red, one blue and one purple. The red one steps forward, a sword breaker dagger in each hand. Its eye narrow and angry. It parts its beak to speak and the sound of a warning bell seems to emanate from it, followed by the sound of clashing weapons. The purple one raises its staff toward the red one, its staff seeming to have some kind of spring on each end. Its eyes show concern for the Red cloaked one and a curiosity for you. As its beak opens and the sound of a terrified woman's voice asks: "Who's there?". "Enough!" Booms an angered male voice, sounding much like the Baron's if he was younger. Catching the attention of you and the other two to the one in blue who cocks his head at you and makes the sound of a lock being opened. This one seeming expectant but also poised to strike. He carries a Rapier with a Rat on the handle. Surrounded by hostiles with no escape what will our Prince do?
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Post by DM-Delfon on Oct 23, 2018 7:19:42 GMT -5
(Surrounded by hostiles with no escape is kinda what the Prince does.)
Bogomil smiles broadly at their sudden appearance, stepping back and raising his hands to show that he means no harm, "Well, well, when Baron Fred said I would be rewarded, I had no idea that it would be with the pleasure of meeting your acquaintance." Bogomil bows to each creature in turn, his movements are slow so as to not to seem hostile. He remains ready, in case they try to attack him anyway. When the blue one interrupts by making the unlocking noise, Bogomil focuses on him first, "I'm going to reach into my pouch at my side with two fingers, I will withdraw the key I assume you're looking for." Bogomil lowers one hand toward his belt pouch while he turns his attention to the purple clad creature, "My name is Bogomil, wandering priest of Lliira, Goddess of Joy." Removing the key from his pouch, he offers it to the blue clad one. "This was given to me by Baron Fred, he claimed I would be rewarded for services rendered if I came here with that key."
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Post by DM-Boneyard Ben on Oct 23, 2018 13:52:25 GMT -5
When you pull out the key the three of them share a look and then sink to their knees, sitting back on their feet. The red one opens his beak, his voice sounding like a younger Baron. "You will wait here till someone is sent with my key". The purple one is next; "He will be one I have deemed fit to take care of you". The blue on is last; "To that man I say this; These are the Kenku Brothers. The Navy clad one is Whistler, he is the leader". The Red one speaks up again. "The Maroon is called Toll, he is the muscle". The purple parts its beak. "The eggplant garbed fellow is known as Bubbles, he is the brains of the outfit" All three of them open their beaks and you hear the voice threefold as it seems to echo and boom off the tower walls. "They will follow you to worlds end as long as you take care of them, Masters of Stealth and Mimicry they will see to your every need, treat them well or you will pay the Piper's final price" The three become silent and sit before you, awaiting your orders.
You gained; Retainers!!! (Pg. 136 of PHB). Stats: generic Kenku found in the MM (Pg. 194) save for 3 changes. Whistler has advantage on DEX Checks made to move stealthily and quickly through Clifton. Toll has advantage of STR checks against Clifton's people and structures. Bubbles has Advantage on INT checks for anything involving Clifton's history or its current goings on.
(The Kenku will not harm others and will leave you if they're abused or mistreated. In terms of combat; Whistler will move to give you advantage (Active action; Dodge), Bubbles will move a safe distance away and attempt to distract foes (Active actions: Disengage then Help) and Toll will try and grapple, trip or shove your foes (Active action: Attack. No HP damage). Outside of combat consider they're always within 60 feet of you at any given time unless out on errands. You will need to pay for their individual lifestyles as stated in page 157 of the PHB. Their Lifestyle that you pay as well as the actions you take with them and several events will effect a Loyalty Score that I keep. When the score lowers they become more difficult to command, if it falls too low they will leave and may even work against you. No matter what though this won't effect your standing with the Homeless)
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Post by DM-Delfon on Oct 25, 2018 7:06:08 GMT -5
Bogomil's face splits with a brilliant smile once he realizes the implications of what he has heard. Charles mind is already racing with ideas about how to make use of the Kenku brother's skills. He tempers his enthusiasm with caution. They could be more loyal to Baron Fred than to him, and report his activities back to him. Worst of all, they might uncover his true identity. That information would be quite valuable for any number of nobles in Clifton, which would be a complete disaster. 'Oh well, that's a problem for another day. Let's see who these fellows are.'
Bogomil takes a seat over by the bedrolls, gesturing for each to join him at their places. Bogomil turns his attention to Whistler, "The Baron says that you're the leader..." Bogomil goes on to ask about the specifics of their needs and desires. If they are to be happy, and thus loyal to him, he wants to make sure their needs are met. Once he hammers out the details of what they need, he switches to trying to figure out what skills they can provide. A craftsman needs to use the right tool for the right job, and Charles' tools have always been people. Armed with what they need and want, and what skills they bring to the table, Bogomil gets to know them personally. He offers to finish out the rest of that dragon chess game with Whistler. Asks Toll to show him his skills with the various weapons he has in his place. Finally he turns to Bubbles, "What knowledge have you amassed in those books of yours?"
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Post by DM-Boneyard Ben on Nov 4, 2018 18:56:55 GMT -5
The Kenku have a tough time communicating with you. They can only repeat what they heard and more often then not its sounds they use to express things not words, so interrupting things is difficult to say the least. As you understand it from Whistler, he seems to be fine with their accommodations as is, they're able to fend for themselves, but you can tell that they live in Squalid conditions, the old Church is run down, the large windows windows that let the church bell ring would let cold air in at night and you can see by looking around that they haven't any reserves for food, they probably live day to day, you also figure because of how the door locks, they probably risk themselves jumping from the tower to the rooftops near by to go out and find things they need. Hardly a sustainable environment for 3 blossoming minions. They can't go back home with you though, that is your safe house. What to do?
Whistler absolutely thrashes you in Dragonchess. I mean mercilessly so, he always seems 3 moves ahead, puts you into traps all too often and soon your left with nothing but your king and a few pawns. You luckily manage to get a pawn across the board and do some damage, winning that battle but the war was won by Whistler. However after being defeated you note he puts the pieces right back where they were and then turns to the shrine and prays before it. Toll happily shows off his weapon collection and his proficiency with each weapon. Including some foreign ones you don't recognize. You see that many of his weapons are worn and chipped and have had repairs done, probably by the Kenku himself. Each time he picks up a new weapon his entire style seems to shift. Like he's mimicking the previous owners of these weapons and not a master himself. Bubbles is well bubbling when you get to him. You recognize the sound of water bubbling in a test tube from your days exploring the castle and he seems to make the sound whenever he's thinking or trying to figure something out. He skips the noise making and writes on a notepad to talk and gives you a brief history of Clifton and the church of Pelor and little tidbits of what he knows, all in all nothing really stands out and he says he'll happily get you a cliff notes version of what he knows to you within the next day or so. A kind of, Priest's Guide to Clifton, as it were. (Mini quest list).
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Post by DM-Delfon on Nov 5, 2018 22:05:54 GMT -5
Bogomil shakes his head, "No, no. This simply won't do. Gather your belongings, you're moving to my favourite place in the city." Bogomil smiles with pride, "The Wayfarer's Rest. I hold service there most nights. I will make the arrangements with Old Borris once we're done here." Bogomil watches them as they pack up, "I'm going to need you all to be my eyes and ears. The Night Blades, and Shadow Hand are rotting the core out of this city, and I don't intend to let that happen. Any information you lads can dig up about the guilds would be most helpful."
Bogomil taps a finger against his chin, looking up into the steeple while he thinks, "Bubbles, how are you for copying official documents?" Bogomil smiles again, "I think you will become an apprentice to a palace scribe I know well, one Ezra Quiller. You can keep me appraised of what is happening with the nobles of this city, and the palace staff for that matter."
Looking over at Toll, "How would you feel about spending your days in the taverns down by the docs? I get the feeling that you would be safe enough down there with those." He gestures to the weapon collection, "You can keep me informed of the goings on of the lower city. Just be safe, you hear?" Bogomil pauses for a moment, looking serious for the first time tonight to drive home how much he wants the Kenku to be safe.
"And now you my friend." Bogomil says, extending an open hand to gesture to Whisper, "The Baron said you were the leader, and based on you performance with that thing." Bogomil thrusts a finger toward the dragon chess game that he was just defeated upon so soundly, "I think you would be best placed at the Wayfarer's Rest itself. In the event that I can't be there on a given day, you can collect the reports from the others and make the pieces fit into the larger picture. You and I have much to discuss in that regard, as I have a wealth of information on the pieces in play." He waggles his fingers toward the chess board again as he says that, but then makes a more encompassing motion to show that he means the town itself. "If you can do to this town what you did to me there." He whistles softly through his teeth. "By Lliira, that would bring me such joy."
Once the brothers are all gathered, the party will make its way out of the church. Walking steadily back toward the Wayfarer's Rest. "One more thing lads, I would like it if you would pretend to be fully mute. In my experience, people tend to ignore mutes. Either pretending that they do not exist at all, or assuming that because you can't talk that you're somehow lesser to those that can." He shares a conspiratorial smile then, "Let them discount you. Let them underestimate your value. Let them talk freely around you. That just lets you mimic what you've heard back to me. We stand to gain so much more that way."
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Post by DM-Boneyard Ben on Nov 14, 2018 10:01:41 GMT -5
The brother's seem a lil reserved at first, sounds of concern resonating from their beaks and you find out why on your way through Town. People seem almost outwardly hostile too the Kenkus, a few pulling you aside to ask if your sure you want such creature's following some are even concerned your being threatened. After that bit the brother's take to wearing their hoods over their faces and the hostility seems to die down. Nothing odd here, just a colorful priest bounding down the rode with three cloaked and hooded figures on his heels, no biggie. Once you arrive at the Wayfarer's Rest two of your hooded followers disappear into the crowds, leaving you with the blue-clad Whistler who follows you into the Inn. You find all the familiar faces and smells. Bragah the Dwarf is at the door. Shirtless as always with his massive braided red beard, pot belly and balding head, a reinforced keg (His weapon of choice and drinking reserve) under his arm, he offers you a wave before taking a quick sip from his barrel. You always see him drinking but never drunk. How odd... Goldie greets you as you enter the Inn proper (As does everyone else with a booming "Bogomil!"), her tall statuesque figure a true sight to behold. A beauty on par with the Duchess the bodyguard/arm candy is usually the center of attention whenever she's in the common room. Its made your job of information gathering so much easier, no one pays mind to what the say or what others hear with a beauty like her about. Ruby the redheaded barmaid offers you a wave as she buses tables, seems her rivalry with the taller woman has died some as her green eyed glares fall on patrons instead of her. The silent man at his usual table offers you a wave as always and Ol' Boris is behind the bar with the Matron, having what seems to be a heated debate with a fellow at the bar. An armored man in Blue plate with a gold sun burst. The man seems to want to take his business elsewhere as he stands and leaves the Inn. All but shoving you out of the way as he storms out. Whistler all but turns to attack the man after that, but you manage to settle him and make your way through the bustling Inn to the Bar with your usual calls of greeting.
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Post by DM-Delfon on Nov 15, 2018 11:10:05 GMT -5
Bogomil catches on quickly, but isn't going to be having any of this racism against his retainers. Each person that approaches Bogomil with concern will be dealt with thusly, "I thank you for your concern." Bogomil says with a smile, and a sweeping bow, "Allow my to banish such concerns. These are my friends Bubbles, Whistler and Toll." He says gesturing to each in turn, "You have nothing to be wary of when it comes to these Kenku, and they are under the protection of Lliira." He will take the time to banish the fear of those that can be convinced with his powers of persuasion, and warn off those that can't be convinced with a warning about them being protected. If things start to get out of hand, he will have his companions cover up rather than have it come to violence.
As the man in blue plate pushes Bogomil out of the way, Bogomil takes a little something for his trouble. If he has an option, he will aim for reading materials or keys over anything else. As the man exits, Bogomil bows to his back, "May you find joy." Before turning back to the crowd with arms outstretched, basking in the love of the people. Glad-handing his way through the crowd toward Old Borris, Bogomil makes the arrangements for his retainers to live a comfortable lifestyle here at the Wayfarer's Rest.
Rolls: Persuasion 15+8=23 Intimidation: 9+6=15 Slight of Hand: 14+5=19
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Post by DM-Boneyard Ben on Nov 27, 2018 14:50:32 GMT -5
As is normal with Bogomil and talking with... Well, most of anyone in the lower section your bright smile and charm sets their worries at ease and they go about their day now slightly less racist toward your new retainers. Of course seeing the trouble they're causing the three brothers put up their deep hoods and follow you dutifully.
You manage to pocket yourself 6gp which is just enough for setting the three brothers up here at the Inn for the first night at least. Ol' Borris is happy to welcome any friends of Bogomil's to his Inn. However, he doesn't have many rooms to offer with the recent string of adventurers (As well as Goldie and the Matron) so, he offers for the brothers to share a room at a discount, 1gp a head, they will be provided for and seen to as comfortably as possible but will have one room.
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Post by DM-Delfon on Dec 4, 2018 17:50:27 GMT -5
Bogomil smiles, "Well that will be just fine. I believe the boys are used to sharing a room anyway." Bogomil drops the 6gp he just stole on the counter, "Here you go Master Boris, that should cover them for a couple days." He spends an hour or two working the crowd as he usually does, before breaking off to chat with Old Boris and the Matron for another hour or so. It has been a long day, and I don't believe it's over yet... "At the 4th toll of the bell after dark" isn't that far away, or is entirely too far away depending on your perspective.
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Post by DM-Boneyard Ben on Dec 17, 2018 7:25:25 GMT -5
You work the crowds and find some bits of interest; Invasion the green folk, man! I'm telling you, man, they're real! And they wanna probe our chimneys and make the whole town into the Feywilds, man! They're already here! My cousin's brother has a friend who overheard a noble's kid talking about a creature in the mirrors, man! If that ain't feyfolk, Idk what is, man. That whore! Who? The Duchess of course!! Some merchant and elf come up off the water inna a fancy boat, waltz on into the palace and ain't left! She's bedding them both, I swear it on me Mum! Just like that murder happy Prince, she's working on a harem I tells ya! It ain't natural for women to be doing that. Taty's sister went missing last night. They found her and she's ok, but she's not talking about it.
You remind yourself that the meeting place is tomorrow so you still have the rest of this evening to play with as the sun is starting to set on fair Clifton.
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Post by DM-Delfon on Dec 27, 2018 17:32:38 GMT -5
Bogomil leans in conspiratorially with the man that called the Duchess a whore, "I would be careful who you call a whore friend, there are those that would suck the joy right out of your life for such a slight." While Bogomil has the man distracted, he takes the man's money pouch as a donation. Then he sits back in his chair, "Myself, I try to stay clear of politics. Too much drama." Throughout the evening Bogomil keeps a subtle eye on Larry, trying to see who he talks with or how he gives out his orders. Besides working the crowd, and keeping an eye on the guildmaster Bogomil enjoys his evening chatting with Old Borris, and his staff as well as the Matron.
Rolls: Slight of Hand: 20 (Nat) +5 = 25 Deception: 12+8=20 Perception: 16+2=18
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Post by DM-Boneyard Ben on Feb 5, 2019 16:49:41 GMT -5
You gain 15sp!
Your conversations are bare minimum, simple hi, how are yous, talks about the weather, brainless simple conversations with various members of staff
As the night goes on you observe Larry in all his middle of the road glory, using the reflection in your all too shiny grail and your keen elven senses you manage to see that he interacts with no one directly through the whole night. People come in, order their drinks and food, but most people stay away from Larry's table, he however remains there. Nursing his drink slowly and nodding to everyone who comes in. You do notice that he seems to have little twitches every now and again. His leg will suddenly tap a few times then stop. When he goes to put his mug down, he'll sometimes tap it twice before laying it down on the table and other such oddities, you start to think there might be something to this when you notice him staring right at you. (Beat you by 1, sir XD)
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Post by DM-Delfon on Feb 20, 2019 19:16:33 GMT -5
(Man trying to beat someone with the observant feat is a pain in the ass.)
Bogomil smiles broadly, unabashedly he nods to the man that caught him staring. Bogomil distractedly finishes up speaking with the drunk fellow he was currently engaging with. He was saying something about white cloaked men stirring up trouble in the farmland outside the walls, but Bogomil was too busy planning his next conversation in his mind to do more than file the information away in his mind for later study. With the the blessings of Lliira given, it was time to face the Guildmaster of one of the most dangerous organizations in the city.
Bogomil crosses the room to stand beside Larry's table, "You know in all the time we've both been coming here, I don't think we've ever actually spoken a word to one another." Bogomil gestures to the empty chair across from Larry, "Would you mind if I joined you? I think it's time we rectified that, don't you?" Assuming he gives agrees, Bogomil slides into the chair with a long sigh, "It's been a very long day, and sitting down right now feels fantastic." Leaning forward, his forearms pressed against the edge of the table, and his fingers nested together under his chin, "I believe you know quite a bit about me already from my sermons. Would you do me the honour of telling me a bit about yourself?"
Persuasion: 14+8=22
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Post by DM-Boneyard Ben on Feb 22, 2019 13:19:45 GMT -5
You find yourself in your bar stool seeming to have come back from some sort of odd daydream, although you cannot recall what it was about. You shrug it off and make your way to Larry's table. You offer your greeting and offer to sit across from him and he looks at you and nods, you begin to talk to him when you notice his odd twitches don't stop after your arrival, you figure the big scary boss of the Shadow Hand would be a little concerned but nope, his odd ticks continue. But he doesn't seem to see you, he seems almost to look through you, as if not completely aware, another patron enters and he offers a usual nod and then takes a sip of his drink. Taps it three times on the table and folds and unfolds his arms. You feel the need to pose a question about the oddities when you feel a hand on your shoulder. You turn your head to meet the modest freckled cleavage (and then immediate eyes) of Ruby. "You won't get much from him, Bogomil. He's a little touched" She informs you and then offers you an apologetic smile as she runs off to serve a customer singing out to her, a cloaked fellow. Touched? If memory serves you, that is how the good people of Clifton refer to those who... Let us say wouldn't be able to set up a Dragonchess board, much less, play it. You look into the eyes of your table mate and he still has that same look of looking but not quite seeing. Perhaps his odd behavior is caused by his simple mindedness? Was he actually looking at you through the reflection in your cup or was he just looking at the shiny thing. Is this the act of a devious man or oddities of a simpleton? Many questions, but it seems, Larry has few answers to offer... What now?
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Post by DM-Delfon on Mar 5, 2019 18:29:03 GMT -5
Bogomil decides to play along with Larry's deception. He nods to Ruby without taking his eyes off of Larry, and says, "Thank you Ruby. I had a friend as a child that was touched. He still liked to be a part of whatever was going on around him." Swirling the ale in the bottom of his tankard, Bogomil continues, "What say you Larry? Would you like to fill the Grail, and have Lliira fill your life with joy?" Bogomil makes a grand gesture across to the table with the Grail. This close, Bogomil can study Larry's every twitch and movement. The Ezra part of his brain is watching for patterns, while Embros watches to see who Larry is communicating with. All the while the Prince watches for where he can tie a tread to this man, 'Gain control of this one, and things will become a lot easier in this town.' He thinks to himself.
Insight: 20 (nat) + 2 = 22 Perception: 16 + 2 = 18 Persuasion: 10 + 8 = 18
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Post by DM-Boneyard Ben on Mar 17, 2019 0:03:51 GMT -5
You watch every inch of the so called touched all at once, you feel his eyes come to focus on you at the mention of his name and a twitch of the eye, thats anger, is he mad you caught on to him? Yes, thats right little man your facing a Prince! Not some lowly vagabond, your deceptions are useless here. He seems to stare at you, his eyebrows furrowing, his face becoming red. Oh no.. Did you just piss off a thieve's guild leader? Is he about to call on his cronies? Is a knife about to be stuck into your ribs? A bolt come flying in from outside? If he is the guild leader and has been communicating in utter silence so who knows what else he could've been doing. His face grows more red and his cheeks suddenly swell and then... "LARRY!" The man suddenly blurts out, and swings his free arm. Causing you to almost jump for your weapons in response. There is a moment of silence and shock among the tavern and everyone yells in unison; "LARRY!!!" A thunderous boom across the tavern. Some men slap their hands down and be moan angrily, others laugh and slap their mates on the back. You and the Matron seem to be the only ones poleaxed by whats happening around you. There's an exchange of coins about the room, coppers mostly and Ruby herself heads over to the board that shows the specials and wipes the number marked on it in the lower right hand corner and then chalks up a zero onto it. Ol' Boris laughs and claps you on the shoulder. "I have to thank you, Bogomil, you've made me quite the fortune today" He booms, his girth shaking violently. Seeing your confused face, Ol' Boris explains that Larry's family drops him off here every day and picks him up at night, the bustle of the Inn seems to set him at ease, however when someone approaches him directly and says his name he will blurt out his name in response and so, the tavern made a game of it, betting who would talk to him, how many days he'd go without saying a word and so on. Ol' Boris had bet that you would be the next one to make him burst and as such made a fine bit of coin. Ol' Boris and a few other patrons buy the bar a round and the things naturally settle to their normal paces. Your left to your devices and less confused then before, but you have to wonder how many Larrys live in Clifton again?
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