|
Post by DM-Delfon on Aug 21, 2012 18:33:20 GMT -5
Room A1: You exit the dark and yes, dank, narrow passageway to emerge onto a worked stone floor. Looking about, you see that you have entered a large square chamber hewn completely from stone. You notice two iron doors, one to your side and the other in front of you. Otherwise there are no other features of interest in the stone.
|
|
|
Post by Kosga on Aug 23, 2012 10:47:34 GMT -5
With a soft sigh, Wirt(Rogue) enters the room. "Wish me luck." he says as he begins searching the room inch by inch if needed.
Taking up a defensive but yet watchful stance Salar(fighter) watches Wirt's back from a distance.
Just as fast as Wirt is clearing area's in the room Marisia(cleric) starts setting up her ritual circle. There is often odd and incomprehensible words coming out of her mouth as she works.
Elstric(wizzie) having little he can do without Wirt yelling at him for getting in the way, stays in the doorway. While impatiently tapping his foot. "Hey Wirt can you hurry up some? At this rate I will have a beard that will make most dwarf's envious before you are done!"
With that Wirt calmly replies, "Sure thing I will hurry up, I will also make sure that the trap I missed is right where you are going to be going. Now cut the crap and let me work, this is precise work that cannot be hurried less we all die. I for one am most definitely against that.(looks over at Marisia) My soul is not yet ready to be sent to my god."
As Wirt works his way across the room and clears the doorway on the left Salar will take up a defensive position just inside this room. With a stern warning from Wirt about passing into or attempting to pass through the doorway.
If the room is completely clear everyone will pick a corner of the room as there own. Setting up there bedrolls, dropping any extra gear that is not needed right away. All the while at least one of them is standing watch.
Result of your roll Search (1d20 + 6): 14 + 6 = 20 (Wirt)
Result of your roll Perception (1d20): 8 (Salar)
Result of your roll Religion (1d20 + 9): 18 + 9 = 27 (Marisia)
|
|
|
Post by DM-Delfon on Aug 24, 2012 9:15:14 GMT -5
The room is completely clear, nothing of interest aside from the doors in the north and east walls. Nothing disturbs your party as they set up their respective camps or the ritual circle.
|
|
|
Post by Kosga on Sept 18, 2012 13:11:44 GMT -5
Shortly after making sure that eveyrthing is all set right and proper, with each exit out of here watched. WIrt goes to the western most door, slowly and carefully opens it. Everyone else is standing at the ready a safe distance away.
|
|
|
Post by DM-Delfon on Sept 20, 2012 13:19:06 GMT -5
Can I get you to type out a step by step door procedure? Basically explaining exactly where everybody is, what checks you will do, and in what order etc. This way you don't have to explain it again at each door, an there is no ambiguity as to what a 'safe distance' is.
|
|
|
Post by Kosga on Oct 2, 2012 13:13:23 GMT -5
I have emailed you an updated room map as to where each of my people are standing.
|
|
|
Post by DM-Delfon on Oct 4, 2012 19:19:21 GMT -5
Although I appreciate your map, that fails to achieve what I actually asked for in the slightest. So let's try this again shall we?
Can I get you to type out a step by step door procedure? This procedure is what I will assume at each and every door you come to for the rest of the entire dungeon unless you say otherwise. The point of this is to explain exactly where everybody is, what checks you will do, and in what order etc. This way you don't have to explain it again at each door, an there is no ambiguity as to what a 'safe distance' is. This also tells me what checks I can get pre-rolled, so that when you encounter a door I can simply say that you search it, and it seems clear of traps. It was locked, but with a few swift motions you unlock it easily etc.
|
|