Post by tenngu on Jan 5, 2015 23:21:24 GMT -5
Hi all. Sort of new here.
Recently I've been setting up to create a nautical/piratey themed campaign, taking place in an archipelago. I've been trying to turn some general fantasy cliches on its head, and I kinda figured having a gold piece as a unit of currency doesn't make the most amount of sense when there isn't a whole lot of gold to go around. I know its kind of a sin for pirates to not gold after gold, but treasure doesn't always mean gold.
The idea I'm going with so far is Grams of Pearls. Yes, this would be shortened to GP, I thought it would be funny. I figured pearls would sort of be more abundant given the amount of sea there is, create a sort of reason for people to get out into the world, and pearls seem valuable enough.
The thing I'm kinda stumped on, is how one would measure a gram? I was thinking that merchants would generally carry around scales, and before a transaction, whichever scale is used, is first tested with a predetermined weighted token on each side. Both merchants would carry around a token, which they know is good, to test the other merchants token. The transaction would proceed after that where the pearls are weighed and the valuables are exchanged. I assume that even if you aren't a merchant, you'd have one of these standardized weighted tokens, and just use the merchant's scale. Merchants would have a series of different weights to determine the weight of pearls.
Anyway, with that out of the weigh, does this sound logical? I have a feeling I'm missing something obviously abusive with this. Also, and maybe more importantly, is this interesting enough to get rid of gold pieces with?
Recently I've been setting up to create a nautical/piratey themed campaign, taking place in an archipelago. I've been trying to turn some general fantasy cliches on its head, and I kinda figured having a gold piece as a unit of currency doesn't make the most amount of sense when there isn't a whole lot of gold to go around. I know its kind of a sin for pirates to not gold after gold, but treasure doesn't always mean gold.
The idea I'm going with so far is Grams of Pearls. Yes, this would be shortened to GP, I thought it would be funny. I figured pearls would sort of be more abundant given the amount of sea there is, create a sort of reason for people to get out into the world, and pearls seem valuable enough.
The thing I'm kinda stumped on, is how one would measure a gram? I was thinking that merchants would generally carry around scales, and before a transaction, whichever scale is used, is first tested with a predetermined weighted token on each side. Both merchants would carry around a token, which they know is good, to test the other merchants token. The transaction would proceed after that where the pearls are weighed and the valuables are exchanged. I assume that even if you aren't a merchant, you'd have one of these standardized weighted tokens, and just use the merchant's scale. Merchants would have a series of different weights to determine the weight of pearls.
Anyway, with that out of the weigh, does this sound logical? I have a feeling I'm missing something obviously abusive with this. Also, and maybe more importantly, is this interesting enough to get rid of gold pieces with?