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Post by DM-Delfon on Jul 18, 2011 20:58:31 GMT -5
Hello Player Characters,
Please reply to this post with either a character sheet typed out, or a link to your character sheet. I expect you to have a decent backstory, at least explaining how you got to be who you are... feats/skills/languages that sort of thing. Also, keep in mind that this valley is not your typical DnD world, so your characters haven't seen anything overly fantastic.
Cheers, DM-Delfon
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Post by Grey on Sept 3, 2011 22:28:05 GMT -5
Gray: Armod Merci www.thetangledweb.net/forums/profiler/view_char.php?cid=38233We are where we came from. However, little is known of where Armod Merci came from. His mother was already pregnant when she entered the valley a fugitive on the run. The father is unknown. Marcus, the local tanner/bounty hunter, picked up the bounty. Marcus proceeded to track down and take the woman into custody. Shortly after starting to return to town, the ground beneath the horse carrying the pregnant fugitive gave way causing her to fall to the ground and down a hill. The freak accident triggered labour. The woman did not survive, but the baby did. After reporting the woman's death, the authority left before there was time to report the child. Feeling responsible for the mother's death, Marcus took the infant as a ward raising him as his own. Marcus named the boy after his father, Armod, in a hopes that his father's good nature would be passed onto the boy. As nothing was known of the child's father, he was given the last name listed on the bounty warrant, Merci. At an early age, Marcus began training Armod as a tanner, and later in bounty hunting. Armod focused on disarming his opponents, as he hoped willingness to fight would diminish with the absence of a weapon. His youth wasn't all training. He had a few friends around the village. One dear friend was a young girl from one of the farms, Mina 'Raven' D'Arc. She was a few years his junior and had short, beautiful, jet-black hair. Occasionally helping her with her chores, which sometimes included look after her younger brother. The Meridian brothers were another set of 'friends'. Armod was from time to time asked to track down the younger boy, Bruce, as he had a tendency to ignore his chores and run off to explore the valley. Abel, the older brother frequently joined Armod in the search for Bruce. fitting image: Here
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Post by DM Quietus on Sept 19, 2011 12:23:12 GMT -5
www.thetangledweb.net/forums/profiler/view_char.php?cid=38040Mortimer has always been a slow learner, ever since he was a child. No one is entirely certain why that was; his parents were both bright individuals, his mother a teacher and his father a carpenter. But through many years of struggling to learn, and with a great deal of help from his mother's years of teaching experience, they managed to initiate "Morty" into the family business. By the age of 12, he could build usable, if rather unsightly, items - roughly hewn wooden chairs, and the like - and he was thoroughly proud of himself, entirely unaware that his life would soon be changed forever. It was when he was 13 that his mother went missing - just up and out of the blue, left to go teach one day, and never made it to the school. Not a drop of blood was found, and no word has been heard of her since - it was as though she was swallowed up by the earth, never to be seen again. The loss sent Mortimer's father into a downward spiral, and during that time, Mortimer found himself turning more and more toward the Temple of Light, praying not only for his mother's return, but for the powers that be to help his father break out of the self-destructive habits he'd gotten into. Finally, when Mortimer was 15, he had to build his father's coffin and bury him, after Mortimer Sr. drank himself well beyond intoxication, and was found dead the next morning, the remnants of what had been half his liquor cabinet strewn about him. Left alone, he turned totally to learning the ways of the Temple of Light, seeking refuge in religion and trying to comfort himself in the thought that his father is in a better place now. He firmly believes that his mother is alive somewhere, and that one day she'll come back and he will see her again, much to the consternation of the others in Urutah, who see this as nothing but hopeless dreams. Now, he fulfills his role as carpenter and entry-level acolyte of the Light, still praying every morning that today will be the day he sees his mother again.
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Post by Marcimus on Oct 4, 2011 9:40:25 GMT -5
www.thetangledweb.net/forums/profiler/view_char.php?cid=41239Zeke "the Tank" Baldry is a young man with plenty of vigor. He stands a towering 6'3" and weighs in at 240 pounds. Zeke has already lost most of his hair on the top of his head, only leaving a neatly trimmed horseshoe of brown hair and handlebar moustache. He makes up for the lost hair on his head with the abundance of it on his arms, chest and back. Zeke has moved to Urutah in the past few years with his family from a small town 50 miles away. He still lives with his parents and younger sister in a small one bedroom shack at the edge of town, although most nights he ends up just renting a room, slowly trying to gain his independence. He has landed a job as a barkeep at the local pub and spends most of his hours tending to the patrons of Urutah, and when he is not he is always exploring the mountain ranges around the village to learn every inch of his new homeland. www.kirith.com/portrait/detail/?portrait=1410
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Post by Deleted on Nov 8, 2011 0:44:15 GMT -5
Satifi OshwegoSatifi Oshwego was the son of the weird old hermit lady who lived on the outskirts of town. Growing up, he had been mostly a lonesome soul, having none of the friendly experiences of the village children-- in fact, having very little in common with most children. His mother was, of course, distrusted by the villagers, who, like villagers in so many communities, fear what they do not understand. Like other children, however, he was trained in the family trade from a young age. Though he did not know his father, his mother's skill was in taxidermy, the stuffing and mounting of hunting trophies. She would go to town once per month or so to bring completed orders and gather new ones, as well as sell some pieces from game she had hunted herself, using the coin to buy what few provisions the outdoors could not provide for her and her son. Satifi mostly hunted, but also developed the trade of his mother to help supplement the income of the 2-person-household. The Giant, a traveller who sometimes wintered in the valley, would often spend much time at the Oshego homestead, where he would have none of the discomforts that his ungainly size could often bring in the village. Him and Satifi developed a friendship over the years, and Satifi had spoken the Giant's tongue since a young age, languages being easiest to learn at childhood. Developing, during his teens, the skill-set and desire to survive in the wilderness, it was not uncommon for his mother and he to not see each-other for weeks at a time, as he would make extended hunting trips with his trusty mule Light-Foot. Returning with the fur-laden mule, he had come to expect the happy smells of his mother's cooking, and valued his times at home dearly, despite his wandering nature. Thus, that one fateful day when the sight and smell of smoke hurried his return, it was an especially devastating surprise for the 18-year old to discover that his family home had been burned to the ground; the burnt out shell still hot and smoking on his arrival, and no sign of his mother to be found. To DM: I have written this in such a way to leave you a number of available options as to where we're starting, because you said on Monday you were thinking of starting a bit into the future compared to where we were in the flesh-and-blood campaign, so the mysteries that the above leaves open, I hope you find them useful. Chronologically you can set these events against the events of the city fairly easily*and I have left the fate of his mother in your hands, if you care to expand upon that through the course of the campaign or not, it's up to you. *Before the sacking of the village- the house was burned by incoming soldiers During the sacking of the village the house was included, or occupying troops found the isolated home days, weeks, even months after they sacked Urutah Also if anything in the background is taking too much liberty (my use of The Giant, the burning of the house setting off the campaign) feel free to steer me elsewhere. For example if you'd rather start it your own way it could be the same background just remove the burning house part.
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