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Post by DM Quietus on Nov 22, 2010 19:52:11 GMT -5
While you travel away from Crickstock, you can see a man in his late twenties/early thirties leaving the intact, two-story building your group had taken note of. A touch of blood stains his nice looking white shirt, but appears not to be slowing him down significantly. Rather than heading toward the main center of town, he glances around, then strides off to the West, which should take him off away from the small village, and into the more or less wild landscape surrounding it.
If (or when) you continue forward, the trip will be uneventful, and you get plenty of time to clean leftover bits of soldier from your blade. You can wipe the larger masses of pulpy flesh from your armor easily enough, and when you rest for the evening, you'll be able to clean most of the blood from it, though a faint stain will be left behind, barely visible in the evening's light. I'm going to go ahead and assume that sleeping shifts are taken. While you're sitting watch, you can hear the sound of horses approaching, your keen ears catching the sound long before the riders reach your firelight.
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Post by Grey on Nov 27, 2010 16:18:20 GMT -5
'Curious behaviour?' "Does that seem odd to anyone else? Bloody, and leaving town." Pointing out the bloody shirted man to my companions. "I'm tempted to ask a question or two of him. Think we have the time?"
Either way, taking mental note of his notable features: height, weight, hair colour, birthmarks, tattoos, giant wings. Whatever might set him apart if I were to describe him to someone later.
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Post by DM Quietus on Nov 29, 2010 9:22:13 GMT -5
The man appears to be a rather well-kept individual; His clothing is clearly of a higher quality cut than that of the average villager, and his dark hair has been styled for appearance, rather than functionality. In fact, he looks more like a diplomat or a businessman than a farmer, aside from the crimson stain on his shirt. At this distance, it's hard to get exact numbers, but he's of average height and weight, and you can't see any visible tattoos. You do, however, take note of the fact that he's clean-shaven, has a bit of a hawkish nose, and appears to not carry any weapons.
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Post by DM-Delfon on Dec 2, 2010 21:48:04 GMT -5
"I say we keep moving, from the looks of him he will be easy enough to spot when we pass back through here." Assuming nobody objects, we keep moving forward to complete our current quest.
(I'm going to say it was my watch.)
I stand up quickly as the sound of riders is heard. Speaking softly, and nudging who ever is closest with a boot, "Wakey wakey, we might have company coming." I move off slightly away from the light, and take cover. Hopefully in a place where the riders would have to pass me to get into the camp. While I wait for their arrival, I lock my weapon into my gauntlet.
Hide 6-4acp+2dex
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Post by DM Quietus on Dec 4, 2010 19:08:08 GMT -5
The road is fairly wide, built - if one can call a dirt road built - wide enough for two wagons to pass by one another. Hiding is somewhat difficult, as your campfire gives you away; Nonetheless, you crouch at the edge of the road, using as much of the grass as you can to hide yourself, and hoping the darkness of night and the distraction of the campfire will do the rest.
Unfortunately for you, the travelers prove to be more observant than that - and, perhaps surprisingly, you find that you recognize one of them as being the well-dressed man you saw earlier leaving Crickstock, minus the blood on his now-clean white shirt. Traveling with him is a woman of pale complexion, the bit of moonlight that reaches her making her look like some kind of porcelain doll, with perfect, unmoving features. As they ride by, you see both of them turn their heads to you, and the man speaks grimly, "If it's Ashcombe you're headed to, you ought to turn back now, friend. It isn't the village it used to be, and strangers aren't so welcome there any longer." At no point does he slow down his horse's walk, continuing straight along the path that your party would be taking that next morning.
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Post by DM-Delfon on Dec 5, 2010 12:45:53 GMT -5
"We will be seeking Ashcombe, regardless of how we will be welcomed. You see we received a note which read something along the lines of 'If you wish to see John again, bring four more bags of grain north along the trade route to Ashcombe. You have three days to make your reply' So you see, we have to go to get John back. If you could spare a moment to speak with us, perhaps provide some information about what we will encounter in Ashcombe?"
Although I'm not really known for public speaking, or swaying people to view things my way through words, I give it my best attempt.
Untrained Diplomacy 13-1=12
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Post by DM Quietus on Dec 5, 2010 22:36:49 GMT -5
The well-dressed man halts his horse, keeping an understandable distance from your guisarme. His riding companion pulls up next to him, and the nearer she draws to your firelight, the more eerie the effect is. The porcelain doll comparison is apt; her skin is alabaster white, disinterested expression remarkably still.
"The town has been militarized by members of the Cigomenta military. Walls have been built, and it is patrolled by armed men. If they are asking for grain, I would expect them to keep their word; there are not enough farmers remaining for them to gather their own food any longer. Hostages are merely a tool to gain such things in the short term. It is members of this group that destroyed Crickstock, I believe I saw you there?"
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Post by Grey on Dec 7, 2010 20:39:30 GMT -5
Tension leaves the gloved grip on his sword. Knox says, "You did. As we saw you. You look better - cleaner."
Shifting his gaze sideways, "M'lady." To the well dressed man again, "Seems we have something in common with those in Ashcombe than, as we gave our word that we'd return John back to his family. I intend on keeping my word. Name is Hovis Oakley Knox. Might you grace us with knowing your names?" ______________________________ diplomacy (nat 20+0=)20 hp 33, AC 14 (flatfoot 10/touch 12), saves +4/+3/+2
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Post by DM Quietus on Dec 7, 2010 22:50:25 GMT -5
"I am Lord Iamesh Greyforth, and this is Ivory. She is a woman of few words, but a good traveling companion nonetheless. A pleasure to meet you, Mister Knox." The pale-skinned woman tilts her head in greeting, her features remaining still. "And yes, I've cleaned myself up a bit since then - one can't let a wound fester, after all. Thankfully, much of the blood was not my own, as I had to defend myself while in Crickstock.. a sad state, but unavoidable, I'm afraid."
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Post by DM-Delfon on Dec 12, 2010 10:15:13 GMT -5
"Please excuse my manners. My name is Haiwire, the rest of our party still sleeps, so I'll not wake them for introductions." Shifting my weapon to rest on my other shoulder, I step back casually to let Knox take the lead in this conversation, as he seems much more at ease with speaking to others. Without meaning to, my eyes keep drifting up to meet Ivy's calm gaze. Her eyes remind me of my sister, and I feel the dark stiring of renewed rage. My rage is my constant companion, so hot it boils my blood, and yet so cold it freezes my heart to the world. I don't know how I manage to keep my emotions in check, it's a constant battle, and it's a battle I can't help but loose. Knowing that I can't hide my emotions from others very well, I turn and abruptly walk back into our campsite, muttering "Please excuse me." through clenched teeth.
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Post by Grey on Dec 20, 2010 17:43:01 GMT -5
"Well met, Lordship." Bowing at the waist to show respect. "Please, forgive my friend. I fear Haiwire has internal battles eternally waging within him. It may be asking too much, however, my honour requires that I ask a favour. We will be going to Ashcombe, a festering wound in itself. In the interest of minimal blood loss, would you share whatever information you may possess? Layout of buildings, number of combatants, location of hostages, daily patterns."
"Of course, you are also welcome to share the warm of our campfire, nourishment of our food, and the safety of our company." Sheathing the steel still in hand. ______________________________ hp 33, AC 14 (flatfoot 10/touch 12), saves +4/+3/+2
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Post by DM Quietus on Dec 23, 2010 22:41:32 GMT -5
"I'm afraid I've told you all that I can. If it is blood loss you're concerned about, however, then I suggest you turn back. The men in the camp there will keep their word, if you bring them the cost they requested. If it is bloodshed you are concerned about, then I can only assume that you intend to bring it on yourself. These are skilled, trained warriors - you would be ill advised to make such an attempt. Unfortunately, we don't have the time to take advantage of your hospitability this evening; I do hope that your better judgement prevails, however, that next time we meet we might be able to do so." Lord Iamesh gives the faintest hint of a smile at your bowed waist, possibly pleased to see that even out here, in the dead of night, he's afforded a modicum of respect due his title.
Haiwire, however, catches something else in his voice - something too smooth, too practiced, too honeyed. It might just be his raging emotions - instincts that are the complete opposite of what he finds in Ivory's eyes, which seem as cold and dead as her facial features - but something just seems wrong with the mounted man, bugging at Haiwire's subconscious.
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Post by Grey on Jan 1, 2011 22:14:18 GMT -5
"Thank you for you concern, Lord Greyforth. We will follow our best judgment. I will not hold you from your journey. May fortune cross our paths, good Lord." With a slide of the gaze, a smile across my face as eye contact is again met with the ghostly pale woman, "and Lady".
After stepping back gesturing further that we are welcome to leave if they so wish, take once more a comfortable spot in camp. "When you're ready to sleep, Haiwire, just let me know. I'll take next watch."
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Post by DM-Delfon on Jan 5, 2011 17:44:59 GMT -5
At Knox's offer, I simply shrug, "You go ahead and grab some extra sleep, as I'll not get any this night. At least none that doesn't come with ghosts from the past. I'd rather be tired tomorrow than face my dreams tonight." With that I stand and begin my slow walk around the camp, sticking to just inside the shadowy light cast by the fire. Close enough to keep an eye on things, and yet far enough that my armour won't keep the others awake.
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Post by DM Quietus on Jan 18, 2011 8:42:16 GMT -5
The rest of the night passes uneventfully, and Knox gets his full night's rest, at Haiwire's expense - if Haiwire manages to stay awake through the night, he finds himself fatigued come the break of dawn. A harsh price to pay to avoid one's dreams, perhaps, but for him.. possibly worthwhile. If he instead nods off inadvertently, despite his best attempts otherwise, then he manages to fight off the fatigue, but leaves the camp unguarded for that time.
Either way, come morning, anyone sleeping is woken by the first rays of sunlight falling across their face. The grasses are wet with dew, and a light breeze whistles through them, sounding like voices whispering quietly all around you. Crickets chirp just beyond your reach, and in the distance you can hear the sounds of birds singing - after the destruction witnessed the day before, the quiet beauty of this morning may be a welcome change, or it may serve as an eerie counterpoint, depending on one's perspective.
((Also, wounds heal as normal, and all subdual is gone - you might still have bruises, but they aren't so bad as to hinder you))
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Post by DM-Delfon on Jan 18, 2011 19:06:18 GMT -5
Con check: 17+3=20 (to stay awake)
Pausing in my patrol, I lean against the thick trunk of a tree to rest for a moment. With my body and mind both tired, my eye lids slowly droop down. Then my mind floods with images of my sisters broken, and battered body. Her clothing torn, exposing more flesh than any man should see, let alone her brother. Worst of all, her haunting eyes, drained of everything that made them belong to my sister - lifeless.
With that image flashing before my eyes every time I blink, there is no chance that I will be falling asleep during this watch. As the quiet beauty of the morning is exposed by the first rays of sunshine, I once again beat back the worst of my thoughts, and prepare myself to interact with the living once again.
Once the party is up and about, I greet them with a nod, and silently go about making breakfast. After breakfast I help break camp, and then climb into the wagon. While we travel, I keep a sharp eye out for anything unusual, I don't really trust Lord Greyforth. Perhaps he's one of them, and maybe he's got an ambush planned.
Spot: 19+0=19
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Post by Grey on Jan 22, 2011 12:12:31 GMT -5
As morning rays pull open my eyelids, drawing my consciousness to meet the new day. The beauty laid out before me is a welcome sight. 'This is how life is supposed to be. The evils that we face are but a illness. I'm happy spending my life healing the kind and innocent from the cruel and malice.'
"Good morning!" Returning Haiwire's nod. 'Hopefully one day you will be healed as well my friend.' A large stretch to wake the muscles, and the bruises. "I'll check on the horses."
During breakfast, Hovis clears his throat to get the groups attention. "I had a thought last night on how we might reduce the bloodshed. Crickstock isn't that far behind us. If we went back now, we could confiscate the armour of the raiders. Using them, we could enter Ashcombe as re-enforcements. Leaving may still dangerous. Thoughts?" After breakfast, break camp and then mount Isis. ______________________________ spot (15-1=)14 hp 33, AC 19 (touch 12/flatfoot 17), saves +4/+3/+2
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Post by DM-Delfon on Jan 23, 2011 12:39:57 GMT -5
"That's as good a plan as any, however, shouldn't we do something about a base of armed men striking fear and terrorizing the country side?" Running a hand over my face, and then squeezing the bridge of my nose, I continue, "I approve of your plan, but I suspect that Greyforth is mixed up in this somehow. If he's part of the enemy camp, then they will know that their attack failed, and he will recognize us on sight. Or at the very least given descriptions of us to the guards." Tearing the last piece of bread in two, I eat one and then say, "I'm more direct in my dealing with foes. I say we get there, scout the place and find a weakness we can exploit. Maybe take out any patrols they send out the thin their numbers, then strike before they notice that their patrol hasn't returned." Stuffing the last piece of bread into my mouth I add, "Thoughts?" before swallowing.
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Post by Grey on Jan 25, 2011 11:59:36 GMT -5
"We can remain certainly cautious if we meet Lord Greyforth, or Ivory, again." Recalling the image of Greyforth leaving the Crickstock with blood on his clothes. "Ashcombe may know some information. Our numbers, our descriptions, and our approximate location. I don't see why we can't do both. A couple of us can go back and collect the armour, while the rest of us go to Ashcombe and scout for weaknesses."
Running my finger across gloved knuckles, a look of recalled memory crosses Knox's face. "Something should be done to stop anyone from spreading fear and terror. This doesn't have to be purely a rescue for John. We could try to rescue the country side. We'll know better if that is possible, when we see Ashcombe firsthand." ______________________________ spot (15-1=)14 hp 33, AC 19 (touch 12/flatfoot 17), saves +4/+3/+2
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Post by DM-Delfon on Jan 25, 2011 18:59:57 GMT -5
Nodding, I shrug, "You have a point. Since you have Isis, why don't you head back and collect the armour, while we continue forward. When we reach Ashcombe, we will make camp a mile or two away, and I will see what I can find out about their defenses until you rejoin the party."
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Post by DM Quietus on Jan 31, 2011 13:36:36 GMT -5
With that decided, the two of you break away, Knox headed southward on Isis at speed, while Haiwire heads north with Mr. Petherton and the wagon. As the day progresses, the breeze slowly dies while the sun rises higher above, causing things to heat up considerably by noon.
To the south, as Knox approaches Crickstock once more, he hears the commotion well before he sees it - the shouting of dozens of voices reaches his ears as he passes by several half-dug graves, shovels left abandoned in the dirt around them. One of them lays in a large splash of blood, though there is no body here to be seen. Entering the city proper, you can see the cause of the commotion - the surviving Cigomentan soldiers are tied up around a post in the middle of town, and the young woman who had stepped up the day before appears to be arguing against a mob of people, many of whom are either brandishing tools or carrying chunks of wood that hadn't yet been burnt. The message is clear - without the group of well-armed individuals there, emotions are running high, and the townspeople, perhaps understandably, want blood.
Toward the north, the wagon makes it a fair distance by noon, and eventually Mr. Petherton stops the horses and calls you up to the driver's seat, pointing up ahead at the distance, where you can see the dark shape of a walled town. "I'm guessin' that'd be Ashcombe.", he says. "Ain't no town supposed to be here, we shouldn't be comin up on anything till closer to nightfall."
As Haiwire is looking up toward the town ahead, he hears a familiar voice behind him and the feel the tip of a blade at his back. "Stay put, if you know what's good for you, and you won't be hurt.", the voice growls - twisting your head slightly, you can see a wild shock of tangled brown hair in your peripheral vision, immediately placing the voice with Harry, one of the escaped convicts from your farm.
((Also Carl, I'm down to 3 rolls left for you - can I get 10 more straight d20 rolls for when you're making spot checks and such?))
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Post by DM-Delfon on Jan 31, 2011 18:14:00 GMT -5
With the night I've had, and the sight of Harry I snap. The second my brain registers the threat and connects the dots, my blood begins to boil, and I loose all control. (Rage) I duck my head forward to avoid his blade, as I throw my body backward, to bowl Harry over, or at least knock him off balance.
If I can knock him off the wagon with that (Hopefully prone), I bring my weapon up and close the gap between us. Once I get in close, I smash his weapon out of his hand, angling my blade to scatter the bits of his broken weapon back at him (reflex DC 13 negates)
(I know I threw a couple rounds worth of actions here, but I wanted to keep things moving along.)
Rolls Initiative: 2+2=4 Bull rush (Provokes AoO): 14+6-1 = 19
Sunder Attack: 9+8+4(2H)+4(Feat)-1(fatigue)-3(PA)=21 (+1 if I'm on the wagon and he isn't) Damage: 1+2+7+6= 16 Shrapnel damage: 2
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Post by DM Quietus on Feb 2, 2011 10:24:48 GMT -5
The sudden motion causes the blade against your back to dig in, and you can feel blood begin flowing down between your skin and armor. In the back of your mind, you just barely register the fact that if you want to regain any of the coin Harry is worth toward getting your parents out of prison slavery, you do need to bring him back alive. Unfortunately, your lack of sleep has dulled your reflexes, and when you lunge forward to push him off of your wagon, he sidesteps your outstretched hands, remaining unmoved.
The sight of your face, contorted in rage though it may be, allows Harry to recognize you - his eyes go wide for a moment, then a sadistic smile crosses his lips. "Hey boys, it's the brat from the farm! It's our lucky day!", he shouts, taking another slash with his blade - a well worn, but still serviceable, longsword. The links of his chainmail rattle as he slashes at you, drawing blood a second time, but likely the last; using the opening in his rather amateurish attack, you bring your glaive down solidly on his blade, and it immediately shatters into several pieces. One of them twirls through the air, almost in slow motion, glinting in the light before drawing a perfect line across Harry's scarred cheek, his face frozen in shock. As this is happening, a pair of crossbow bolts slam into the wagon's supports on either side, entirely ineffective against either of the two of you.
With a howl of rage of his own, Harry lunges at you, throwing aside the shattered remains of his sword and clearly hoping your wounds will slow down your reflexes enough to grab hold. It's the fatigue and your own recklessness, however, that lets him grab hold of your armor, and he attempts to put you into a headlock while his two companions - Burly and Crow, you aren't surprised to note - try and find a way past the upset horses to join the brawl in the wagon.
((Mechanical breakdown! Harry, Burly and Crow get initiative, because they got the drop on you.
Round 1 : Harry threatens with a readied action, Burly and Crow wait. You go to bull rush, readied (and AoO!) triggers, and you take 9 points of damage. You didn't give me a touch attack to start the bull rush, so I pulled a roll from your pre-rolls; 2 on the roll, +3 base, +4 strength, +2 rage, -1 fatigue, is 10; 1 shy of landing the bull rush.
Round 2 : Harry gets simple, and attacks : Another 7 points of damage. Shouts a warning to Burly and Crow, who take potshots and miss horribly. You sunder Harry's weapon in one shot, and slash him up with the remains.
Round 3 : Harry is pissed, and reverts to barroom brawl mode. He's now attempting to grapple you; You have to oppose a big 11 on the grapple roll (improved grapple, no AoO), and if you fail, you're stuck in a grapple and take 3 points of subdual.
So grand result is : 16 points of lethal damage total, and you need to oppose a grapple check of 11, then it'll be your turn. Also, your AC sucks right now, it's pretty funny. It'll be worse when your Rage dies, though.. Exhausted is gonna suck.))
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Post by DM-Delfon on Feb 5, 2011 13:13:10 GMT -5
As Harry lunges in to grab me, I take a half-step back to force him to over-reach himself. While he's off balance, I drop my left hand from my weapon and grab his extended wrist. Next I pivot at the waist drawing him up onto my back, and launch him over my shoulder toward one of his companions.
(Rolls, and Mechanic's breakdown! Opposed Grapple (Defending) 3 + 8 = 11 (+8 mod, I hope I still win this tie!)
If I beat his grapple check I still want to remain grappling, I just want to avoid the 3 subdual damage. If I don't win, I'll grapple anyway, just with an extra bruise. Since we're grappling, when I attack, using a grapple option, I skipped step 1 and 2 of the grapple process.
Grapple (Attacking) 18 + 8 = 26
With my grapple action, I want to use a modified version of the "move" option to throw Harry off the wagon, hopefully onto one of his friends.
Strength Check (14 + 5 = 19) Ranged Attack (14 + 1dex + 3base -4prof = 14 touch vs one of his friends) If needed, unarmed damage of 2+5=7 subdual damage
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Post by Grey on Feb 5, 2011 16:48:25 GMT -5
To expedite my travels Hovis leaves some of his gear in the wagon. After barding Isis, head south to Crickstock. As the day heats up, Hovis keeps an eye on his friend not wanted to tire her unnecessarily.
At the sound of commotion, fear rises within Knox and he quickens Isis' pace in kind. 'Did the brutes have reinforcements?' When I reach the city proper, taking the scene Knox' fear for the townspeople's lives to fear for their souls. "Hold!!" said with all the authority Knox can summon. As the crowd's attention falls on him, still mounted leads Isis, Hovis takes a position between the mob and the bound Cigomentan soldiers, and possible between the mob and the young woman.
"Good people. Your anger is justified, your acts are not. I am a farmer's son. Our home was attacked by unprovoked raiders, too. These attacked your town, and WILL see justice for those actions. Just as you will if you attack unarmed and bound prisoners. Do not lower yourselves to their level."
"Justice through unjust means is NOT justice. I will not stand by for injustice by any hand," Unsheathing my iron longsword.
______________________________ diplomacy (17+0=)17, & intimidate (17+0=)17 hp 33, AC 14 (flatfoot 10/touch 12), saves +4/+3/+2
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Post by DM Quietus on Feb 6, 2011 19:03:20 GMT -5
Haiwire : Though you're feeling the weariness in your muscles from the previous night's lack of sleep, your blind rage sees you through, and with a grunt of effort, you send Harry sailing off of the wagon, and onto Burly - Harry ends up on the ground, a cloud of dirt rising around him, but Burly manages to stay standing. Taking a step backward, he grunts, "This isn't the farm, kid, and we ain't in chains", as two bolts fly past you, one putting a hole in the wagon's covering, and the other thudding once more into the supports. Despite their big words, however, both of the crossbow-weilders scuttle backwards, while Harry gets up, drawing one of his own.
Knox : Your sudden appearance, and authoritative demand for attention gets the crowd to turn their attention from the young woman and the captive soldiers, affording you enough time to at least try and sway their moods. The stunned crowd lets you get into position between them and the target of their anger before they realize what's going on.
((Dave : Harry is still within range, and you could take a shot at him as he rises - keep in mind that if you kill him, then the cost that Haiwire's parents are working off for him would have to be covered in another way, while capturing these criminals would "pay off" the debt owed against them. Is Haiwire too far gone to think about that now, or is he willing to risk exhaustion when his rage finishes against doing subdual? For what it's worth, yes, as long as you're on the wagon and they aren't, you have higher ground.
Oh, and you currently have the same grapple mod; I used one of the pre-rolled d20s as a roll-off, and you won. No subdual for you, for that at least. Also, holy crap at the crappy aim with crossbows! You'd think one shot in four could roll high enough to hit AC 14..
Carl : I haven't taken the full weight of your 17 into account yet, and am waiting for the rest of your speech to do so. Whether that's Diplomacy or Intimidate is up to you, if your speech doesn't make it clear, please do so when you finish that post - also please let me know, since I don't get the Blue Light of Newposts for edits, if that's what you end up doing.))
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Post by DM-Delfon on Feb 7, 2011 17:51:03 GMT -5
Even with an inferno racing through my veins, boiling my blood and driving my body beyond it's normal limits, my family is always at the forefront of my mind. As Harry drops his guard to regain his feet, I lash out with the hilt end of my Guisarme, driving it into the top of his skull to knock him unconscious. AoO Vs Prone: 7+9+1-4 = 13 Damage: 2+2+7=11 (subdual) Moving swiftly, despite my fatigue I leap from the wagon aiming to land between Harry and Burly, hoping to take advantage of my reflexes against two men armed with crossbows. Faking a slash with the blade of my Guisarme, I instead thrust both fists forward, driving the hilt between my hands into the bridge of my enemy's nose. "You're right Burly, if this were the farm you wouldn't be a coward for attacking me three on one, from Ambush no less." Jump: 8+5=13 Attack: 11+9-4 = 16 (17 if the leap still counts as higher ground) Damage: 1+1+7=9 (subdual) (note: I will beat Harry down before moving onto Burly. Boy am I glad crossbows don't have threatened areas! 3 rounds remaining in my rage. Also, I modified a mistake to damage in my above posts. I forgot to add in the -1 to str, which changes my +9 to +7. Let me know if the time stream needs to be realigned.)
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Post by DM Quietus on Feb 9, 2011 11:05:52 GMT -5
((The longsword remains shattered, albeit barely.))
As Harry attempts to rise from the ground, the hilt of your guisarme falls to strike the crown of his skull, and he crumples back to the ground, apparently out for the count. Your leap carries you down to Burly, and you come just shy of driving the shaft of your weapon into his face; He stumbles backward, dropping his crossbow in the process. Drawing his longsword, he edges in closer to you, but seems extremely wary of your weapon - and rightfully so, as you deflect his swing with a quick shift of the haft. Crow, in the meantime, loads and fires another shot from his crossbow, which flies well wide of you, sailing off into the long grass some distance away.
Knox : The crowd grumbles, but your presence appears to calm them somewhat - at the very least, there isn't the same level of shouting and commotion that there had been previously. A middle-aged man steps forward from the grumbling crowd, approaching and fixing his gaze on yours, despite your height advantage from being mounted. "What justice can be had for this? Look around you, our town is all but ruined! The head of our town council is dead, many of our family records taken, many of us have had family members killed, and yet you want us to wait for the big city to come and clean up this mess? I ask you, what justice is there to be had for us in these men serving time on a farm? How will that even begin to make amends for what they've done here? And why should we not have the right to try and sentence these men ourselves? What right have you got to deny us that, hm?"
((I'd just like to say, I don't know whether it's because of the assumed inspiration for these guys' names that they're rolling poorly, or what, but holy crap. These two have literally not rolled higher than a 6 on anything, and they've rolled at least three attacks each.))
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Post by Grey on Feb 9, 2011 20:38:43 GMT -5
"Blood will not rebuild this town. Death will not restore life. My comrades and I was sent by Vaeles to tend to problems in this region. If they are sentence to work on a farm, these men and like-minded others will know that there are consequences to their actions."
Dismounting and approaching the middle-aged man, Hovis' tone softens, "I do not wish to take away anything owed to you. With the head of your town council dead, their trial will likely have to happen at a later time anyway, where you can voice their crimes against you." If the man's attitude softens at all, Hovis offers a comforting hand on the fellow's shoulder. "Better to return to giving your family and friends their place of rest.""
______________________________ hp 33, AC 14 (flatfoot 10/touch 12), saves +4/+3/+2
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Post by DM-Delfon on Feb 10, 2011 19:01:06 GMT -5
Parrying aside Burly's cautious attack, I simply pivot to one side swinging my weapon in a wide arc aimed at Burly's jaw. Although I'm not trying to kill him, I am pissed off enough to have him eating pre-chewed food for the next month. If this shot is enough to drop Burly, I will duck behind the wagon to avoid Harry's bolt fire.
Attack: 12+3base+6Str+-1(fatigue)-4(subdual)=16 Damage: 2+4+7= 13 (subdual) 2 rounds remaining in my rage
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