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Post by mrinappropriate on Aug 14, 2020 21:59:44 GMT -5
Gray Hammer gathers up his share of the loot and tests the harpoon for balance and weight. "I have and idea.", and starts tieing a harness for the Merrow in the middle of the rope. Turning to Smith, "Can you help me tie the Merrow into this harness? I'll roll it while you move the harness into place." It's a bit of a struggle, but Smith & Gray Hammer manage to get the Merrow into the harness. Gray Hammer ties the other end of the rope to the opposite end of the harpoon and then slings the harpoon over his shoulders like a yoke. "Let's go collect that reward and get some rest, it's been a busy day."
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Post by DM-Delfon on Aug 18, 2020 9:18:28 GMT -5
Smith watches as his mechanical companion sets to work on his harness, "Yes, I will do what I can to assist you." Setting deed to word, Smith does his best to assist his new friend. Once the Merrow is tethered, and Grey Hammer is doing a fair impression of a plow horse, Smith moves ahead to alert the guards, and get the door open. "Hurry now boys, I don't want to slow down his momentum." Once outside the door, Smith gestures up the ramp toward Biggs' office, "Go on ahead, I'll catch up." He smiles at his companion before turning back to the guards, "Keep this door closed for now. The tunnel ahead has collapsed, but we cleared a fair bit of debris. I don't want anything sneaking out until Biggs assesses the situation." Smith's face goes somber, "There is also the matter of what's left of the two killed miners." The guards nod, and set to work locking the door once more.
Smith catches back up with Grey Hammer as he reaches the top of the ramp, and walks along beside him until they get to Biggs' office. "You wait out here with our beastie, and I will collect Biggs and our reward." Smith bangs on the door with his fist, and is immediately beset by a gruff Dwarven shout, "This better be important." Smith clears his throat, "Bells tunnel clear, proof is outside your office." Biggs shouts even louder, "Glad to see you're not useless after all. Stay out there. If you get any blood in my office you will regret it." Biggs' continued grumblings can be heard through the door, even though he has lowered his voice, "Bloody Smith interrupting my meal. Suppose he wants to be paid now too." The door flings open, and Biggs takes one look at the dead creature, and chucks a pouch of coins at Smith, "Contract filled, now go toss the corpse it in the sink hole before it starts to rot." Biggs turns around once more, and slams the door.
Smith catches the pouch as it bounces off his chest. Rubbing the impact spot, he counts out ten gold phoenix for Grey Hammer, "Here you go my friend." Passing over the coins, Smith smiles, "I have an idea, would you drag that thing up to the quartermaster for me?"
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Post by mrinappropriate on Aug 27, 2020 17:24:34 GMT -5
Nodding to Smith, Gray Hammer sets his footing and follows his friend's lead through the camp. As they pass small groups of men staring at the sight passing through the camp, Gray Hammer can hear some of the whispers. "Look at the size of him" … "Do you suppose that there's an Ogre in that armor?" … "Which one is the monster?" … "I hope he's on our side." Gray Hammer keeps his eyes on Smith's back as they move through the camp towards the Quarter Master's area. Knowing that the others find his stature intimidating may come in handy. Unfortunately there will be a few that will get into the liquid courage and want to prove themselves to their friends. "If we are going to travel much further with what is left of this Merrow, we should find a cart. This thing is heavier than it looks and the more I drag it, the less you will have for whatever you have planned for it." "I will also need a rest after that battle. I don't really feel pain as I remember it, but I can tell that I'm damaged and need to rest."
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Post by DM-Delfon on Aug 29, 2020 9:27:58 GMT -5
Smith offers friendly waves to the guards he passes, although he doesn't seem to actually know any of them personally. The walk to anywhere within this encampment is short, as the buildings are all within 50ft of the Sinkhole itself, and it's only 100ft across. Most of the main buildings are gathered around the start of the ramp that leads down to the mines themselves. "It's funny that you mention a cart, as that's why I was leading us to the Quartermaster." Smith gestures to the larger building that you've stopped near. Smith goes inside, returning a few moments later wearing a frown. "He wouldn't let me borrow one, so now I'm the proud owner of a used cart." Smith sighs, patting his now empty pouch. "That's alright, I'm sure the learned folk at the Mages guild will be interested in this beast." The Quartermaster brings a sturdy looking wooden cart around, two large wheels, a four by eight flat portion surrounded by a foot high wall, and two posts sticking out the front to attach to a horse or be carried by a humanoid. Smith thanks the man, and gestures to the cart. "Think you can manage that?" With Grey Hammer's agreement, Smith helps load the Merrow into the cart. "Now, let's take that break you needed." Smith gestures to a dry patch of ground where they won't be in the way of any of the workers or guards. As Grey Hammer takes up the posts, Smith lines up behind the cart to help push the cart over to the resting spot. The rest goes uneventfully, and about an hour later the two of you are ready to head to town. OOG: You have taken a "Short Rest" A Short Rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. A character can spend one or more Hit Dice at the end of a Short Rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains Hit Points equal to the total. The player can decide to spend an additional Hit Die after each roll. With your Hit Die of 1d10, and con mod of +5 Please roll 1d10+5 and add that to your current HP, up to your HP max of 15. Cart Picture
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Post by mrinappropriate on Sept 2, 2020 11:41:11 GMT -5
Once Grey Hammer and Smith move over to a dry patch out of the way, Grey Hammer sets the load down and looks around to make sure they aren't going to be in anyone's way. Grey Hammer takes another look at his immediate surroundings and muses to himself, "How do I rest now? Do I sit, do I lay down, or do I just stand here? When I woke up I was already standing…? Maybe i just need to concentrate on the idea of rest…?" Grey Hammer stands at attention and focuses on the idea of rest and recovery. After a couple minutes he finds himself slipping into a meditative state, vaguely aware of his surroundings, but even more aware of the damage he has suffered. His thoughts begin to focus on the specific injuries and the idea of 'healing'. Gradually the sensation of damage begins to fade and Grey Hammer starts to feel the need to rest leave with it. As this is happening he senses Smith approaching. Smith has taken quite the interest in his resting friend. He is quite amazed as he watches Grey Hammer's armor knits itself back together and the dents push back out in the places where it was damaged by the Merrow. After an hour Grey Hammer returns from his meditation and looks down at Smith, who is running his fingers over some of the areas that were once heavily damaged from the battle. "I feel better now.", Grey Hammer informs Smith. "Where are we taking this Merrow?", Grey Hammer asks as he picks up the handles of the cart.
Hit Points left after the battle: 7HP Recovery Roll: 10+5=15HP Health returned to maximum 15HP.
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Post by DM-Delfon on Sept 2, 2020 18:10:20 GMT -5
Smith watches Grey Hammer stand there motionless, 'That doesn't look very restful.' He thinks to himself, shrugging. Once the plates start shifting back into place, Smith nods with appreciation. 'Well then, I might have to figure out a way for future armour I sell to do that.' Smith smiles as Grey announces that he is better, "Perfect. I'd like to take you back to Clifton. It's the Human settlement over that way." He gestures vaguely in the direction of where Clifton is located. You look that way, and can actually see a hill with block-like splotches in neat rows. "It will take a bit to get there, but that's the best place to get rid of this corpse." Once Grey has the handles in hand, Smith lines up behind the cart to once again start pushing.
The walk is a bit of a slog. The carts that bring the supplies to the Sinkhole, and return the resources gathered to Clifton are quite heavy. The track that the carts follow have sunk deep into the soft swampy ground. Water has pooled in the ruts and turned the whole thing into a muddy mess. The bugs are endless, but they don't seem to bother Grey much. Smith on the other hand slaps away biting bugs, and waves his hands in front of his eyes throughout the journey.
Around about the half way point of the trip Smith taps the cart rhythmically to draw your attention, and then says, "We're not alone." He keeps his head forward, and continues walking, but his eyes are fully looking to the right. "I'm not sure how long he has been following us, but I think your size is keeping him at bay for now."
Perception Check: DC 10: Looking to the side you see nothing but bog water and scraggly bushes. DC 15: Looking to the right, you notice bog water and scraggly bushes. One of the bushes moves slightly, and you catch a thick, scaled tail as it slips behind the bush. DC 20: You notice a Humanoid covered in scales hiding behind a scraggly bush. DC 25: You notice a Humanoid covered in scales hiding behind a scraggly bush, and another pair of eyes floating in the bog water.
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Post by mrinappropriate on Sept 3, 2020 7:05:52 GMT -5
Perception Check: 1d20-1 Wis+0 Prof 16-1=15 DC 15: Looking to the right, you notice bog water and scraggly bushes. One of the bushes moves slightly, and you catch a thick, scaled tail as it slips behind the bush.
Grey glances to the right and catches the movement of a bush and thick scaled tail as it slips behind the bush. Casually Grey responds, "I've got one on my right. Do they travel alone or in groups and what kind of threat do they typically pose?"
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Post by DM-Delfon on Sept 3, 2020 10:02:42 GMT -5
Smith keeps walking as if the threat isn't present, hoping that between the corpse of the Merrow and his large friend the Lizard-Folk will think better of attacking. "I spotted one behind the bush too. I've personally met a solitary scout, but he didn't seem quite right in the head. I believe they normally attack in groups, so maybe we're safe?" Smith continues to search the area for other threats. (Another perception failed to find the second foe in the water.) Not finding any he continues, "I'm embarrassed to say that the scout managed to knock me unconscious. They have sharp teeth and claws, if they're not using clubs and shields. If there's only one or two we should be fine." Lowering his voice, he adds, "Do you want to confront him?"
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Post by mrinappropriate on Sept 4, 2020 9:02:06 GMT -5
"Well, I'm certainly not going to wait for someone to try and surprise me with an ambush.", Grey says as he sets down the handles of the cart and gathers up a handful of little stones he finds in the mud. Turning to face the bush that is concealing the Lizardfolk, he gently tosses a stone with each word as it is spoken. "We both know you're there. You might as well come out." Having run out of stones, Grey brushes his hands together to clear off some of the mud, and soothingly attempts, "We are just heading to town and mean you no harm." Grey continues with the irritated tone you would use with a petulant child. "Don't lurk in the shadows, it makes me uncomfortable and isn't very sociable."
Persuasion: 1d20+0(Char) 3+0=3
After waiting for a minute with no results Grey turns towards Smith and shrugs, "Unless you want to try, wait for the for the ambush?"
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Post by DM-Delfon on Sept 7, 2020 16:45:14 GMT -5
As your first stone strikes the branches of the small bush, a mottled green and brown scaled humanoid leaps back away from the bush. The creature reaches it's well muscled clawed hand over it's shoulder, pulling one of several javelins from a case tethered to it's back. As it levels the weapon into throwing position, it stands to it's full height. Standing only about a half a foot shorter Grey Hammer, which is saying something since he stands about seven feet tall. "I don't think all Lizard Folk speak the common tongue."
Smith switches to Draconic, and quickly translates what Grey Hammer had said for the creature standing before them. The creature doesn't flinch, or twitch a muscle. It just stands there at the ready. As the tension starts to rise another similar creature stands up out of the water behind the first creature. You're not sure whether it was this new body of yours, or Smith's translation. Maybe it was the confidence of him knowing that he had a companion hidden nearby that bolsters his resolve. The first creature barks words that sound similar to the words Smith just spoke. Smith translates for Grey Hammer now, "He says that we're trespassing, and that since this is their territory they will lurk if it suits them." Switching to common, he adds, "I find them hard to read. Their scales reveal nothing, much like your own construction. I much prefer to negotiate with Humans. Their faces are like an open book, easy to read each twitch and expression."
Rolls: Grey Hammer Persuasion: 3+0=3 Smith Insight: 5+5=10
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Post by mrinappropriate on Sept 7, 2020 17:22:13 GMT -5
Grey Hammer leans towards Smith, "Is this their territory?" "If this is their territory, please apologize for my ignorance. I am not from this area and do not know how to recognize their territory markers." "Perhaps they will allow us to pass if we simply ask."
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Post by DM-Delfon on Sept 7, 2020 17:40:41 GMT -5
Smith shrugs, "I don't really know where any territory starts or ends. This was my first trip to the Sinkhole. But, just so as not to mislead you, I know that the Lizard Folk have been attacking the caravans between Clifton and the Sinkhole pretty much since the Sinkhole was discovered." Smith switches back to Draconic, and you listen to another batch of harsh sounding growls, clicks and hisses from both sides. "He says his people stay out of the big stone, which I assume means Clifton, so we should stay out of the bogs." Smith continues in Draconic, quickly translating once again, "He says as long as we're leaving their territory, they will not attack." Smith gestures with his eyes back to the cart, "I suspect they're just scouts. Or maybe they're from a less hostile tribe. Some of the Lizard Folk I've heard about attack on sight."
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Post by mrinappropriate on Sept 7, 2020 18:02:51 GMT -5
Waiting on Smith for the translation, Grey follows up with, "Once we finish our business in Clifton, will we need to return to the sinkhole? Would this be a good time to negotiate future passage, or at least find out who we do need to talk to in order to arrange for safe passage through the bog?"
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Post by DM-Delfon on Sept 7, 2020 19:16:43 GMT -5
Smith shrugs, "That depends on what we want to do next." Smith switches back to Draconic again, and has a brief exchange. "He says that we would need to gain access from his tribe, and the Black Fang tribe. They're the ones that attack on sight I believe." Smith shakes his head, "It's unlikely that we will get far with the Black Fang. He doesn't seem overly helpful to be honest. Let's just go to town, and if we come back here we can deal with them then."
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Post by mrinappropriate on Sept 7, 2020 19:45:47 GMT -5
Grey shrugs again and then bends down to pick-up the handles of the wagon out of the mud. "Sounds like a good plan. No point in starting a second task before you have completed the first one." Grey politely nods to the one that Smith has been conversing with and then sets back into trying to pull the wagon through the mud. "Maybe some day you can teach me some of the languages you know."
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Post by DM-Delfon on Sept 7, 2020 19:55:18 GMT -5
Smith laughs, "True enough." Once they begin moving away from the Lizard Folk, and they vanish back into the bog water Smith continues, "I'd be happy to teach you Draconic, for a fee." Smith winks, but you get the feeling that he isn't joking. Something about the fellow just gives off that mercantile vibe. The cart is heavy, and the terrain unforgiving. Progress is slow, but still moving along. With the walls of Clifton maybe an hour away Smith sighs loudly. The first complaint you've heard from him this entire time. He quietly adds, "We're being stalked again."
(Perception DC 15 to spot the threat.)
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Post by mrinappropriate on Oct 2, 2020 3:37:51 GMT -5
Perception 1d20-1(Wis) 20-1=19
Grey spies another Lizard Folk. This one has dark brown scales with a striped pattern. He is slowly tracking you through the water and resembles a fallen log moving against the current.
"I did notice that the one log in the water didn't seem to be moving with the current. Should we assume that this one isn't alone either? Have you spotted any more?"
Grey looks down the path for possible ambush points where the bushes or water encroach on the path.
"Do you think that these guys will be as social as the last ones we were talking to, or do you think this is the Black Fang tribe that strikes before they talk?"
Realizing that they are approaching a spot that Grey would consider the best ambush point that he can see, Grey pretends to stumble hauling the cart and let's the handles slip out of his hands. The cart and Smith come to a sudden stop as the handles dig into the earth.
As Grey turns to face Smith and the cart he steadies his footing and makes sure that the ground is solid around him. "Are we almost there? How much farther is it? This cart is heavy, I'm getting tired, and this ground is so soft I can hardly walk", whines Grey as he fakes a little wobble as though the ground is actually unstable. Then quietly whispers, "If I was going to ambush us, I would do it there where both the water and the bush create a pinch point on the road. "Talk or fight?"
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Post by DM-Delfon on Oct 3, 2020 7:00:11 GMT -5
As soon as the cart stops Smith leans heavily on the back of the cart with his elbows. His breath is coming in short pants, clearly this man is not used to manual labour. "Well, if they're Black Scales talking will lead to fighting. If they're not Black Scales, then we might be able to talk are way past." He takes a deep breath, steading his breathing, "Best we start this conversation here, in case he has friends up there, eh?"
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Post by mrinappropriate on Oct 3, 2020 7:25:52 GMT -5
"From the way your breathing, it is probably best to start with conversation so you have a moment to rest in case this does turn into a fight." Grey turns towards their stalker, points at him, and waves him to join them. Turning back to Smith to seem non-threatening to the approaching Lizard Folk, Grey leans on the wheel of the cart. "Let me know when he's close striking distance, just in case it's action before words." Grey and Smith engage in some idle conversation while waiting for the Lizard Folk to approach.
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Post by DM-Delfon on Oct 3, 2020 8:30:19 GMT -5
Smith spilts his attention between their conversation and the lurking potential danger. “It’s just sitting there, unmoving.” Smith nods approvingly, “If I had not noticed it before, I don’t think I would have noticed it now. Even knowing that it’s there I keep thinking, maybe it’s just a log after all.”
The two of you converse for a few minutes, mostly about the broad strokes of Clifton’s district layout and what to expect once we arrive. After five minutes Smith sighs, and says, “Enough of this.” He marches toward the hidden Lizard-Folk, and calls out to it in Draconic. From his tone and mannerisms you get the feeling that he’s issuing a ultimatum.
The Lizard-Folk stands up in the shallow water, javelin in hand. Without preamble he throws it at Smith. The javelin takes him square in the chest, and he collapses backward into the muddy ground with a splat.
Roll init.
Lizardfolk Attack 20(nat)+4=24 Lizardfolk Damage 4*2+2=10
Smith hp 0/10
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Post by DM-Delfon on Oct 4, 2020 15:22:38 GMT -5
(We played this encounter outside of Vethedar. I will story mode the below rolls soon.)
Seeing your companion take a javelin to the chest, and collapse to the ground you react instantly. Closing the distance, Grey Hammer draws the war hammer from which he took his name as he runs, and slams it down onto the half submerged lizard folk. It's shoulder makes an audible crack, and the lizard folk snarls in pain, snapping his teeth at your arm, but you twist aside and avoid the gnashing teeth. He stabs at you with the javelin, but you continue the twisting motion and bat aside the blow with your hammer. Smith lays there breathing shallowly, and you can hear a slight wetness with each breath.
Continuing the momentum of your parry, you spin your hammer back around and slam it hard into the creatures ribs. Another audible cracking noise, and another snarl of pain. The Lizardfolk opens it's mouth, panting for the air that you just knocked out of it's lungs. Lunging forward, submerging all but it's head you feel detect a puncture in your thigh. With that moment of distraction, your opponent snaps at you with it's teeth again, but a quick swing of your hammer drives it back once again. Smith coughs, and blood begins to trickle out of the side of his mouth. His legs stop kicking, and one of his hands falls off the javelin sticking out of his chest.
Knowing that Smith is not doing well, and could die if you don't tend to his wounds you pivot smoothly and run back to aid your companion. As you turn, you feel the javelin glance off your back plating, but your damage assessment returns a result of superficial. Smith's wound is bad, but the javelin didn't hit anything major. You remove the javelin, and stuff the wound with some of Smith's own clothing just as a javelin sails past your ear to bury itself in the side of the cart. An inch to the left, and that would have hit you in the back of the neck. You glance back at your quarry as it swims further away. When it gets to the deepest part of the nearby water it sinks beneath the surface.
With Smith stabilized, you return your thoughts to finishing off your foe. Your hammer is to heavy to be useful underwater, so you scoop up the javelin that felled Smith and charge after your prey. Leaping into the water, you turn to allow the lizard folk's javelin stab to glace off your plate, and grab the top of it's snout as it tries to bite you. Hauling it forward so it's nose to nose with you, you bury the javelin in your hand into it's chest. It takes a second for it's death to register, and you hold it as it struggles out it's final moment. (50xp each. You're a badass man!)
Rolls: Initiative: Grey Hammer: 20+0=20, tie break 18 Lizardfolk: 20+0=20, tie break 10 Smith: 4+1=5
Round 1: Grey Hammer Attack: 17+6=23 Grey Hammer Damage: 4+4=8 Lizardfolk HP: 14/22
Lizard Folk Javelin: 5+4=9, miss Lizard Folk Bite: 10+4, miss
Smith Death Save: Fail
Round 2: Grey Hammer Attack: 16+6=22 Grey Hammer Damage: 4+4=8 Lizard Folk HP: 6/22
Lizard Folk Javelin: 15+4=19 Lizard Folk Damage: 2+2=4 Grey Hammer HP: 11/15 Lizard Folk Bite: 11+4=15, miss
Smith Death Save: Fail
Round 3: Lizard Folk Opportunity Attack Javelin: 8+4=12, miss Grey Hammer Medicine Check: 20-1=19 Smith is now Stable at 0hp.
Lizard Folk Thrown Javelin: 2+4=6, miss.
Round 4: Lizard Folk Javelin: 12+4=16, miss Lizard Folk Bite: 8+4=12, miss
Round 5: Grey Hammer Javelin: 20 (nat) + 6 = 26 Grey Hammer Damage: 2+4+4 = 10 Lizard Folk HP: -4/22
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Post by mrinappropriate on Oct 6, 2020 3:50:52 GMT -5
From the wagon it appears that the Lizardfolk is surfacing again and moving towards Smith to finish what it had started, but as more of it rises out of the water you can see that it is slumped over Grey. The blood of the Lizardfolk is running down the shoulder of Grey from the javelin skewering through its ribs and out through it's back. The sight of Grey emerging from the water with his kill on a pike is intimidating on it's own, but just to make sure that he doesn't have any friends lurking in the area, Grey lets out his best guttural battle cry.
Intimidation=10 (roll)
The battle cry comes out with more of a gurgle than a roar. "Let's hope that I look more intimidating than I sound." Grey thinks to himself. "You can't roar when you're full of water." Grey can feel the water pouring out through the joints of his armour, and then a tickle? Grey looks down to see a couple of minnows wiggle out between the plates of his abdomen.
As Grey makes it back to the wagon, he hefts his latest kill onto the wagon, slides out the javelin and positions the Merrow and the Lizardfolk so that there is room for Smith towards the front of the wagon. Then as gently as he can manage he places his friend close to the front of the wagon so that he can keep track of his laboured breathing.
"I hope Clifton is close, because you don't look so good, and I appear to be the opposite of a healer with this wagon load." Grey gently pats his friend after making sure that he's secure on the wagon. Then Grey picks up the handles of the wagon and hurries down the road as quickly as he can.
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Post by DM-Delfon on Oct 7, 2020 6:14:12 GMT -5
With your kill and your companion loaded onto the cart, you grab the handles and continue trudging through the soft ground. The walls of Clifton are easy to see with the sparse cover provided by the swamp trees. The path you follow has been made by the passing of hundreds of cart wheels, and as you get closer to the city it's be graveled as well. The whole trip takes about an hour before you can see the gate to the city. The Swamp Gate Smith called it. Standing outside the gate are two men armed in scale mail, both men hold halberds. Dotted along the length of the massive wall are other figures, one every hundred feet or so. Around the gate itself you see a few extra soldiers, bringing the total at the gate to about a half dozen. You notice one of them point at you. He must have called out, because now you seem to have the attention of the lot of them.
As you approach, one steps forward, "Who go-" He cuts off, realizing that you're not a massive man in armour, but instead the armour itself. You see his posture change from bored routine to defensive, but he doesn't make any directly hostile movements. "Who goes there?" He challenges again. From what Smith told you of the city, the guards just want to know who you are and what your business is within the city. Before, you were bringing the Merrow corpse to the Mages Guild in the High District. Now, you likely want to bring Smith to the Pelorian Temple which is also located in the High District. In fact, before the wall blocked your line of sight, you could see the Pelorian Temple glowing with the reflected light of the sun.
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Post by mrinappropriate on Oct 7, 2020 21:04:02 GMT -5
Grey doesn't slow down as he approaches the guards.
"HEALER!! I NEED A HEALER!!" Grey bellows out as he gets closer. "We were attacked on our way to Cliffton. My friend fell in the battle. He needs a healer."
Grey comes to a halt in front of the guards since they continue to block his entry to the city. Clapping his fist to his chest Grey announces, "Grey Hammer", with a gentle hand on Smith, "Smith Artificer", pointing at the Merrow, we killed that in the sinkhole, points at the Lizardfolk, "It surprised Smith with a javelin to the chest, so I killed it with it's own javelin."
Looking to the most decorated guard in the line, "I don't know this city. Can someone lead me to your healers?"
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Post by DM-Delfon on Oct 11, 2020 17:44:44 GMT -5
At your bellow the guard that spoke previously looks up at one of the arrow slits in the wall above and nods. The face that was looking out the arrow slit vanishes. The guard hands off his pole arm to his companion, and steps up to the cart. He checks over Smith's wounds with a practiced hand, and says, "You've stopped the bleeding, and as far as I can tell he will live." He steps back, wiping his hands together and then down his tabbard. "So you're a..." He trails off, and takes a breath before starting again, "So you killed that thing?" He gestures to the Merrow. "I've seen a bunch of those scalies, but never one that big." He steps back, retrieving his weapon from his companion. You get the feeling that he's trying to come up with something else to say. He doesn't get the chance, as the sully port opens and a pair of guards exit. Behind the pair of guards is another humanoid, but this one isn't armoured. He's wearing simple clerical vestments. He approaches the cart, and nods to you, "Will you permit me to tend to this man's wounds?"
Assuming you permit the cleric to tend to Smith's wounds, he begins to murmur a prayer, "Almighty Pelor, please lend me your aid in restoring this man." His hands begin to glow white, with a blue aura of energy cascading away from the white glow. He reaches out and touches Smith. You watch as the glow moves from his hands into Smith's body, and down to the wound. The hole in Smith's chest begins to knit itself shut. Where once there was gore and bone visible, now you can only see bare skin.
Smith gasps, and sits up awkwardly in the cart. He glances around for a second, then smiles up at you, "You saved my life Grey Hammer. Makes me glad I saved yours when I had the chance." Looking to the priest after climbing down from the cart, Smith continues, "Pelor's blessings be upon you my son, and may Waukeen change your fortunes for the better." Smith smiles again, this time while pressing a blue gem into the priests hand. "Waukeen be praised, your fortunes improve already!" Smith exclaims with surprising exuberance for a man that was unconscious but a few moments before.
The priest softly thanks Smith for the donation, and returns to the sally port. The two guards that exited with him, follow him back through into the city. Smith turns his attention to the guards, but then stops and looks up at Grey Hammer. "Remember what I told you and we will be fine." Smith then settles back against the cart with his elbows, looking completely at his ease.
Smith HP 8/10.
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Post by mrinappropriate on Oct 14, 2020 21:24:55 GMT -5
Grey nods in agreement to Smith, "I will follow your lead and learn what I can." "Since I was in a rush to get you to the city to be healed, I haven't had a chance to properly check over the Lizardfolk to see if he is carrying anything useful besides the javelins. If you are feeling up to it, would you like to see if Waukeen smiles on us again?" "Perhaps the people that you know who would be interested in the Merrow, would also be interested in a Lizardfolk to study?"
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Post by DM-Delfon on Oct 16, 2020 17:04:06 GMT -5
"Oh no, you know what needs to be done." Smith starts picking at his already clean nails, "We need to get all this" He gestures over his shoulder to the cart, "Up to the Mages Guild in the High District." He points on an almost forty-five degree angle toward the city, and slightly to the left of the gate. Tilting his head to one side to look at the Pins past you, he says, "I think you can talk your way past these fellows. Just remember that you can't hit anyone or anything in the city." He pauses for a second, then adds, "Unless of course it hits you first." Smith moves around to the back of the cart, and gets ready to push. He knows that they're in for a massive uphill climb once they're in the city. 'Might be worth the eight 'nix to get a mule.' Smith thinks to himself. 'Maybe we can rent one for a few protectors.' Any attempts to get Smith to lead this endeavor are met with a smile, and a shake of the head. Once you approach the guards again, the same one that spoke before nods to you, and says, "I recognize Master Artificer, but not you Master Hammer. Aside from the healing you have already received, what purpose do you have in Clifton?" Having watched your interactions with Smith, the guard seems much more at his ease than he was before. You catch a some of the guards looking past you toward Smith, but whenever you look back he doesn't even seem to be paying attention to the situation at all. (See Empirical Coinage for information on the money used in Clifton) If Grey is curious about the guards looking past him, a DC11 Wisdom Insight check will let Grey catch that Smith is silently communicating with the guards. It's basically "make him work for it" Not that Grey can catch him even mouthing the words.
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Post by mrinappropriate on Oct 21, 2020 11:07:19 GMT -5
Perception Check = 6 Roll - 1 Wisdom = 5 Grey Hammer is oblivious.
Grey points at the Merrow and addresses his interrogator, "Smith has informed me that the Mage's Guild maybe interested in purchasing the Merrow for study." Gesturing towards the Lizardfolk, "I have not been informed of his intentions for the body of the Lizardfolk." Returning his full attention back to the guard, "Once these tasks are complete, I am hoping that Master Smith will teach me more about your city, it's people, the surrounding lands, and anything else that he might deem important to keep me from mis-stepping in this new world."
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Post by DM-Delfon on Oct 21, 2020 13:22:31 GMT -5
The guard nods when you speak about the Merrow. As you finish about the Lizardfolk the guard cuts in, “That one I can help with. The Duchess has offered a ten gold bounty for each Lizard Folk kill. The corpse there is absolutely proof, so you can offload it there.” He gestures off to one side. There is no pile of corpses or anything like that, but you can see where booted footprints have repeatedly walked around a roughly humanoid shape pressed into the soft ground. Once you’ve offloaded the corpse, and taken any of the javelins it was carrying the guard passes Smith a piece of paper, “Hand this to the guards manning the palace gate to collect your bounty.” He then turns back to Grey Hammer and continues, “I can’t speak for Master Artificer, but you’re welcome to enter Clifton Master Hammer.”
The gate is opened to allow the cart passage. You pass under the first portcullis, and see before you a dozen foot long hallway. The walls have cone shaped holes every few feet, that would allow a spear to be thrust through. Above the ceiling is lined with covered murder holes. Thoughts of spears and burning oil start to well up inside you as the gate behind is closed, leaving you trapped between the gate you passed through and the gate ahead. Relief floods through you as the other gate begins it’s slow ascension. As you pass under the portcullis, you find another pair of guards, and the city layer out before you.
From this vantage the road travels straight to the river, with the city climbing up like giant building sized steps one behind the next until far above you see another wall. The city doesn’t end there however, to the left the city continues beyond those walls. Massive buildings can be seen, even from this distance. To the right a palace looms largest of all. “Welcome to Clifton Master Hammer.” Smith points to a white walled building shining in the sun, “The Pelorian Temple in the High District.” He shifts his finger to the palace, “The Duchess’ palace in the Palace District.” Pointing to the space between, “That’s where the Harbour Gate is.” He points vaguely in the middle between the wall and the river, “The Commercial District.” He stretches his arms and back, “Let’s get to the river, we can arrange passage on a ferry and find a mule to rent so we don’t have to lug the Merrow all the way up that hill.” Looking at the steepness of the hill you can already feel your muscles protesting.
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Post by mrinappropriate on Oct 28, 2020 4:07:52 GMT -5
Grey offers a slight nod of agreement to Smith and begins towards the river. "This cart is much lighter now that we are on a solid road..., and having unloaded two bodies from it." Grey muses with a sly side look at Smith. "So we'll unload the last of the dead weight, sell this wagon, collect the bounty, and then explore the city?"
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