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Post by DM-Delfon on Apr 28, 2015 16:00:05 GMT -5
Apparently ignoring her to examine your room was enough to get her toe tapping with impatience. Once you approach she stares back at you as you speak, anger still hidden behind those eyes. Her lip twitches when you mention the bear, but she manages to wipe her face smooth quickly. If you weren't looking for it you would have missed the twitch. "I'm not, and I won't." She says, interjecting, "Good." When you mention being frightened by her, and scowling a little when you explain why. "The only lives that will be lost are that bear, and whatever Goblins we find." She twists the word bear to make it seem like a curse. "That bear killed my husband, and I will have it's hide in return." You can see the conviction in her eyes, and the sadness, and the grief, but most of all is the anger. What you can't see is any trace of deception. "If you promise me a dead bear, I will follow your plan." With that she turns away from you, and heads for the door, "If that will be all..." She lets that trail off as she makes her way out the door.
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Post by DM-Boneyard Ben on Apr 28, 2015 16:15:43 GMT -5
As a good friend of many guards, you'd know that the keys are handed into the towers before they are relieved from duty. You do however, find a copy of the guards key to his house, you look about his home and it seems clean. Barely used even. A small simple home that would be better suited for a small family than a single man. The only documents you find are of this guard's shifts and various letters. From which you discover two things; One the guards name is Simon Bellow and two, his mother really wants grandchildren.
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Post by DM-Boneyard Ben on Apr 28, 2015 16:42:18 GMT -5
Orellow smiles, satified for the time being. "Even if it costs me my last breath I'll see to the creatures end" He slams his fist against the lightning bolt. "I swear it" as she walks out. Orellow nods "Yes, my concerns are at peace, I thank you for your time and apoligize for your loss" He turns toward his bed and starts unbucking his armour. "Although... No, never mind, tis not my place.... Have a goodnight Miss DeRosa. I will see you tomorrow"
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Post by DM-Delfon on Apr 28, 2015 20:32:20 GMT -5
'Damn, too bad. I was really hoping that with all the excitement he might have brought them home.' Bogomil thinks, smirking. 'Oh well, I will get a set of those keys eventually.' Pawing through the letters, Bogomil glances over at the sleeping man, 'Nice to meet you master Simon Bellow, you should work less, and work on finding a woman who will put up with you. It would make your mother so happy.'
With his snooping done, Bogomil secures the house, and heads back to the bar. Pushing open both the double doors with a beaming smile upon his lips. Dancing into the room sideways, Bogomil announces to the room, "I have returned!"
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Post by DM-Delfon on Apr 28, 2015 21:35:24 GMT -5
She looks back at you over her shoulder, nods once, and for the first time you see no anger in her eyes. She turns away and resumes walking. When you say 'although', she pauses mid step, hesitates a moment, but then continues walking. Calling out without looking back, "Until tomorrow Mr. Avnec." She vanishes around the doorframe in a swirl of red ringlets. The room is well appointed, if not particularly large. A comfortable bed, a large foot locker, a small table with a shallow bowl, and a large pitcher of water for washing. Set into one wall is a small fireplace, and one of the servants has set all the supplies needed to start a fire beside the neatly stacked wood. Hanging from the opposite wall is a tapestry depicting a vine shrouded farmhouse on a hill, a river meanders through the scene. In a small garden a woman works the soil, while a large dog and three small children run free. The entire scene is beautiful, and has a calming effect.
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Post by DM-Boneyard Ben on Apr 29, 2015 13:50:00 GMT -5
As you return enter the Inn your greeted by the usual cheers and laughs, the rest of the night goes quietly. Nothing of any signifigance happends.
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Post by DM-Boneyard Ben on Apr 29, 2015 14:10:31 GMT -5
Orellow closes and locks the door. Letting his chest piece fall to the ground and pulling his dark blue long sleeve shirt off his back, revealing his tattoo. A large left hand with a right eye in the palm "Another group welcomes me" He says and whispers "My lord Vecna". He goes over to the bed and unrolls his bedroll revealing his twin rapiers, each hilt is decorated with various names roughly scratched into the metal. "Lord of the Rotted Tower" he bows his head. His voice always a whisper when refering to his god. "Grant me favor in tomorrows endeavors so that i might repay the great debt I owe" After whispering a few more words of payer he rolls up his blades in the bedroll tying it tight as he pulls his shirt on and lays down for rest. Tomorrow will be interesting... Yes... Very interesting.
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Post by DM-Delfon on Apr 30, 2015 11:18:35 GMT -5
Orellow's story continues Here
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Post by DM-Delfon on May 1, 2015 14:30:03 GMT -5
Pushing open both of the double doors at once, and dancing into the room sideways with his hands outstretched in the air, Bogomil announces to the room, "I have returned!" Making a circuit of the room, he again makes small talk and pleasantries with those he knows. He makes a special point to greet anyone that wasn't here before, particularly if he doesn't know them at all. With circuit made, Bogomil announces to the room once again, this time raising The Grail, "My friend here must rest, so he can bring you joy in the future."
Placing The Grail on the table once again, Bogomil steps back while the server fills the silver cup. Once more raising his hands, he begins to recite, "May all who are present go with the blessings of Lliira. Share those blessings, and bring joy to those you meet. Strengthen the weary. Lift up the fallen. Be to the lonely, a friend. Until we meet again. Until we meet again." His voice raises in fervour until he reaches the repeated line at the end, there his voice drops to a solemn whisper. Stepping forward, Bogomil scoops up The Grail and finishes the beverage in a single long draught. Wiping out The Grail with a cloth from the server, Bogomil stows it within his backpack. Making the rounds about the room once again, he exchanges a few parting words with each group of people before heading out of the Wayfarer's Rest.
As he makes his way down the now darkened streets, Bogomil brings his thoughts into order. 'I don't have to help Arthur until he brings Bogomil his dessert tomorrow night at the Wayfarer's Rest.' Making a mental note, he immediately puts Arthur out of his mind, 'Now, Steven and Hareld will be at the Fisherman's Forge tomorrow.' Once more he makes a mental note, and immediately sets aside another problem. 'Alright, now some crazed woman cursing about my family. That sounds like something worth Embros' time. If there are Somerset cronies on the Duchess' payroll, I want to know about them.' With his thoughts lined up, Bogomil heads home to change.
Off comes the fine clothes, and the amulet to Lliira. His disheveled hair is brushed out, pulled tight and braided. The hidden dagger sheath is moved from between his shoulder blades to hiding in his right boot. Some of the gear is switched out in his backpack, and hidden throughout his home. With that done, a more subtle change happens. Gone is the singsong voice, and dancing grace. It is as if all the joy in the world has been sucked out of this man, leaving behind a stern, rigid backed fellow with a menacing stare and weighing eyes. Embros leaves the house through the back door, moving down a shadowed alley and coming out to the street a block away.
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Post by DM-Boneyard Ben on May 1, 2015 16:56:12 GMT -5
Your trip through town goes fairly well. As to be expected Embros' disposition is enough to keep most people out of your way as you make your way to the gates. Where your stopped by the guards. "Halt!" One shouts and approaches. He smiles as he approaches. "Evening, sir." he nods to you. "Might I ask what your doing out so late?". This ones normal lookin, no real distinguishing features you can see aside from his polite demeanor and smile.
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Post by DM-Delfon on May 1, 2015 17:28:22 GMT -5
As the guard shouts "halt", Embros takes one last step before snapping to a posture that the guards would recognize from their training as attention. Heels together, with feet pointed out at a fourty-five degree angle. His entire body is rigid, shoulders back, and stomach flexed to flatness. His fists are balled, but not tightly. His arms are held at his sides, with his elbows slightly bent. His thumbs are curled around his fingers, and both pointed down along his legs at the exact same angle. "Work, Guardsman." Is his simple response. When pressed, he adds, "Private investigator, Guardsman. Target is in the Marshlands, Guardsman."
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Post by DM-Boneyard Ben on May 1, 2015 17:49:50 GMT -5
The guard's smile brightens when he sees your posture "Fellow of the Military, eh? Well, I don't know what you might be investigating in the marshlands, but you seem alright enough to me" He leans in and whispers "Better warn ya though, Captain says Marshs ain't safe" he speaks out loud again "Righty ho! Just exit out the sally port and when ya comes back just tell 'em your Mcguire's friend" He leans close, whispering again, this time winking and pointing his thumb at himself "Thats me, by the way" He steps back and laughs. "Carry on, Mister Investigator" After that exchange you are lead through the sallyport outside the walls.
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Post by DM-Delfon on May 1, 2015 20:28:31 GMT -5
Embros nods to McGuire, "Thanks McGuire. Dangerous, eh? How so?" After he answers, Embros nods, and thanks him again before following the guards to the sally port. Once the door is open, Embros wastes no time going through it. Once outside the city, Embros marches off toward the Marshlands. As soon as Embros can no longer see the lights on the walls of Clifton, his raises his guard. Attentive eyes trying to pierce every shadow, and ears straining to hear the slightest sound. Embros isn't much of a woodsman, and being out here isn't exactly within his comfort zone. Once Embros can see the Marshlands, he begins to move stealthily, attempting to take his target unaware.
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Post by DM-Boneyard Ben on May 1, 2015 21:09:36 GMT -5
"No clue" Mcguire shrugs "Cap' would not give details. Just said if anyone goes out that way to tell 'em against it". After that Mcguire wishes you well and your escorted out. As you trudge through the swamp, often misstepping in your attempt to stay quiet and sinking in (In my experience if you try and be stealthy your gonna get wet). You find yourself in wide open areas, drapped with darkness, if not for your elvish heritage you wouldnt be able to see a thing but thanks to the moon and starlight you can see fairly clearly in all directions. As you slink about you find a thick wooded area where the trees are drapped with some strange light colored thread-like substance. Everywhere else you look is open as far as you can see.
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Post by DM-Delfon on May 1, 2015 21:35:22 GMT -5
Embros is careful not to touch the threads, his knowledge of basic trap making setting off warning bells in his head. He would get a bit closer, circling the threaded area. He would be looking for signs of the woman Simon mentioned, or any signs of Humanoid habitation for that matter. If nothing alive is found, Embros carefully approaches the area. 'If there is a caster here somewhere, I have to make sure I see them before they see me. Nobody needs an angry caster pissed at them in this difficult terrain.' Embros thinks to himself before continuing.
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Post by DM-Boneyard Ben on May 1, 2015 22:00:26 GMT -5
As you enter the wooded area you notice the deeper you go the more threads there are, spun this way and that, attached from one tree to another, carpetting the ground further in. Everything becomes much darker as well as you look up you see threads blocking the light from the moon and stars, everythings dim in here. Save for a few places where the light slices through the canopy like a blade. You can only see shades of grey. You then notice a sack of some kind hanging from one of the trees. You approach to examine it and you come to the sudden realization that you cant move anymore. You look down at your feet and you notice slimy webbing covering them. You turn yourself around trying to break free and then you hear a soft chittering in the trees behind you. You follow the noise and slowly turn towards it and meet 6 red dots in the blackness, they sway softly as the chittering gets louder and louder and then from out the pitch black comes a long slender leg covered in black armour with some hair comming out of it. The leg shifts as it pulls the rest of the figure into the light. Those red dots were eyes. Eyes attached to a creature very much like the one up in the corner of the Wayfarer's Inn but one was much, much bigger and instead of snacking on the pesky flies that flew around the leftovers this one was looking at you. A giant spider approaches.
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Post by DM-Delfon on May 2, 2015 11:50:21 GMT -5
'So much for being careful not to touch the threads' Embros thinks to himself looking down at his foot, thoroughly tangled in the threads. He calmly draws his weapons, and begins a simple incantation. Abruptly a fat bird flutters through the area between the giant spider and Embros, flying in lazy circles just out of reach of the spider. The bird tries to lead the spider away from Embros, while Embros carefully cuts away the webbing anchoring him to the ground.
Game Mechanics: Initiative: 20 (17+3 dex)
Round 1: Cast Minor Illusion of bird (easier prey), Investigation DC 14 if interacted with (spider rolls 1d20-4, or 18+)
Round 2 Attack webbing: 12 (7 +2 prof + 3 dex) Damage: 7 (+3 dex)
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Post by DM-Boneyard Ben on May 2, 2015 13:47:46 GMT -5
The spider closes in quickly on the bird and strikes. Its phases out of existance and the creature is confused at first but then it turns to you, closing the distance quickly. As you bring your blade down into the webbing you manage to cut your legs free only to be met with spider fangs sinking into your shoulder.
initiative is 20+3
Round 1 Spider staight up attacks the bird revealing it to be an illusion, then it turns its attention to you and closes the disance.
Round 2 spider attacks (18+5 for bite. 2+3 for damage and make a Con save for poison DC 11 on a fail take 2 extra on sucsess 1, i rolled two 1's XD). bright side? you cut the threads around your legs
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Post by DM-Delfon on May 3, 2015 20:06:36 GMT -5
As the spider's mandibles sink into Embros' shoulder, he mentally exclaims 'Well that didn't go as planned.' Swinging his rapier around to keep the spider back. As soon as he has a bit of a gap, Embros disengages. Retreating sixty feet away, while avoiding the annoyingly sticky webbing. If he sees a likely place to gain some cover along the way, he will dart into it to hide from the spider.
Game Mechanics: Rolls: Perception: 5 (3+2) Stealth: 16 (11+5)
Status: HP 2/9
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Post by DM-Boneyard Ben on May 4, 2015 19:22:09 GMT -5
As you flee you notice this forest has a startling amount of webs in it. And as you take cover behind a tree you nearly tripped over. You hear a booming voice resonate through the forest and a loud crack and when you look up from your log you see a figure shrouded in shadow wielding a large axe attacking the spider. The spider strikes but the figure dodges and a spiral of flame extends from the shadow that would be his head. The spider gives a piercing shriek that can be heard through the forest and retreats. Clouds wash over the moon and it takes a little for your eyes to adjust and when they do. The figure is gone...
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Post by DM-Delfon on May 5, 2015 17:16:11 GMT -5
Diving nimbly over a fallen log, Embros tucks into a shoulder roll and then he scurries back to press up against the log. Peeking with one eye extended above the log, Embros checks to see if the spider is following him. When he sees the figure attacking the spider he shrugs, "I guess I owe that one an ale." he says to himself in a voice that won't carry beyond a few feet. With all the creatures gone, Embros skulks back to investigate the sac hanging within the webbing, 'I hope that contains the remains of an unlucky wealthy adventurer...' He thinks to himself. Not wanting to be bitten again, Embros cloaks himself in illusionary flames. The flames don't give off much light, but they sure would make it so I don't look fun to bite. Once Embros arrives at the sac, he looks to see how the thing is anchored. With the fewest slices possible, he slashes the thing down and drags it away from the area before investigating further.
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Post by DM-Boneyard Ben on May 5, 2015 17:44:25 GMT -5
You investigate the sac and it contains the withered husk of a dead adventurer. All the usual stuff like weapons, armour, gold (roll a d20?) are present. And as you rummage about the poor sods things you find an interesting note from someone who signs the note with a fancy "S". It a note detailing a hefty reward to whoever finds and kills "the witch of swamp", it also details absolute secrecy in the matter.
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Post by DM-Delfon on May 5, 2015 20:41:29 GMT -5
Embros removes anything of value from the dead adventurer, taking the time to clean everything up before stowing it within his own belongings. A flail, a shield, a magical folding boat, a potion of Stone Giant strength, a potion of diminution, two potions of healing. One of which Embros immediately drinks. Particular care is given to a receipt for stabling a horse, and storing a full set of leather barding. The note from my uncle, Solstice Somerset, signed with a fancy "S" needs to be put out of Embros' mind until there is enough time to devote real thought to it. Once looted, Embros stashes the body near the outskirts of the forest, covering it with branches to obscure it from sight until he can return it to town. With all that settled, he gets back to work finding this witch, 'Only this time let's try and avoid the spiders...' He thinks wryly.
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Post by DM-Boneyard Ben on May 5, 2015 21:36:17 GMT -5
After so long wandering through the Marshland you come across some solid ground it makes a path through some of the marshland. After so long you come across a particularly deep part. You know this cause when you attempted to hop to a plant (usually a sign of solid footing) you sunk up to your arm pits before you reached the bottom, and pulled yourself out. You look out into the darkness and see a lone tree on an "island" in the center of the deeper marshland. If you travel either way you see no other way to the island besides wading through the deeper marsh. You consider using the boat you acquired but the peat moss would keep you from getting very far in it. If you had to judge its about 30 feet away all around.
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Post by DM-Delfon on May 8, 2015 14:33:54 GMT -5
"Son of a..." Embros curses as he sinks into the murky water, his thought unfinished because he took a quick inhalation of breath in case he went under. Crawling back out of the deep mucky water, Embros does his best to dry and clean off his equipment. 'Well this will be another visit to Tad to get my equipment cleaned. One of these days I'm going to have to get him to teach me how to cast prestidigitation.' Circling around the deeper marshland, Embros keeps a wary eye out for any future soggy swimming holes. Once around the tree island, Embros continues to search for signs of humanoid life.
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Post by DM-Boneyard Ben on May 8, 2015 15:28:32 GMT -5
As you wander around you find yourself about half way when you notice. Nothing. Nothing at all, just a big ass tree surrounded by a deep dark marsh. So, as you press onward your amours soaked and covered in mud so your a lil slower than normal but the colors help you blend. Proof by the moose who just wandered by and didnt seem to notice you. As you press on you find no humanoid figures. Nor any signs of one. Either your being avoided or your just unlucky.
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Post by DM-Delfon on May 8, 2015 16:34:39 GMT -5
Tired of slogging around in this boggy swamp, Embros heads back to the clearing around that big tree. Once there, he rattles off the arcane words, and gestures above his head. Blazing in the sky, some thirty feet up are the words, "Witch of the Marshlands, we need to talk." The words are written in fire, and dance slightly in the breeze, slowly turning so anyone from any direction can read them within a minute. Holding that illusion, Embros takes cover to avoid being ambushed, while keeping a strong watch on his surroundings.
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Post by DM-Boneyard Ben on May 8, 2015 16:52:56 GMT -5
You hide in some shrubs that seem like they'd hide you well and wait... And wait.... And wait... Man, this witch is takin her sweet- "Oy" you turn your head and see a cloaked figure, standing behind you, tapping their foot impatiently and you realize the whole back of the bush was exposed ( 3:) ). Judging by the voice, this person is indeed female and judging by the piercing stare from under that hood, she aint happy.
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Post by DM-Delfon on May 8, 2015 17:35:49 GMT -5
Embros lets the illusion fade, and pivots as he stands up. "I found this on a corpse. I figure it might interest you." He says handing her the note with the fancy 'S'. Although he stands to his full height, and looks her dead in the eyes, Embros always moves slowly, keeping his hands away from his weapon hilts. When he gets the paper from his scroll case, he brings it out by one corner, holding it gingerly between his finger and thumb. "I believe you and I have a common enemy, but I have to ask. Why does a member of the Somerset family want you dead?"
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Post by DM-Boneyard Ben on May 8, 2015 18:26:39 GMT -5
The hooded figure matches your gaze and when you produce the note she takes it, looking at it with disinterest before looking back up at you. Her eyes are bored but they seem to weigh your worth. She turn her head back and whistles "Kiha, dear!" she calls in a playful manner "I believe this is for you." From out behind some shrubs another cloaked figure comes out, this one much bigger than the one in front of you. But, this one isn't covered, she wears his cloak like a cape with it thrown over her shoulders and the hood down showing the red scales of a dragonborn woman. She throws an axe over her shoulder as she walks over and plucks the note from the smaller woman. "Who're you callin dear?" She growls and looks over the note before she clicks her tongue in annoyance and raises her axe toward you. "Who are you? and where'd you get dis note?" she demands. The smaller girl brings her lithe hand from her cloak and touches the axe, turning to Kiha. "Now, thats no way to treat our guest. He's doing us a favor and you're getting all barbaric on him." Her voice is soft, even when she's telling the bigger woman what's what her voice has a bit of whimsical tune to it. "I am a barbarian!" Kiha booms and continues on. The two bicker back and forth like this, one getting louder and more annoyed, while the other continues acting like a parent.
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