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Post by DM-Boneyard Ben on May 22, 2018 18:11:33 GMT -5
"Baron Fred" The rat creature corrects when you simply call him Fred. He says no more and you continue. Once done he shakes his head. "No, priest, I have already seen that they have the best entertainment possible" He informs sounding somewhat ominous but you think its just cause of how he talks. "I require your divine expertise in... Another manner" He says taking a pause that seems to think he's trying to find the right words. "You see these tunnels carry many threats" He says gesturing around. "But, they are a safe haven for the down trodden and I would very much like it to stay that way" Again, that sounded like a threat, but he can't be talking about you. "A ghost haunts this place and I wish for you to exorcise it" He says simply. "You do this for me and I will owe a favor to you, any demand you wish without question" You feel the Prince's ears prick up.
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Post by DM-Delfon on May 22, 2018 19:38:00 GMT -5
"Baron Fred, quite right. My apologizes." Another formal bow, this one stiffer than the last. Perhaps nervous? Perhaps annoyed. Actually just playing the part of a chastised subject. "A ghost you say." Bogomil nods, "Ghosts are among the saddest souls in existence. I would love to help, but I believe you have mistaken a priest for a cleric." Bogomil seems genuinely disappointed about that difference. "You see, I do not wield the divine power of Lliira. I am unable to perform an exorcism." Bogomil holds up his hands to forestall any objections. "I will still offer my assistance, but I felt that you needed to know that it would only be the assistance of a man, not a conduit of divine power." Bogomil bows again, this time deeply.
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Post by DM-Boneyard Ben on May 23, 2018 10:29:41 GMT -5
Baron Fred nods his head approvingly when you correct yourself and bow. Despite his demeanor he seems a stickler for due respect weather its asked for or not. The many folds in his fat rat face crease disapprovingly when you say you have no power. "Perhaps you think me a fool, Priest, and perhaps I am, but I have it on good source that you exorcised a man's soul of his sin, whilst still in his body, holy flames if I recall." He lets that hang in the air for a time before continuing. "If that is not Llira's power than what did you call on?" The old woman looks at you with a cocked eye herself.
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Post by DM-Delfon on May 24, 2018 15:22:26 GMT -5
Bogomil smiles brightly at his recognition of the scene mentioned, "Ah such exuberance!" Bogomil nods enthusiastically, "It is a rare sight to see pure joy worn by an adult. Most are too weighed down by their responsibilities to feel such." Glancing up at Baron Fred, Bogomil realizes that he didn't actually explain the situation, "Apologies Baron Fred, I was carried away by the memory." Taking a moment to summon his arcane energy, Bogomil dances flames across his fingers once more. Letting it build slowly while he speaks until his hands are fully engulfed in flames, "The man you speak of did not need to be exorcised, his soul was already pure." Bogomil smiles, "His heart was heavy with sadness. All I did was burn out the sadness." The flames glow brighter when he says the word burn, then they fade out. "Lliira has never bestowed me with her divine energy." He says truthfully, "I was tutored in a few minor magics as a child, that's all there is to it."
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Post by DM-Boneyard Ben on May 24, 2018 16:03:23 GMT -5
"So, I see" The large rat man says, scratching one of his many chins in thought. "Then, what assistance can you offer to see to this ghost problem?" He asks, leaning from his chair and looking over you with his dark beady eyes. "The last man I sent came back thrice the age I sent him, you would be risking more than your life here, Mr. Priest" he warns.
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Post by DM-Delfon on May 26, 2018 7:18:07 GMT -5
Bogomil smiles, "I think I would look quite debonair with a bit of gray about the temples." he fans his temples where the hypothetical gray would be. "Jokes aside, all creatures want joy in their lives." A moment later he adds, "or unlives." He shrugs, "Lliira will see that I have all I need when the time comes." His tone speaks as if that's the end of that, a decided fact, "I am happy to help, but first I have some research to do. Tomorrow I'm tending to one of your men's wounds. The fellow you sent to fetch me. While there I will collect what I need to deal with your ghost problem. Then your man can take me where I need to go. That is, if that is acceptable to you Baron Fred." He bows again, showing his supplication to this rat-man.
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Post by DM-Boneyard Ben on May 26, 2018 17:31:16 GMT -5
There is a moment of contemplation on the fat rat man's face before he nods. "Yes, yes. Very acceptable, whether or not Maverick goes with you is a matter of his choosing but, I ask that you not involve the Church in UnderTown affairs, they have a history of pushing their beliefs despite protests to the contrary" Baron Fred says smoothly. If there is nothing more that needs to be said, the Baron offers you his hand (not doing so will result in a fight) and has you bagged and taken out of the room, gently. You remove the bag after you hear the sounds of the Shantytown, at the edge, near the docks you see the scarred man. "Baron says you wanted to see me" He says. You explain that you want to take him to be healed to which you see him cringe and say: "Don't like magic, no thanks" and he walks back to the Shantytown. Anything else?
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Post by DM-Delfon on May 26, 2018 18:54:13 GMT -5
Bogomil nods again, "I only seek information from the church, and perhaps a trinket or two to protect myself from your ghost." When his hand is offered, Bogomil does as needed to get out of there safely. Later outside in Shanty town, Bogomil greets Maverick, "Maverick my friend, apologies for the misunderstanding earlier. I should have spoken more clearly." Once together, Bogomil explains the situation regarding his being healed, and is surprised as the man walks away. "Maverick, wait please." Falling in beside the man, he continues, "If you have an issue with magic, I can request that none be used. Please Maverick, allow Lliira to bring joy into your life through this humble Joydancer." He pauses for a moment, "Besides I could use the company."
Persuasion: 1d20+8=13+8=21
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Post by DM-Boneyard Ben on Jun 4, 2018 14:06:06 GMT -5
The ragged man purses his lips together thoughtfully for a while. It gets to the point that you almost feel like your dragging him unwillingly versus convincing him to go, but eventually he nods. The pelorian temple can be spotted from almost anywhere in Clifton. A bright shining building of sun kissed yellow with stained glass windows almost as tall and wide as the buildings walls, it stands almost like a beacon in the city of drab colors and dark corners. Even among the bright houses and meticulously arranged gardens of the Nobles it stands tall and proud, almost apart, as if it belonged in a place other than here. The wide open doors and smiling men and women arranged in gold or yellow with depictions of the Sun stitched into their cloth warmly greet injured elders being led by youths, crying children and various others in through the doors. Your stopped by one such smiling woman. But you have a distinct feeling her smile is a bit forced as if something weighs on her heart. Her golden hair sways and you get flash backs to tall beauty with a great stack but this girl is a head shorter than you and her eyes are bright blue and inviting like the sky. Not smoldering and suggestive in anyway. She has a nurses eyes as you soon figure. Despite never leaving your eyes she immediately picks out the ragged fellow behind you and asks if your here to have him treated or in there is something else she can help with. She introduces herself as Gardenia Maloy and wish the blessing of Pelor upon you.
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Post by DM-Delfon on Jun 8, 2018 10:53:06 GMT -5
Bogomil does what Bogomil does best, bring joy. He greets everyone he passes with a wave and a smile, complements flow to both men and woman alike as he makes his way up to the High District. Along the way Bogomil gently tries to find out why the beggar is so against magic, admitting that he himself is a touch biased since he can cast a few trivial spells. At the gates he explains to the bored, but vigilant guard that they're making a pilgrimage to the Temple. Adding that he will see to it that the nobles within will give his companion no trouble at all, said with a joking smile. Even with all the glad handing, Bogomil still tries to make good time to the Temple.
Once there he greets Mistress Gardenia Maloy with a flourishing bow, much deeper than her station would warrant, "Good lady to answer your question I must say both, and perhaps a third option as well." Standing once more, Bogomil gestures to his companion, "I have indeed come to see to this man's wounds. Additionally, I seek knowledge regarding a spirit that has been bothering the locals lately. Specifically, how to deal with them or at the least defend myself against their abilities. This one has aged men just by looking at them. Lastly my dear, Lliira has brought me before you. Something is weighing upon you, and I would unburden you of that weight. First thing's first, can you assess this man's injuries?"
Persuasion: 9+8=17
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Post by DM-Boneyard Ben on Jun 13, 2018 16:33:30 GMT -5
On your trip your scarred companion is tight lipped, giving little more than a nod or grunt to your chatter in his direction. He visibly recoils at any talk about magic no matter what tactics you use.
Gardenia seems surprised at your flourish and barrage of requests but clears her throat and takes on a look of steely determination. "I am capable of assessing his wounds but thats a job for the Medical ward, mine is to see that you find what your looking for. Medical is in the west wing" She says and happily gestures to her left where you see many bandaged and injured folks headed. "What you describe sounds much like a Ghost. A particularly tricky undead. Easiest way to deal with is to let the local Clerics do the work, they will Turn it or see its soul is laid to rest" She informs (DC 15 Arcana to know about Turning) and motions behind her to where the main chapel is. "If you want to handle the creature yourself, I'd recommend counsel from the clerics and perhaps a Spell Scroll of Protection From Undead, now only 50 gp for the spell scroll or 20 gold to have it cast on you for a 10 minute time frame of having immunity to possession, frightening or charming from the horrid Undeath" She takes on a tone of a expert sales woman and even you yourself feel its a good deal and you'd be foolish not to her her up on the offer. She clears her throat and some sorrow fills her eyes. "My brother is..." Her eyes become downcast. "Well... Was an adventurer, he left with his party and a new fellow to defeat some goblins who'd killed their companion" She pauses. "Only the new fellow came back" and sighs. "Stories vary as they do" She gives a defeated shrug and half smile. "Some say he killed them all, some say it was a monstrous creature from the Abyss, others claim the goblins were casters and there were hundreds more than originally thought, the end of this though is a proclamation from the head guard that came out declaring the place too dangerous for people so I cannot even recover my dear Brother's body" Tears well up in the girls eyes but she fights them down. Swallows hard and looks back up with a determined smile. "Is there anything else I can do for you?" She asks, taking on more of her cherry self from earlier.
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Post by DM-Delfon on Jun 18, 2018 2:59:49 GMT -5
Bogomil glances at the west wing, and nods to show that he understands. Bogomil smiles at the priestess, "I'm not sure what turning a spirit about will do, but I'll keep that in mind." The smile could have been to show that he actually knew what it was, and was making a joke. Or it could have been to hide his ignorance, those smiles are similar enough that the difference is negligible. Regardless, he says, "I will see the clergy for advice once I've seen to my friend here. And the last?" The question at the end is added with a soft tone, gently persuading her to continue. As the tears fill her eyes, Bogomil begins to open his arms to hug the woman. He has seen the unburdening of emotion bring people to tears so many times before, and they often want to hug someone - even a stranger. When she tramps her emotions back down, Bogomil nods at her, and smiles one of his brightest smiles, "My dear, do not let sorrow fill your heart. This I can help with. You see I have a friend that is allowed outside the walls even when others are not. I can enlist his help in recovering your brother's body. I will need to know all I can about this new man as well. If he is responsible for their deaths, I should think he will face justice for that."
Rolls: Arcana 10+0=10
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Post by DM-Boneyard Ben on Jun 18, 2018 4:56:12 GMT -5
You'll know the term Turning refers to a Clerical practice that chases away Undead but little more than that. You also heard it said that when a powerful enough Cleric turns an undead they become subservient to the Cleric, thus the term Turncoat. Although, Pelor hates undead so that seems out of place The girl recovers before you can even get your arms up to offer an embrace, seems she strong willed. She brightens exponentially when you mention your "friend". "How fortuitous!" She exclaims happily as she claps her hands together. "Master Boris of the Wayfarer's Rest will know the most about the whereabouts as to the other fellow... Well" Her cheeks color slightly. "The rumors are all over the place and I cannot get away from my duties here to chase hearsay" She draws in a breath. "I can tell you what most of the sources agree on, his name is Orellow" She says with a satisfied smile.
(Deception to cover shock? Idk it might be appropriate, we both seen this coming a mile off but Charles might be surprised)
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Post by DM-Delfon on Jun 18, 2018 7:07:27 GMT -5
Bogomil doesn't bother to hide his shock at the mention of Orellow's name. "I have heard that name before, and I believe I have even met the man. He seems boisterous, and bears the mark of Heironeous if my memory serves." He goes on to give a brief description of Orellow, strokes just broad enough to paint a picture of the man. Assuming that she verifies my description Bogomil adds, "Then I will be sure to speak to Old Boris, excuse me, Master Boris at the Wayfarer's Rest. It will take me some time to make the arrangements, my friend is a very busy man."
After thanking Gardenia with another overly formal bow, Bogomil takes the hobo into the west wing for healing. He has the fellow wait somewhere, and finds a cleric to explain the issues the man has with magic. "See what you can do through mundane means, but unless you can hide the blessings of Pelor my companion will not be pleased."
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Post by DM-Boneyard Ben on Jun 19, 2018 6:18:57 GMT -5
Gardenia seems outwardly aghast. "Heironious?!" She breathes. "There must some mistake no man with a symbol for the Oeridian god of Chivalry would dare murder someone in cold blood, I couldn't begin to fathom it and I fear he may be insulted if I were to think so" She says in a low panic. Seeming frazzled by the prospect. "Goodness, please send him my apologies, I thought so many dark things like calling the guards, I would hate for him to take a disliking to me" She asks distraught. Calling the guards is dark? This girl would faint in your boots. After saying you'll pass along the message (cause of course you did its Bogomil why leave a lady distressed). She waves you off gratefully and moves herself on to help the next approaching person. Watching her for a time you see her quickly approach, nod a direction with some swift words and a joke. Those she approaches always leave her company with a smile and a sense of knowing. She also seems very quick to notice who requires attention and who does not. A very capable and sociable young lady. Perhaps a good source of Intel in the high district? Many come to Perlor to incur favor. What would be wrong about sending them your way? Or Emboros'? Or Ezra's?
You swiftly find yourself to the West Wing. A large rectangular room with windows one side almost the size of the walls leading out to a colorful garden. The mass majority of this room is filled with small beds that have in them a menagerie of sick or hurt people. Broken arm there, swollen head here, a heavy cough, the usual sort. Your found at the entry way by a lady wearing a white dress that goes up to her neck but ends just below her knees. Its all one piece and has buttons on one side. She also wears a hat that seems little more than a simple square on her head with a sun emblazoned on it. She directs you both to a bed and soon after another woman approaches, this one wearing a simple dress with a white coat that ends just below her knees. She refers to herself as Healer Havana. She sits your scarred companion down and assures him she is incapable of magic. She preforms a series of tests on him ranging from taping his knee with a small hammer to looking at his tongue, she talks quick and is a dazzlingly delightful blend of fun and business, having a quick joke or fun comment as she instructs on the next task. When all is said and done she gives her diagnosis. (DC 15 Medicine check) What it boils down to though is that your man's scar is festering and its effecting his vision. She recommends to keep him overnight to treat the wound with herbs and clean bandages he'll need to soak out the infection. He seems outwardly against the idea. Shifting his gaze around to the various clerics moving about their business. (DC 20 Persuasion)
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Post by DM-Delfon on Jun 25, 2018 21:42:23 GMT -5
Holding his hands up in a staying motion, Bogomil says, "Be at ease good lady, I am certain that a follower of a chivalrous deity would also forgive such dark thoughts given the circumstances." Smiling now, Bogomil continues, "I will pass along your words, and I will have your brother's body seen to." As Bogomil walks to the west wing he nods to himself, seeing threads connecting in his web of influence within Clifton growing once again.
This is Bogomil's time to shine, bringing joy into the world is what he does best. Bogomil lets his companion take the lead to follow the staff to the bed, purposely falling behind to spread a little joy to the sick and injured. Quietly, but with many flourishes Bogomil uses his magical gift with Minor Illusions to entertain those that he passes. That lady with the sling is given a glowing flower that bursts into glitter when she touches it. Whatever she touches with her glitter covered fingers becomes glitter covered as well. He juggles glowing balls for a child until a woman passes, when he stops to bow, with a cloak flourish of course, the balls keep juggling on their own. Pretending to notice them after he straightens, he looks surprised and leaps back to continue juggling long enough to put them away in non-existent pockets. After presenting his case to the nurse, he goes back to entertaining the crowd while the scarred man is looked over. A collection of other silent gags are presented to the crowd, each specifically adapted to the person he is trying to entertain at the time. He watches the rest of the crowd for clues as to what they would like to see, and keeps adapting his performance until he has a smile on as many faces as he can.
Once the scarred man is finished being tested, Bogomil excuses himself from the crowd and goes to hear the prognosis. Nodding sagely, Bogomil confirms, "That is what I suspected as well." Knowing the scarred man will not want to stay, Bogomil continues with his showman's voice, "My good man, you wear your apprehension like a Tinker's cloak. Think of it this way..." He trails off for a dramatic moment, then he leans in and lowers his voice for his companion's ear alone, "Tonight you will sleep in a proper bed. Eat simple, but nourishing food, all the while surrounded by beautiful women." He adds the last with a side eye at the most attractive member of staff in the room. If she notices, Bogomil winks at her. "Lastly, you will be far away from this magic wielding fool, as I take care of your ghost problem back home." Standing back up, he turns to address Healer Havana, "I believe my companion will be staying for treatment after all, yes?" The question is directed over his shoulder to the scarred man.
Rolls: (D20srd dice bag loves me tonight) Medicine: 19+0=19 Persuasion: 20 (nat) + 8 = 28 Perform: 20 (nat) +4 = 24
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Post by DM-Boneyard Ben on Jun 29, 2018 15:25:06 GMT -5
As is the norm for Bogomil, your cheery disposition and tricks make smiles blossom across the face of many a patient and healer. Every step you take is like walking through a dust riddled attic but in these case instead of dust flying about, its smiles. Ooh's & Ahh's as well as nods of approval. The entire atmosphere seems to light up and the world a better place for it. With your decent perception you manage to notice a dark haired woman moving about the background, seemingly approving of your making everyone happy.
Emboros is quite familiar with the man's wounds. Many of which, the adventurer had taken himself (The actual Emboros. Not you.). The Prince recognizes them from the Stories he was told of Emboros' military days and manages to spark a rather informed conversation with the Healer. The scarred man seems reserved about staying in a place with so many people who can cast magic but at your word he nods, quietly and seems to almost want to stay, but that can't be right...
On your way out of the West Wing (Assuming your done here and your headed to the chapel) you bump into the dark haired woman. She smiles at you and offers an apology and then heads on her way. You feel a smile coming on yourself and catch from the corner of your eye a small coin on the ground. The face, looking up at you is the symbol of Lliira. You pick it up and turn to give it to the woman (who you assume dropped it) only to see the woman has vanished. You turn the coin in your hand and become wide eyed. as on the other side, etched in a flowing script are the words;
To Charles. May This Bring You Joy -L
On the instant you alert. Emboros all but taking over as you whirl around and ready yourself for the coming ambush. You look left, look right, but there is no physically conceivable place she could have gone out of your sight in such a short time. You look about for armed guards or assassins but find none waiting. You are alone. You look at the coin again and your natural magic prowess tells you this coin is magical in nature but to find what its capable of you'll need some time. What you do with it is your choice.
With your heartbeat settled down and re assuming your Bogomil guise you make your way to the chapel and find a priest who can help you with whatever your seeking.
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Post by DM-Delfon on Jun 30, 2018 12:27:54 GMT -5
Once Bogomil has gotten himself back under control, he laughs. Looking to the heavens, he silently offers a brief prayer to Lliira, ‘You might not be my patron deity, but the joy I bring in your name is real. I hope this gift.’ He says holding the coin tightly in his fist, ‘shows that you are not opposed to my Bogomil persona.’ He nods then, and makes his way into the chapel proper.
Once there he seeks out the priest with the biggest hat, or fanciest clothing. Failing that, he just asks for the person that would be most informed about ghosts. Once the priest has been informed of the peticulars of the situation, Bogomil will seek out a potion to protect him from the aging and possession. He also seeks out information on the motivations that drive a ghosts actions. ’If I play this situation correctly I might be able to earn the assistance of a ghost and the hobo population of Clifton.’
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Post by DM-Boneyard Ben on Jul 8, 2018 16:21:58 GMT -5
You don't find men with hats among the the Clergy of Pelor. Some nonsense about them wanting to feel the blessings of their patron, but you worship Shar and hoods are like a requirement and Oh! Wait a minute. Okay, you got it now.
Anyway, you find the Cleric with the fanciest vestments you can and he informs you a great deal on ghosts including some stuff you may or may not understand (Insert Int check here). But lore is easily grasped. A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to it in its life. A ghost yearns to complete some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead. The surest way to rid an area of a ghost is to resolve its unfinished business. A ghost can be destroyed more easily by invoking a weakness tied to its former life. The ghost of a person tortured to death might be killed again by the implements of that torture. The ghost of a gardener might become more vulnerable when exposed to a potent floral fragrance. Sensations of profound sadness, loneliness, and unfulfilled yearning emanate from places where ghostly hauntings occur. Strange sounds or unnatural silences create an unsettling atmosphere. Cold spots settle in rooms that have roaring fires. A choking stench might seep into the area, inanimate objects might move of their own accord, and corpses might rise from the grave. The ghost has no control over these manifestations; they simply occur. Finally, a ghost doesn't require air, food, drink, or sleep. The Cleric finishes his lecture by offering to assit you in your ghostly expedition, to which you deny cause the Homeless wouldn't be pleased by such things. Though his next offer is for a Scroll of Protection from Undead which will grant you a number of benefits against the dreaded creature for 50gp. He also tells you there is a Ring Of Resistance (Necrotic) that was suppose to be given to their Sun Solider (A warrior under Pelor's order who's entire purpose is to slay Undead) but their hasn't been one in decades because there has been almost no undead in the area. So, the church opts to loan it to adventurers for 50gp a day.
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Post by DM-Delfon on Jul 15, 2018 18:54:24 GMT -5
Bogomil shrugs when he discovers that the clergy of Pelor denote rank with fancy dress instead of progressively larger hats, 'Maybe it was another Deity whose followers do the hat thing.' Bogomil thinks to himself as he approaches the fellow with the fancy vestments. Bogomil listens intently to the Cleric's lecture, mentally taking notes of everything, since he's not entirely sure which piece of information could save his life once he goes to confront the Ghost. "So they haunt a person, place, or thing? If it's a thing, does destroying the thing get rid of the ghost?" Bogomil accepts the protection scroll, pulling out a battered leather pouch containing five gems. If appraised they're worth about ten gold each. "That should cover the scroll. I'd also like to borrow that ring of yours, but alas my funding is insufficient. Perhaps a trade? I did just entertain a ward full of the sick and injured." Bogomil pauses for a moment, then adds with a smile, "Unless I'm mistaken, I believe that laughter is sometimes the best medicine." Just to drive home the value in trade Bogomil speaks up one more time, "Besides, I go to deal with an undead creature, just like one of your Sun Soldiers. Would Pelor not want me best prepared for such an encounter?" Bogomil ends with a questioning raised eyebrow. 'I hope that was enough, and not too much...' He thinks to himself while he waits for the man's response.
Rolls: Intelligence 17+0=17 I know things about ghosts now Deception: 12+8=20 I have enough coins on me to cover the rental of the ring. Persuasion 11+8=19 Give me that ring buddy.
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Post by DM-Boneyard Ben on Jul 17, 2018 16:30:23 GMT -5
The priest seems skeptical at first until one of the Healers comes running up and expresses a metric tonne of thanks for making everyone in the West wing brighten up. Then the Priest agrees with your every demand fervently. It makes all the sense in the world that you'd use the ring for slaying undead. He informs you the ring can be tracked so even if you fail its a simple task to retrieve it (Adds a certain level of "Don't mess this up or bad shit will occur").
You got a Scroll Of Protection From Undead! (See Spell: Protection From Good and Evil for the nitty gritty) You acquired a Ring Of Resistance (Necrotic)! You know things about Undead! (Including that breaking the object they reside in will send them from this mortal plane) You successfully deceived a Priest! You got that ring, buddy!
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Post by DM-Delfon on Jul 19, 2018 12:41:44 GMT -5
Stowing the arcane paper in his scroll case, Bogomil smiles as he slides the magical ring onto his finger. "Does it work automatically, or will I need grow accustomed to tapping it's powers?" With his tasks at the Temple complete, Bogomil heads back to the hobo king for directions. If he needs to attune to the ring, he will find a quiet place to do so along the way. Once he is safely back in Shanty Town, Bogomil seeks out an escort to Baron Fred. Standing before the lycanthrope, Bogomil once again gives a flourishing bow. Once allowed to speak, Bogomil taps his pack and smiles up at the fat rat person, "I have what I need, where was the creature last seen?"
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Post by DM-Boneyard Ben on Jul 20, 2018 17:54:01 GMT -5
You are informed that the ring will need to "Attune" to your energies. The priest describes it like making a bond with the item. Sharing a special link. He warns though that Attuning can also be dangerous. Some items have a mind all their own or have souls trapped within them and can posses or otherwise control you. He then reassures you that no such thing exists in the ring you hold. He also tells that for a yet undiscovered reason one person can only attune with 3 items at a time. He shrugs at that one and muses that it may simply be a limit of the mind. With your items in hand you take to the streets.
One Jovial jaunt later...
"I express my thanks to you" Comes the soft tones of Baron Fred after you've informed him you're ready to fight the ghost. "Know that even if you fail your efforts will not be looked down on here in the Shanties" He says making a large gesture. Probably toward the town. He then... Shrinks? He seems to, his large form getting smaller and more rat-like until it all but disappears into the makeshift throne. Several hobos seem to appears from the shadows and move as one, dismantling the throne and revealing a metal barred door, that seems rusted and old. It creaks ominously as it is swung open and you're let out into the Depths of the water ways. The door slams behind you after you enter. "Just let us when you are done in there, Sonny and we'll let ya in" Comes an old crone's voice. There's a left path and a right. There is a 5 foot drop off of the walkway you occupy before there is water. The water itself is too dark to know how deep it is but the current seems to go left. You note that this place doesn't reek as much as you thought it would.
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Post by DM-Delfon on Jul 20, 2018 21:10:03 GMT -5
Before I head through the gate, I will get basic directions to where the hobos encountered the ghost before. I head in that direction, unless directions are not available, or simply not reliable enough. In that case I follow the flow of the perfectly clean water. Charles' thoughts bubble to the surface, 'I thought when I escaped through the sewers back home, that that would be the last time I would ever have to wander around in a place like this.' Bogomil retorts, 'Oh, it's not so bad. At least it isn't as gross down here as I was expecting.' Bogomil always finds the silver lining, even when discussing a stroll through the city sewer system.
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Post by DM-Boneyard Ben on Aug 9, 2018 12:49:32 GMT -5
You are informed that the ghost seems to move about. They have tried several times to pin the Ghost down. Keep it in a certain section so they can move about the waterways in peace but nope. it always seems to show up somewhere else. Thats why the door to the water ways is locked. You also find out this aren't sewers. There are ancient waterways that Clifton was built on. Many a scholar has theorized that these were used to travel from place to place. Much like the roads above. The waters were still until they opened up into the ocean, now there are currents, undertows and various other dangers lurking in what is now called "the Depths". You are also, for some strange reason given a wooden stick with a metal hook on one end. Like a Shepard's crook but you think you've seen sailors use something similar. You travel left for about 20 feet, marveling at the smooth patterned stone but staying alert to danger. You come to a plus shaped section. To your left and in front of you there is a rope danging from the middle of the waterways ceiling. You think you know why you got the hook now. To your right the path continues. What will you do?
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Post by DM-Delfon on Aug 11, 2018 16:45:34 GMT -5
Using the hook as needed to bring the rope within reach Bogomil smiles, as he ponders the simplistic nature of the mechanism. By his reasoning the safest way through any maze is to follow a wall, so that is what Bogomil sets out to do. Running the fingertips of his left hand along the smooth stone Bogomil begins his journey, turning left whenever the opportunity presents itself.
Unless he needs both of his hands for something, Bogomil has the defensive scroll in hand and ready to cast at a moments notice. At each intersection he will scratch a small mark into the wall at eye level. Just to make sure he doesn’t accidentally double back. This might not be the fastest way to explore, but at least this way he can be sure to find what he’s looking for.
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Post by DM-Boneyard Ben on Aug 13, 2018 16:08:36 GMT -5
You keep your hand to the left for an undetermined amount of time. It doesn't feel like too long has passed, honestly. Listening to the flow of water and the feeling of your hand brushing the smooth wall, you seem to get lost in the motions of just walking. It isn't like trudging through the swamp or dancing through the streets. There are no people, no pit falls and you can see fairly clearly in all directions thanks to your Elven heritage. Despite being on a ghost hunt you feel fairly relaxed. You also take notice of the walls themselves. The stones patterns seem to be symbols from a by gone era. An old form of Common perhaps? Or maybe a language you don't know. Hard to say. You also notice a pattern as you walk. Hall. Chamber. Hall. Chamber. Hall. Its almost like a spider's web with each chamber branching off in several directions. It would probably be really easy to get lost save for each hall and chamber having their own symbols. Curious. As you exit the hall continuing to follow the stone wall your left into. Surprise, surprise. Another chamber but in this one there are several pitons driven into the walls and connections old ropes and rusted chains to what appears to be a small housing complex floating on the water. It seems to be made up of broken boats, old wharves, pieces of houses and debris as well as various other things seeming recycled from the city. Its all held together with tape, nails, glue and seemingly whatever can hold it. You even see what appears to be tree sap on one corner. As you travel there is a ramp to a dock that leads right up to the open 10 foot wide doorway. Do you want to explore or continue on your way?
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Post by DM-Delfon on Aug 15, 2018 6:29:21 GMT -5
Bogomil takes note of the various symbols, trying to place the chambers and their codes into a map in his head. After a few chambers he mentally hands off the menial task to Ezra to work on as he focus’ on ghost hunting.
Bogomil raises and eyebrow at the curious structure, ’Is this a hobo shelter? Or something else? I guess I’ll have to explore it, if for no other reason than to clear it of ghosts.’
Taking a minute to figure out which rope would cause the bridge to lurch the most if cut, Bogomil moves to it and calls out loud enough to be heard inside, but not to carry too far, “Hello in there, anybody home?” If there is no response Bogomil will tap on one of the nearby chains to make a bit of noise, and maybe a vibration. If there is still no response Bogomil will venture inside slowly, and carefully.
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Post by DM-Boneyard Ben on Aug 15, 2018 17:29:38 GMT -5
With no response aside from the water and the creak of wood from the structure itself you find yourself at the door way in question. The inside looks exactly how you thought it might. There are various carpets, blankets and other soft materials of different cuts and size laid all bout the interior, making several beds or softly places to rest. There are various halls that meet in the center of the structure making a plus shape. All of which have ladders going up to different levels. You figure there are probably about 3 levels and 24 "rooms" to explore here. It will take sometime too look into them all. Its fairly open. No real doors or even door ways. There are some rooms with screens and the like maybe for changing. You also find various things like patchwork dolls and mismatched clothes littered in the halls and various furniture and other things overturned. The place is very creepy in all. It has the look and feel of a place of safety that many people should be like a home but with no one here it feels abandoned. The atmosphere almost oppressive with the silence where you feel there should be at least someone talking.
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Post by DM-Delfon on Aug 15, 2018 18:16:36 GMT -5
Bogomil will make his way through the structure, you never know where you might find some tidbit of information that will be useful later. Perhaps someone in need that lived in this structure will one day provide a key piece of information because I helped them with a problem I found details about here. Perhaps the ghost is currently stuck in this building somewhere. Even if none of that pans out, Bogomil still checks the structure over, before returning to his left handed travels. Again, not the most efficient, but it is through.
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